Let’s face it, Augmentation is a doomed spec. By its very nature, the only way it can be useful in groups is by being overpowered, because its performance is dependent on the performance of other players.
Even in a balanced state, Augmentation would be on the bottom of DPS charts and not worth a slot in a group. One avenue to alleviate this is to buff the power of tanks and heals.
However, recent actions by Blizzard have indicated that they don’t want Augvokers to go this route and only want them to buff DPS. There is certainly value in giving tanks a shield and increasing the range and mana regen of Healers, but overall that’s simply not enough to justify an Augvoker in the spot of a dedicated DPS.
Solution:
Make Augmentation a tank spec where your abilities can passively increase the power of your group. Since the purpose of tanks are survivability, DPS performance of the spec won’t be a concern, and Augmentation’s buffs can be altered towards survivability of the group over outright DPS performance.
Some basic ideas:
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Azure Strike becomes Burning Claws, and acts as the core ability of the spec. Burning Claws could trigger instant cast empower spells.
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New Empower ability: Searing Breath, applies a DoT (Molten Flames) and reduces the armor of its targets, while increasing your armor.
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Obsidian Scales becomes Molten Scales. While active, damage caused by attackers effected by Molten flames heals your for a % of the damage.
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Breath of Eons becomes Cataclysm. Fly forward, setting the path ablaze and burning all targets in your path with molten flame. Pressing ability again will port you back to your starting position.
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Boost to Blistering Scales, making it a core tanking ability. Still can be casted on other players.
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New Ability: Oppressing Howl: Pushes targets back and increases the damage of your next attack.