Fury and Arms Are Awful In PVE

I’m just beyond sad seeing all these other classes just perform better at every turn. Meanwhile warriors fall further behind every week. What gives blizzard? Just boost by another 5-6% and we should be good I think.

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Fury is ok… ish. Though a little bump in Enrage duration would be nice.

Arms is kinda bad though I agree, other than in PVP. Number tuning here won’t help much though, I’d rather they fixed bad talents like Collateral Damage, Cleave, etc. Would be nice if Warbreaker were baseline too.

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We are pretty good in AoE fights. However, every time we have a single target fight, I just drop to like 3-4k on dps. I dont have the best rotation, but damn son… this just makes me want to make another char… but I love my War

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yeh warrior is struggling to say the least in PvE. I think Blizz gave us a trade off made us good in PvP but bad in PvE. Prot got some help when 9.0.5 dropped I was hoping Arms and Fury would get a PvE buff to help out but nope… If you get the proper gear and get your rotation down you can do decent dmg but there’s no way we can keep up with some of the other classes that have so much consistent damage.

Make raging blow increase enrage time by 1 second. It’s literally in the name, RAGING blow

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In what content?

In raid, fury is dead middle:
https://www.warcraftlogs.com/zone/statistics/26#

In keys, fury is one of the better non-meta dps.

Arms is bad atm though, I’ll give you that.

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Keys for sure Fury is doing better, but too many classes are faaar below others. Whether that is typical of WoW or not, it shouldn’t be going on for so long.

Boosting the damage numbers won’t fix Warrior’s problems, which is entirely having access to necessary secondary stats to achieve a proper PvE rotation. Compared to any other class, Warriors need a base minimum amount of secondary stats to function, be it a magic number of hit/exp or haste/crit to properly generate Rage to achieve a meaningful rotation in PvE. PvP gearing is painfully simple in comparison, especially when they guarantee you the most important stat unlike with PvE gearing (sans reforging).

Even with “normalization” (a meaningless buzzword at this point), Warriors are (currently) secondary stat dependent more than any other class to function due Rage and actually needing to Auto-Attack. If your auto-attacks keep wiffing as Arms your rotation becomes non-existent. Fury is subject to wiffing because of the archaic chance to miss while dual wielding, so they are given more meaningful ways to generate Rage and do damage without Auto-Attacks. Protection (arbitrarily) doesn’t generate meaningful amounts of Rage from Auto-Attacks nor does Devastate generate Rage, making Devastator talent mandatory outside of gimmick/niche situations for Shield Slam uptime (Reprisal legendary being a huge QoL).

In contrast: For Guardian Druids Secondary Stats, Auto-Attacks, and even Rage are entirely supplementary. The bulk of their mechanics are either spammable or don’t require resources, or use alternate resources that are readily accessible. Ironfur is the only expensive Rage-dump ability and they have ways to access it in emergency situations, ontop of a plethora of other things they can do in emergency situations that Warriors would normally just have to stand there defeated or accept death.

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Might wanna fact check before you spread misinformation.

1 Like

removing gcd on sweeping strike would be beneficial and more smooth and the other issue is rend being in the same outlet as massacre while a lot of warrior are venthyr right now, we’re missing a fun spell to include in rotation that could be beneficial if just tweak a bit. the 10% more crit is good, since most geared arms warrior are focusing crit, but it could also be cheaper as rage cost, be there from the start and not a specific talent and generate rage on it. possible talent being the same as deep wounds if the talent is selected, stacking them both for mastery damage.

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More stats won’t save us. We don’t scale massively better than other classes and specs. Without Condemn, both specs suffer from not having meaningful buttons. Fury has to stomach how weak Whirlwind is as a filler, just like Arms does with Slam (though Tactician can at least lead to resets with some luck).

We do pretty good damage during the Condemn windows, but we’re low end outside of them, and it just goes to show much both specs rely on Condemn/Execute to deal meaningful damage. We’re not even the top execute damage dealing class/spec right now.

Warriors are just weak and will need buffs.

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I disagree that arms and fury are bad.

Have been playing with my warrior toon, all three specs. This week diving big into pug low key M+. ilvl 200 with similar others pugging too. I have done 10 timed M+ dungeons this week so far.

I have the “meta” legendaries for each spec too. At least according to icy veins site.

I do better on arms than fury by about 5%. Arms simply hits not as often, but a lot harder. I am #1 or #2 on my dps meter at end of dungeon. The only other classes that can blow my doors off all the time:

Boomkin and fire mage. (Yeah, they are op right now)

So I don’t believe dps warrior specs areawful. But if bliz wants to buff them, plz do.

Warriors are cleave machines. We may not have the highest burst, but we’re constantly having a steady stream of damage group to group with frequent cooldowns.

We definitely struggle with tyrannical boss damage however, but that’s not our niche anyways.

M+ is a different beast. Fury and arms to a less extent can do ok there. Not the worst by far, but still sitting mid pack. Raiding however warriors need some assistance. I would also say in pvp, arms and fury can take some damage off IF we get some survivability back.

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We have 2 specs. They can’t both have the same niche. One of them needs to be good at single target. One being 2 target cleave and the other being 4 target cleave is way to specific, and they aren’t the best at those things anyway. If fury is an all the time AoE monster spec then arms needs good single target, or vice versa. Right now if it weren’t for battle/commanding shout there would be no reason to have a warrior at all.

I realize that we do have raid cooldowns. We clearly cant be the best single target damage, but both specs being pretty much garbage at it is awful.

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All classes need to be BALANCED. There is no reason to see lower/middle pack and then the top tier be far and away that much better. You can be parsing 85 percentile and lose to a druid just spamming wrath and starfire with a surge in… and convoke I win!

Well … that depends on what you’re looking at.
MDI, no, due to hard capped AoE abilities. Regular keys on live, I’ve certainly been doing some serious damage in keys.

This raid tier is a bit biased as theres a bunch of fights involving massive AoE, cleave, and extended execute/condemn phases. The fact that warriors are mid-low pack is actually baffling.

If you look at it from a ST/priority damage standpoint, both fury and arms just plain suck. Those logs are completely influenced by fights like council and SLG, even denny where fury is obviously going to perform better than expected due to the above points in all those fights.

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Warriors being middle of the pack isn’t a bad thing. It’s the outliers that are the bad thing. But the idea that one spec should be AE and another being ST is a horrible idea. Not all players want to have to gear their character for 2 different competing specs. They don’t want to have to juggle between 2 different playstyles depending on the situation.

Honestly, Arms should be the rage starved high burst build for both PvE and PvP and Fury should be the high sustained damage spec for both PvE and PvP. We’re pretty much there IMO. But I don’t want to see them make it so Fury is AE only and Arms ST.

1 Like

Warriors need some kind of meaningful burst outside of the Condemn/Execute window. The easiest way to achieve that would be to remove the limitations on those abilities and just have them accessible throughout the entire encounter, but I expect there would be those who would whine about that being too strong and lead to the ability being nerfed in damage or cooldown to offset the benefit of full access.

A better option might be to increase the damage of Rampage and Mortal Strike. Having access to the PVP ability Sharpen Blade for Arms in PVE and something similar for Fury would give us some on demand burst with the cost of a GCD. It’s more of a bandaid than a perfect solution but has the illusion of choice that devs seem to love.

Of course ideally they could make Warriors less dependent on secondary stats, but I don’t see that ever happening without and overhaul to the Rage resource itself. Given how it’s worked for other classes that would probably mean adding some kind of charge based secondary resource, that’s spent on the actually useful abilities while rage is relegated to defensive cooldowns and the base rotation.