Their lack of dedication to museum piece makes it a poor example of vanilla.
But their attempts at fixing core issues vanilla had fell far too short.
_
But to explain this in a…very muscular way…I will show how and why with cause and effect.
-Blizzard used the modern client for a baseline for Classic so it could allow bnet integration. And the cause…
*Many bugs and issues with the modern client were present in Classic(and still are. like characters facing a single direction and running in another)
*Many modern features were present, and some still are (such as right click report) that either do not benefit Classic, or are ‘arguable’ in their level of value.
*Hurt it’s value as a ‘museum piece’
-Blizzard increased server size to compensate for player interest which in turn…
*Increased PvP battle size changing the world PvP Dynamic and lowering the viability of certain classes
*Decreased resource supply compared to demand causing massive market inflation and player frustration
*Caused server instability
*Failed to fix population issues and there were still ques
-Blizzard added ‘layering’ as well. This led to…
*Early exploitation of layer hopping
*Players literally getting into a second instance of molten core
*Players not being able to find each other
-Blizzard opened up free transfers off overpopulated realms without faction restricting and then…
*Players not wanting a que left causing servers to become more imbalanced
*Players not wanting to be on an imbalanced server left
*Servers that were balanced became horribly imbalanced
*Servers that used to have ques would eventually die
*Blizzard opened up $paid$ xfers (and this process looped back in on itself making a repeated issue until FINALLY Blizzard faction restricted xfers)
-Blizzard changed black lotus spawn to compensate for increased playerbase…
*But didn’t take into consideration farming in vanilla vs modern farming causing the rich to get richer
*But didn’t take into consideration vanilla raiding vs modern raiding causing demand to skyrocket while supply barely increased
*And made it less true to Vanilla by doing so
-Blizzard artificially implemented spell batching to appeal to the fans. However this…
*is arguable in it’s value as ‘vanilla-like’. (There isn’t much else to say on this one. Same with leeway)
-Removed large numbers of skeletons and that…
*made it less vanilla-like
*made it less cool all around
I’m sure there is more I forgot with my old man brain, but that’s the stuff that sticks out to me.
Here Blizzard shows they have no muscle. No big, brawny dedication to the museum piece, nor any sort of bronzed, bulging limbs to enhance Classic. They fall short of making it a ‘faithful’ recreation and also somehow stumble flat on creating a better experience.
I highly doubt Blizzard understands what ‘the spirit of vanilla’ really is. This was likely just a cash in. 4/10