Friday Tuning

Player versus Player

  • Demon Hunter

    • Fixed an issue causing Illidari Knowledge to reduce magic damage taken by 1.8% per point instead of 2% per point in PvP combat.

    • Devourer

      • Developers’ notes: We’re increasing passive mitigation for Devourer as their survivability in PvP was lower than we liked. We’re also making another pass at lowering the burst potential from both hero talent trees and increasing overall damage to compensate.

      • All damage done increased by 8% in PvP combat.

      • Illidari Knowledge now reduces magic damage taken by 4%/8% in PvP combat (was 1.8%/3.6%).

      • Armor of Souls now increases Armor by 100% (was 50%).

      • Void-Scarred: Voidsurge damage reduced by 20% in PvP combat.

      • Annihilator: Voidfall Meteor damage reduced by 10% in PvP combat.

      • Annihilator: Otherworldly Focus now increases Collapsing Star and Voidfall Meteor damage by 15% when striking a single target in PvP combat (was 35%).

  • Hunter

    • Beast Mastery

      • All damage reduced by 5% in PvP combat.
  • Monk

    • Windwalker

      • Developers’ notes: We are targeting a couple sources of burst damage as well as overall damage for Windwalker Monks to reduce their outlier burst capabilities and tweak down their overall pressure.

      • All damage reduced by 3% in PvP combat.

      • Glory of the Dawn damage reduced by 50% in PvP combat.

      • Weapon of Wind now increases damage during Zenith by 5% in PvP combat (was 10%).

  • Paladin

    • Protection

      • Developers’ notes: We’re taking another pass at reducing the strength of Protection Paladins, targeting some of their burst and healing capabilities.

      • All healing done reduced by 10% in PvP combat.

      • Glory of the Vanguard damage reduced by 25% in PvP combat.

  • Rogue

    • Assassination

      • Developers’ notes: Mutilate has fallen behind its expected contribution in PvP combat. A sizeable buff is being applied, intended to improve steady damage output.

      • Mutilate damage increased by 180% in PvP combat.

    • Outlaw

      • Developers’ notes: Outlaw has been overly reliant on Adrenaline Rush and lacks damage outside of those windows. These changes increase overall damage while keeping Adrenaline Rush effective.

      • All ability damage increased by 8% in PvP combat.

      • Menacing Rush damage bonus during Adrenaline Rush reduced to 10% in PvP combat (was 20%)

    • Subtlety

      • Trickster: Flawless Form now increases the damage of finishing moves by 2% per stack (was 4%).
  • Shaman

    • Restoration

      • Healing Wave healing increased by 20% in PvP combat.
  • Warlock

    • Affliction

      • All damage done increased by 12% in PvP combat.

      • Unstable Affliction damage increased by 15% in PvP combat.

  • Warrior

    • Arms

      • Developers’ notes: Our goal for Arms Warrior is to increase their overall damage as their consistent pressure has been lower than we would like. We’re also reducing the effectiveness of their Colossus burst window as its damage was condensed into too small of a time period.

      • All damage increased by 3% in PvP combat.

      • Rend damage increased by 15% in PvP combat.

      • Deep Wounds damage increased by 100% in PvP combat.

      • Colossus: Demolish damage reduced by 15% in PvP combat.

      • Colossus: Celeritous Conclusion now causes the final strike from Demolish to increase the critical strike chance of your next Mortal Strike by 15% (was 100%).

100 + 20% = 120

100 + 8% = 108
+10% = 118.8

I think I’ll live.

3 Likes

Should be noted outlaw got an additional 4% all dmg buff in pve which appears to apply to pvp.

1 Like

You mean the one from last week or did we get another this week?

They got another included in the notes today.

1 Like

Checking…

Okay huge thanks.

I will now continue to bump the Rocky soundtrack.

3 Likes

They’ve gone and done it again.

Back into the bin it goes.

8 Likes

DK still can’t see chains of ice or asphyxiate without squinting through 20+ icons or staring at arena frames lol.

Big gratz to affliction :slight_smile:

Seems like lackluster buffs to Rsham.

7 Likes

This wasn’t necessary though.

2 Likes

I’ll live. Main concern is that it’s yet another PvP mod that gets forgotten when we wind up in a place where we really need the 20%.

3 Likes

This is what Popo was saying in Ravenholdt.

I quote:

”The worst part is that’s going to be there forever”

2 Likes

They were supposed to stop nerfing arms. Buffs to bleeds and now unreliable burst.

We swim in the toilet again.

a 85% nerf rouge hasn’t even been hit that hard lol. Nerfing colosus while slayer is still unplayable def the move.

1 Like

Sub rogue got 2% in their nerf. Blizzard actually typed the number 2 and put the % sign after it.

4 Likes

The local arms warrior swimming pool is a giant toilet.

Why do you post about things when you don’t have any idea how they work?

7 Likes

I realize it’s 5 stacks but the sub rogue line actually has 2% in it and the warrior lines include 85%.

2 Likes

Devourer dodging real nerfs is insane lmao

1 Like

Yeah I agree. TBH I think they’re trying to kill that tree and make you want to play Slayer. Blizz does that kinda stuff unfortunately.

1 Like