Frost DK feels so clunky

Unholy only has access to 1 weapon on retail. You cant even equip 2 weapon to check. And of course Unholy would be junk if it got access to DW as would Blood and Arms as well. Its like lessons havent been learned. At least Enhancement Shamans learned and they shut the “give Enhance 2h weapons!” threads all the time.

I really dont understand the DK forums obsession to ruin the class they want to play. Lets give Blood the ability to DW so it can lose 25% of its overall damage and people will complain about it being bad! It makes absolutely no sense.

It didn’t in cata though, when they pushed the change through. It could still dw till mop.

Read the change log history in wowhead, info’s all there.

Ah yes, the infamous “Machine Gun” Build.

Good times.

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2 charges
freedom of movement
most of the abilities ranged

what gap need to be closed?

??? it is a 30s burst

they have holy power to manage

??? literally one of the most thematic classes in the game with shamans

just like other classes

not rly

Just like other classes

lmao, Ret wins over Frost in every pvp bracket, except x2 and that is by 10 points only.

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If I couldn’t dual wield my frost knight, I’d delete it.

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BoF is can be spellstolen/dispelled, does not work against knockbacks/grips.

Which they shouldn’t have 80% of their skills ranged. Most of their mechanics only works in melee anyways such as csaa, art of war, and ep/el.

Not really.

Not if they spend most their time ranged. They supposed to be holy knights, not priests in plate.

Raid buffs/absorbs yes, not mechanical/defensive skills.

Yes really. The only skill that is considered their st focus is execution sentence. Which is useless in pvp mind you.

Again not really.

Learn to play frost.

cause every class in the game does that right?

you want to be 100% immune to counters? play another game

Ok, and? if you are knockbacked charge, if someone grips you great

80% skill ranged
most mechanics work in melee

pick one hill to die on

“they shouldnt be ranged”, according to who?

Yes rly

And what exactly are they doing that is not holy knight? cause smiting people with a hammer of light seems very thematic with the holy Knight archetype

Are you clowning? cause i sense clowns, you cant be serious with stuff like this

You are very cooked my friend

You should learn to play ret, or the game actually, instead of saying obnoxious crap hiding behind an alt :slight_smile:

Sometimes when I’m in a foul mood I’ll log onto my ret paladin and my attitude immediately improves. What a beautiful spec blizzard has made here. The sound effects and animations sends shivers down my spine; the rotation is smooth like polished glass. I have a cooldown for every situation and I’m almost always in the meta (can’t let the most popular spec in the game fall behind, thank you blizz).

When I enter a battleground my team notices. They see my golden armor and know that everything is going to be ok, cause they got a ret paladin by their side. They WILL get off heals and bops and freedoms and they WILL have a fun time.

Someday I hope we can all bask in the same glory that ret does. God bless you, ret paladin, for showing us the light.

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Do you mean WoD? Im not seeing your point here other than they removed the option to do something because it wasnt intended and it was just a noob trap.

That doesnt mean that if they added back DW to the rest of the class that Sudden Doom wouldnt work with the offhand. Even if it did, losing out on 25% of your damage wouldnt make up for it unless there was a way to drop all melee strikes and just use spells. Vampiric Strike being a strike would lose 25% of its damage, festering strike, scourge strike and possibly clawing shadows would all drop by 25%.

DW Unholy in TWW would be garbage as would Blood. Just like giving back 2h to Frost without any further development was total and complete garbage and DoA.

Sounds cool but would be a disaster to balance for group content. You’re either fragile and die instantly because you need to be low enough to do big damage, or you get healed and lose your DPS.

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No, the dev team gutted dw Unholy because they didn’t like that it was the best, not because it was a ‘noob trap.’

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I didn’t say it was just YOUR HP.

So they removed the option in WoD because it was the best in cata and MoP?

Best in Wrath and early cata until they made death coil proc from main hand only. Unholy lost the ability to DW in MOP. They gutted DW unholy in Cata in the first raid tier strictly by making Sudden Doom main hand only. You’d know if you were there.

Keep being willfully obtuse to try and have a point.

Minor correction, I believe it was WoD if not Legion when unholy lost the ability to equip two one handed weapons at once. During MoP I very distinctly remember a DK on these forums that was running DW unholy in PvP, relying on death siphon and necro strike to mitigate the damage loss while getting the benefits of an extra runeforge. It wasn’t a good spec, it was basically just worse, however it was close enough that the player in question was happy enough to run it anyway.

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I remember her too, that was late mop though when we were going back and forth between siphon. She was using the rune on main had that increased shadow dam to try and get big siphons/reaper off.

I checked it, was in the patch of MOP just prior to WoD pre patch. We could duel weild but abilities woudn’t work, if I remember right.

You’re correct about Legion straight up removing the ability to wear two one handed weps though.

Glad to see you’re a lot more of a regular again, this sub forum needs a voice of reason and I’m sure as hell not it :laughing:

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Wrath Unholy didnt have Sudden Doom.

WoD, look at the changelogs.

I know that, said that years ago.

I was…

So they removed the option in WoD… why would they remove the option to use 2 1h weapons in WoD if it wasnt a noob trap?

It was. Patch 6.0.2 10/14/2014. “Now only available to Frost Death Knights”.

Doesn’t really matter if it’s your own HP or the group’s. Either you’re fragile (or the other 19 in the raid are fragile) and die instantly or you’re topped off (or the other 19 are topped off) and not in immediate danger of dying, but your damage is tanked.

And how would this scale for group content? 5 people being low health in a dungeon is massively different from 20 people in a mythic raid.

Still off.

I mean to say it also counts for the blood YOU spill AKA as enemies get lower on health. And we ALL want to lower enemy health.

The idea is if your health gets low, you do more damage to turn your losing back on the enemy to steal a win.
As your enemies lose health you hit harder so that as you win you keep on winning.

As for scaling well for balance there’d have to be a cap. But the idea is not about your allies health. It is about you and your foes.

How is this fundamentally different from existing execute mechanics? And how would you make it not feel like s*** to do sub-tank damage to a target that’s above X% health threshold? This would ensure that your hypothetical warrior spec just never gets taken to progression fights, but wildly overpowers the rest of the raid on farm kills.