Unholy only has access to 1 weapon on retail. You cant even equip 2 weapon to check. And of course Unholy would be junk if it got access to DW as would Blood and Arms as well. Its like lessons havent been learned. At least Enhancement Shamans learned and they shut the “give Enhance 2h weapons!” threads all the time.
I really dont understand the DK forums obsession to ruin the class they want to play. Lets give Blood the ability to DW so it can lose 25% of its overall damage and people will complain about it being bad! It makes absolutely no sense.
you want to be 100% immune to counters? play another game
Ok, and? if you are knockbacked charge, if someone grips you great
80% skill ranged
most mechanics work in melee
pick one hill to die on
“they shouldnt be ranged”, according to who?
Yes rly
And what exactly are they doing that is not holy knight? cause smiting people with a hammer of light seems very thematic with the holy Knight archetype
Are you clowning? cause i sense clowns, you cant be serious with stuff like this
You are very cooked my friend
You should learn to play ret, or the game actually, instead of saying obnoxious crap hiding behind an alt
Sometimes when I’m in a foul mood I’ll log onto my ret paladin and my attitude immediately improves. What a beautiful spec blizzard has made here. The sound effects and animations sends shivers down my spine; the rotation is smooth like polished glass. I have a cooldown for every situation and I’m almost always in the meta (can’t let the most popular spec in the game fall behind, thank you blizz).
When I enter a battleground my team notices. They see my golden armor and know that everything is going to be ok, cause they got a ret paladin by their side. They WILL get off heals and bops and freedoms and they WILL have a fun time.
Someday I hope we can all bask in the same glory that ret does. God bless you, ret paladin, for showing us the light.
Do you mean WoD? Im not seeing your point here other than they removed the option to do something because it wasnt intended and it was just a noob trap.
That doesnt mean that if they added back DW to the rest of the class that Sudden Doom wouldnt work with the offhand. Even if it did, losing out on 25% of your damage wouldnt make up for it unless there was a way to drop all melee strikes and just use spells. Vampiric Strike being a strike would lose 25% of its damage, festering strike, scourge strike and possibly clawing shadows would all drop by 25%.
DW Unholy in TWW would be garbage as would Blood. Just like giving back 2h to Frost without any further development was total and complete garbage and DoA.
Sounds cool but would be a disaster to balance for group content. You’re either fragile and die instantly because you need to be low enough to do big damage, or you get healed and lose your DPS.
Best in Wrath and early cata until they made death coil proc from main hand only. Unholy lost the ability to DW in MOP. They gutted DW unholy in Cata in the first raid tier strictly by making Sudden Doom main hand only. You’d know if you were there.
Keep being willfully obtuse to try and have a point.
Minor correction, I believe it was WoD if not Legion when unholy lost the ability to equip two one handed weapons at once. During MoP I very distinctly remember a DK on these forums that was running DW unholy in PvP, relying on death siphon and necro strike to mitigate the damage loss while getting the benefits of an extra runeforge. It wasn’t a good spec, it was basically just worse, however it was close enough that the player in question was happy enough to run it anyway.
I remember her too, that was late mop though when we were going back and forth between siphon. She was using the rune on main had that increased shadow dam to try and get big siphons/reaper off.
I checked it, was in the patch of MOP just prior to WoD pre patch. We could duel weild but abilities woudn’t work, if I remember right.
You’re correct about Legion straight up removing the ability to wear two one handed weps though.
Glad to see you’re a lot more of a regular again, this sub forum needs a voice of reason and I’m sure as hell not it
Doesn’t really matter if it’s your own HP or the group’s. Either you’re fragile (or the other 19 in the raid are fragile) and die instantly or you’re topped off (or the other 19 are topped off) and not in immediate danger of dying, but your damage is tanked.
And how would this scale for group content? 5 people being low health in a dungeon is massively different from 20 people in a mythic raid.
I mean to say it also counts for the blood YOU spill AKA as enemies get lower on health. And we ALL want to lower enemy health.
The idea is if your health gets low, you do more damage to turn your losing back on the enemy to steal a win.
As your enemies lose health you hit harder so that as you win you keep on winning.
As for scaling well for balance there’d have to be a cap. But the idea is not about your allies health. It is about you and your foes.
How is this fundamentally different from existing execute mechanics? And how would you make it not feel like s*** to do sub-tank damage to a target that’s above X% health threshold? This would ensure that your hypothetical warrior spec just never gets taken to progression fights, but wildly overpowers the rest of the raid on farm kills.