From 1 to 10, how would you rate Blizzard's handling of Classic?

9-10 to be honest. The original crew did a great job and this teams goal was to not screw it up. For once that is what they did.

1 Like

The king is a dead! Long a live the king!

Seriously though. I laughed IRL. Imagine not knowing how RNG works in 2020

1 Like

Ok, so #nochanges.

What a very
 strange way to word that but ok
 I’m here for the cause and effect

Vanilla had bugs. Classic had bugs. You seem to want both a perfect game, and a #nochanges WOW, but those two are entirely imcompatible.

World PVP was and always will be a mess. Seems pretty faithful to Vanilla to me. Servers were unstable and had queues for a surprisingly short period of time considering millions of people all started playing simultaneously.

You gloss over this but this is perhaps one of the biggest negatives from a player experience perspective. But the only real solutions are to have smaller servers which wouldn’t really be technically feasible, or drastically increase resource availability which you #nochanges people are going to have a problem with no matter what.

Affected maybe .01% of the overall population and the people who deliberately exploited it were suspended for it. And layering is a solution to the resource problem.

I’ll give you basically all of that one. Pretty poorly handled.

This was an amazing change. I dont know what weird world you’re living in

Oh right.

Wait
 Did you want #nochanges or not? I’m confused.

Yes
 Will someone please think of the skeletons (and all the cool offensive things you could do with them!)

Phrasing

Wait
 This is weird now

Yea definitely a strange way to put that
 Definitely getting weird


Ok yea I’m out.

There is so much of what you just said that I dont understand. Cant really blame Blizz on this one.

When you’re this ripped, it’s the only way to write.

7/10 I had fun but could def be better.

Since this obtuse response screams for the same answer that’s been given 10000 times on these forums over the years


Normal RNG assumes that if you give a large enough statistical set, your spread and response rate is even.

Blizzard RNG repeatedly has been proven to not do this. And the suspected code object that they originally used for WoW 17+ years ago in its original development was notorious for generating a poor distribution over time.

There, it’s been said 10001 times now


4/10.

+1 point for actually rereleasing the game and allowing everyone to experience it, even though the motivation behind that is strictly profit-driven and not actually because it’s what people had been asking for a decade at this point.

-1 point for not addressing glaring game mechanic issues (ex.: abilities preventing certain weapon procs off GCD, buffs incorrectly scaling with RAP) until phase 6, previously going as far as saying that they were BeHaViNg As InTeNdEd.

-1 point for not doing anything meaningful to address rampant botting and LUA unlockers. It’s quite frankly embarrassing.

-1 point for catering to the #nochanges crowd, which ended up being nothing more than the vocal minority in this echo chamber of a forum, effectively making the entire game a faceroll.

-1 point for allowing mages to effectively print gold from instances by never outlawing boosting. This in combination with botting both massively inflated the economy AND ruined dungeon leveling, making it effectively almost impossible to find a group (especially since because of the previous point, we have no QoL interfaces such as a group finder).

-1 for arbitrarily deciding what constituted the “spirit of Vanilla,” and implementing things like spellbatching and melee leeway which do absolutely nothing more than recreate the latency issues we experienced back in 2005. If this is the route we wanted to take, why not fix things like Warrior stat scaling to force raids to use comps similar to what we used back in 2005.

-1 point for going the easy route and releasing the game as a museum piece instead of a true recreation of the original experience. Even though I’d have never entrusted Blizzard to make it, Classic WoW could’ve been a new experience instead of the exploit-ridden faceroll it is right now.

2 Likes

Private servers did it better. 5/10.

6 Likes

Has it though? Where?

See above

  1. Layering was a bad choice, but they actually stuck to their word to remove it. Other than that, everything I’ve seen them do, and even more importantly, their explanations for why they make certain decisions, is really close to ideal. I find myself
trusting Blizzard again, for the first time since 2010. It’s an odd feeling.
1 Like

Okay, not to put too fine a point on it, this is an awful argument. Suppose that it’s perfectly true and they were actually stupid enough to trash their previous data because “we’ll never want to revert any of that!”

–they could have recreated it; it’s not like they don’t have access to the same patch notes we all do.

I have no problem with Blizzard’s choice to go with the 1.12 ruleset and would probably have made the same one, but saying it wasn’t a choice is just silly.

1 Like

Take it up with Blizzard, not me.

When I see what you posted on this forum in blue, I will.

Right now, you’re the one who said it.

No, they’re the ones who said it.

Sounds like Classic wasnt the game for you.

Blizzard LITERALLY said BEFORE release that the intention was the museum piece aspect of it.

Lol @ #nochanges being the minority. The entire game was made to cater to this specific crowd.

And no, the “spirit” of vanilla wasnt arbitrary. You’re confusing an “art” for a “science”. Just cuz YOU didnt get the changes that YOU want doesnt make it “arbitrary”. And just because some of the explanations they gave isnt absolutely 100% consistent as if it was law or something, doesnt make the explanation any less valid.

The ranged attack power buff? That never gave AP even in 1.12 vanilla. But we have it in classic. If anything, you should be PRAISING blizzard for actuaally giving BALANCE CHANGES in a game that isnt supposed to have any.

Did you even read the p6 reason why they changed it? "duhh back in the day we couldnt do it cuz of ‘technical reasons’. here ya go!!!’

Anyways, Blizzard did an 7-8/10.

Blizzard should’ve released pre-1.8 AV, and server-only BGs, at least for a while. The CRBGs and 1.12 AV stuff can come afterwards.

Blizzard shouldnt have made certain changes. Paladin ret bomb was nerfed. BG GY camping was nerfed. AV numbers shouldnt have been removed.
Alot of these changes werent needed or had a more ‘vanilla’ solution where systems didnt have to be changed. The paladin ret bomb nerf was as straight up balance change wtf?

That and blizzard coulda spent $15/hr to hire a dude to get rid of bots

3/10. absentee barebones gm team, nonexistent customer support, rampant unchecked botting/rmt activity. blizzards’ CS and GM teams were best in the biz in vanilla. its not the same game without it.

add this on top of the overall laziness that was releasing 1.12 rather than following patches true to the original, skipping the old school AV literally everyone wanted, the dumpster fire that is spell batching
 its just a big ol’ yikes.

corners were cut and it shows, badly.

3 Likes

7.5/10

The tuning was all wrong for the earlier raids because we started with 1.12. They went with a very unpopular version of AV. Layering was never a great idea IMO.
On the other hand, they allowed things like world buffs to be used in a way that was obviously not intended
 This should’ve been altered as soon as it became a pattern. The dragonslayer buff, for example, is something a character should get once for fluff reasons, not as a major gambit for raiding.

So basically they went #nochanges on things they shouldn’t have, and they didn’t go #nochanges on things they should’ve.

2 Likes

3 out of 10 at the most.

2 Likes

2 at best blizzard could done so much better
 and way tehy handle the botting thing so sad

2 Likes