9-10 to be honest. The original crew did a great job and this teams goal was to not screw it up. For once that is what they did.
The king is a dead! Long a live the king!
Seriously though. I laughed IRL. Imagine not knowing how RNG works in 2020
Ok, so #nochanges.
What a very⊠strange way to word that but ok⊠Iâm here for the cause and effect
Vanilla had bugs. Classic had bugs. You seem to want both a perfect game, and a #nochanges WOW, but those two are entirely imcompatible.
World PVP was and always will be a mess. Seems pretty faithful to Vanilla to me. Servers were unstable and had queues for a surprisingly short period of time considering millions of people all started playing simultaneously.
You gloss over this but this is perhaps one of the biggest negatives from a player experience perspective. But the only real solutions are to have smaller servers which wouldnât really be technically feasible, or drastically increase resource availability which you #nochanges people are going to have a problem with no matter what.
Affected maybe .01% of the overall population and the people who deliberately exploited it were suspended for it. And layering is a solution to the resource problem.
Iâll give you basically all of that one. Pretty poorly handled.
This was an amazing change. I dont know what weird world youâre living in
Oh right.
Wait⊠Did you want #nochanges or not? Iâm confused.
Yes⊠Will someone please think of the skeletons (and all the cool offensive things you could do with them!)
Phrasing
Wait⊠This is weird now
Yea definitely a strange way to put that⊠Definitely getting weirdâŠ
Ok yea Iâm out.
There is so much of what you just said that I dont understand. Cant really blame Blizz on this one.
When youâre this ripped, itâs the only way to write.
7/10 I had fun but could def be better.
Since this obtuse response screams for the same answer thatâs been given 10000 times on these forums over the yearsâŠ
Normal RNG assumes that if you give a large enough statistical set, your spread and response rate is even.
Blizzard RNG repeatedly has been proven to not do this. And the suspected code object that they originally used for WoW 17+ years ago in its original development was notorious for generating a poor distribution over time.
There, itâs been said 10001 times nowâŠ
4/10.
+1 point for actually rereleasing the game and allowing everyone to experience it, even though the motivation behind that is strictly profit-driven and not actually because itâs what people had been asking for a decade at this point.
-1 point for not addressing glaring game mechanic issues (ex.: abilities preventing certain weapon procs off GCD, buffs incorrectly scaling with RAP) until phase 6, previously going as far as saying that they were BeHaViNg As InTeNdEd.
-1 point for not doing anything meaningful to address rampant botting and LUA unlockers. Itâs quite frankly embarrassing.
-1 point for catering to the #nochanges crowd, which ended up being nothing more than the vocal minority in this echo chamber of a forum, effectively making the entire game a faceroll.
-1 point for allowing mages to effectively print gold from instances by never outlawing boosting. This in combination with botting both massively inflated the economy AND ruined dungeon leveling, making it effectively almost impossible to find a group (especially since because of the previous point, we have no QoL interfaces such as a group finder).
-1 for arbitrarily deciding what constituted the âspirit of Vanilla,â and implementing things like spellbatching and melee leeway which do absolutely nothing more than recreate the latency issues we experienced back in 2005. If this is the route we wanted to take, why not fix things like Warrior stat scaling to force raids to use comps similar to what we used back in 2005.
-1 point for going the easy route and releasing the game as a museum piece instead of a true recreation of the original experience. Even though Iâd have never entrusted Blizzard to make it, Classic WoW couldâve been a new experience instead of the exploit-ridden faceroll it is right now.
Private servers did it better. 5/10.
Blizzard RNG repeatedly has been proven to not do this
Has it though? Where?
thatâs been given 10000 times on these forums over the yearsâŠ
See above
- Layering was a bad choice, but they actually stuck to their word to remove it. Other than that, everything Iâve seen them do, and even more importantly, their explanations for why they make certain decisions, is really close to ideal. I find myselfâŠtrusting Blizzard again, for the first time since 2010. Itâs an odd feeling.
The only data they had was 1.12.
Okay, not to put too fine a point on it, this is an awful argument. Suppose that itâs perfectly true and they were actually stupid enough to trash their previous data because âweâll never want to revert any of that!â
âthey could have recreated it; itâs not like they donât have access to the same patch notes we all do.
I have no problem with Blizzardâs choice to go with the 1.12 ruleset and would probably have made the same one, but saying it wasnât a choice is just silly.
Take it up with Blizzard, not me.
When I see what you posted on this forum in blue, I will.
Right now, youâre the one who said it.
No, theyâre the ones who said it.
Sounds like Classic wasnt the game for you.
Blizzard LITERALLY said BEFORE release that the intention was the museum piece aspect of it.
Lol @ #nochanges being the minority. The entire game was made to cater to this specific crowd.
And no, the âspiritâ of vanilla wasnt arbitrary. Youâre confusing an âartâ for a âscienceâ. Just cuz YOU didnt get the changes that YOU want doesnt make it âarbitraryâ. And just because some of the explanations they gave isnt absolutely 100% consistent as if it was law or something, doesnt make the explanation any less valid.
The ranged attack power buff? That never gave AP even in 1.12 vanilla. But we have it in classic. If anything, you should be PRAISING blizzard for actuaally giving BALANCE CHANGES in a game that isnt supposed to have any.
Did you even read the p6 reason why they changed it? "duhh back in the day we couldnt do it cuz of âtechnical reasonsâ. here ya go!!!â
Anyways, Blizzard did an 7-8/10.
Blizzard shouldâve released pre-1.8 AV, and server-only BGs, at least for a while. The CRBGs and 1.12 AV stuff can come afterwards.
Blizzard shouldnt have made certain changes. Paladin ret bomb was nerfed. BG GY camping was nerfed. AV numbers shouldnt have been removed.
Alot of these changes werent needed or had a more âvanillaâ solution where systems didnt have to be changed. The paladin ret bomb nerf was as straight up balance change wtf?
That and blizzard coulda spent $15/hr to hire a dude to get rid of bots
3/10. absentee barebones gm team, nonexistent customer support, rampant unchecked botting/rmt activity. blizzardsâ CS and GM teams were best in the biz in vanilla. its not the same game without it.
add this on top of the overall laziness that was releasing 1.12 rather than following patches true to the original, skipping the old school AV literally everyone wanted, the dumpster fire that is spell batching⊠its just a big olâ yikes.
corners were cut and it shows, badly.
7.5/10
The tuning was all wrong for the earlier raids because we started with 1.12. They went with a very unpopular version of AV. Layering was never a great idea IMO.
On the other hand, they allowed things like world buffs to be used in a way that was obviously not intended⊠This shouldâve been altered as soon as it became a pattern. The dragonslayer buff, for example, is something a character should get once for fluff reasons, not as a major gambit for raiding.
So basically they went #nochanges on things they shouldnât have, and they didnât go #nochanges on things they shouldâve.
3 out of 10 at the most.
2 at best blizzard could done so much better⊠and way tehy handle the botting thing so sad