Frost DK Changes on This Week's Alpha Update!

This genuinely looks amazing!!! So many great changes!

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hmmm no

  • Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1).

well there goes my aoe while RW is active i dont like that. costing 2 runes was fine but 30 sec cd ehhhh no

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The changes are actually really really good.

Great job.

Wowhead has the updated tree online already. I’ve been playing around with it, it feels interesting. There’s one talent that is still not implemented directly above breath, but other than that, we have the full picture of this first iteration.

I have to say that I’m a bit disappointed with Icecap not being changed to a flat reduction to 40s, but most of the other changes seem to have a lot of thought put into them. Like the new PoF extending capstone having a cap of 5s to balance DW and 2H and much much better pathing than before.

I’m looking forward to seeing how it evolves further during the development cycle.

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A sweeping attack that strikes all enemies in front of you for (81.4% of Attack power) Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal 4 times normal damage. Deals reduced damage beyond 5 targets.

Consuming Killing Machine reduces the cooldown of Frostscythe by 1.0 sec

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Hard to say right this second, but passive abilities that care about auto attack speed tend to skew the balance between 2h and DW. I’m not sure if 2h will be able to get the full 5 second pillar extension reliably, if at all.

Shattering Strikes w/ Obliteration seems like a really weird playstyle, and I’m not sure if I’m keen on hitting Frost Strike at a bad time and dropping a bunch of Oblit dam. I’d assume that this kind of build would run Glacial Advance as a way to control their buffs and Shattering Strike timing. Shatter builds seem really neat to mess with, provided they have appropriate tuning.

Frostscythe change and Glacial Advance on KM proc are both really cool. Giving Frost a way to actually deliver up front rotational AoE and cleave damage that isn’t backloaded behind Pillar or Breath is a really good thing. Cleaving Strikes should feed into both Frostscythe and Arctic Assault, and that should feel pretty good to fire off. If they aren’t getting rid of Cleaving Strikes, having this much payoff behind KM triggers should make it feel a bit better.

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Honestly, these changes strike me as good but unexciting? I dunno. Could be my pessimism + enjoying Devastation Evoker right now.

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Tentative interest. Would need to get into the guts and test.

Very unfortunate that there’s still a ton of power in KM and Obliterate in general but I think the new talents create a fair middle ground where RP spenders can have more of an emphasis. Ultimately depends how SB and SF play out.

Also, the literal best case scenario for Scythe, which is nice to see. And the new capstones, regardless if they’re hypothetical bad or overpowered, are nice to see. Definitely a different design & style like they said they’d be.

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Is there a point to Glacial advance? seems like neither build will want it seeing as how it doesn’t interact with obliteration + free glacials when you shoot it with KM and Breath doesn’t want it during breath? maybe that changes with lower breath uptime?

kinda want to see Breath cd lowered too at least would be nice in M+ when tanks don’t pull for you.

I enjoy frost scythe change. would make more sense if cleaving strikes was attached to it or remorseless rather than DND

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I dont think that will be the only change to Breath. They said they were going to redesign it and that clearly wasnt announced yet. Also, the node before it is a WIP so who knows what that will do.

This is my concern. I want to see an “even split” between 2H and DW. Personally I hate DW and feel like DKs should be 2H across the board, so I’d like to see 2H be an equal choice to DW.

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Changes are okay. Better than I thought, but did they solve our issues? I feel emphasis on auto attacks is honestly lame and boring. Why would I want auto attacks to help with sustain damage? Feels bad man and imo is a lazy fix compared to actually redesigning the spex to function properly. Obliterate without km will still feel bad to press, crit scaling is still going to be junky with the way km works still as well.

Also, 4 capstones feels like a lot.

To add, from a pvp standpoint, frost will still revolve around the pillar windows and then running away.

Pve wise, really wish breath would have ramp scaling.

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Did they happen to change Glacial Advance’s graphic effect? (please)

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Auto Attack emphasis (& enhancements) sounds cool in theory but in practice I fear it’ll be a little dull.
But overall I will say these changes put Frost back on the map for me. DK is my “want to dabble in melee” class, but for the longest time when I say DK really I just mean Unholy. Hoping that changes.

2h already is an equal choice. Hell, it had 4~ years of direct design towards it.

A few new auto-attack based talents aren’t going to swing the entire pendulum back towards DW. If anything, removing Hysteria has been another push for 2h to be equal.

It’s on the lower side. Most specs have 5 and some, like Ret, have 6.

What balance between 2H and DW? There is none right now. 2H is way more dominate right now even without the legendary. I am hoping that the attack speed stuff will balance them out. Itd be nice to be able to play either one and each one still be viable.

This. Using a 2h as frost is extremely important to me.

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That’s what I said.

Honestly I don’t feel that way when I play Frost. It feels pretty limp overall, and it feels like the entire spec pushes you towards DW.

Isn’t it funny how the chance of DW being strictly better changes the tone of some of these people?

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