Fragments of Val'anyr drop rate stinks

Please buff the drop rate of Fragments of Val’anyr. Maybe 100% from HM bosses in 10M & 25M. Currently, with only dropping in 25M, sometimes we only see 1-2 per week. It takes too long for even 1 hammer. We just got our 1st last week, and I’ve got 2 of 30 towards mine. We’ll be in the next phase before I get 28 more! People aren’t going to want to go back and grind Ulduar when TOC & ICC come out. This will be a strong healing MH for the xpac, but expecting an entire raid to run 25M Ulduar every week in addition to TOC/ICC isn’t realistic. And, that’s what happened the last time around in original Ulduar.

3 Likes

Val’anyr fragments should only drop from 25 man, the chance for them to drop is like 15%, the same percentage as Atiesh splinters were.

And that’s just how RNG works, it’s supposed to take a long time, it’s a guild effort to get a legendary, they’re not meant to be quick and easy to obtain this isn’t Diablo 3.

If your guild doesn’t continue to run Ulduar or if you think people won’t do Ulduar for Val’anyr then you’re just wrong. it’s the best healing weapon for a lot of classes.

Ulduar will be ran faster than ever with TotGC/ICC gear, there’s really no reason not to run it.

8 Likes

RNG is RNG. This week I got 6 frags in a run. I’m the second Paladin in our guild to go for Val, and I’ve gotten 12 frags in 3 lockouts.

Now that I’ve put this into the universe, I’m fully prepared for Yogg-only frags for the next 3 weeks…

9 Likes

then why are you expecting something else?

I understand RNG, but is it entirely RNG? I warrior tanked MC and spent 7 months trying to get the last binding off Baron for Thunderfury, and it never dropped, while other guilds had multiples. Some guilds have multiple Warglaives, despite weekly clears we never saw one. There have been discussions of the importance of having the right people seed an instance to improve the chance of drops, and given some guilds amazing streaks getting multiple drops, it does make us wonder. So, is it really just RNG or is seeding a real thing??

Why would they intentionally buff loot drop rates when they can force us to play their game more?

Ulduar HM bosses dropping 1 piece of 252 is actually just terrible loot design and they should have already “nerfed” Ulduar by increasing it to 2 pieces.

Run a raid for over 3 months to never see a piece drop, quality game.

Blizzard wants folks to be doing that this time. So yes, it’s realistic. That’s why they buffed the hammer.

1 Like

The binding has a 3% drop rate, me and a friend are farming it and we both have Garr’s binding after only 4 or 5 weeks. You doing it for 7 months is only ~28 attempts, something that’s well within the range of possibility same with other guilds having multiples. They could be running more than one raid or running less in the raid so that there’s more attempts.

it’s just RNG, seeding is as old as WoW and is just a superstition.

Blizzard in an old post outright confirmed drops are set when the instance is made not on boss kill and is seeded at the time. No seeding is not a superstition.

That being said they have never confirmed it to be based on anything a player can control that seeds it. That being said there is past examples where player id for example picked who got what mechanic alar being a prime example.

The post in question which of you really care can go and find it but will have to use way back machine and try your luck as was on the old fourms did mention there is no practical way to use how it seeds to your advantage. So I doubt it’s seeded based on toon but more likly rng at the time of fourming the group. None the less seeding dose happen. If you found a way to pull up the values you could see every bosses drops the moment you walked in the door and pick if you wanted to reset or get saved pre killing any boss.

They buffed the hammer since all uldar loot got buffed nothing else to it. The hammer was not specifically singled out.

They buffed all uldar loot for exactly that reason thou that was outright stated so Donno why the op finds that a surprise.

As a side note people did farm uldar for the mace in icc unlike some people here are claiming. Getting full guild runs was hard yes but guilds spilt ran it quite a bit. As was easy to go in with 10 to clear with 15 pugs shards res. Making them able to work on all there healers maces at once durring toc and others got gear for alts in order to get into toc that people gatekept. By the time icc came by those that were not spilt farming uldar was since all the healers had. With spilt farming it’s easy to have the mace by icc for all your healers esp since uldar will be nerfed.

back when they first re-released vanilla, my buddy got both bindings on the first MC run on H-Faerlina week 1 on his prot war and quit 2 weeks after lol
(not a joke either 100% serious about this. theres a twitch clip somewhere) him quitting a few weeks after was priceless tho

I counted up all boss kills I have logged (a few missing, but I didn’t count them)
Substracted yogg kills and frags (as it’s 100%).

Avg drop rate for me has been 6.5% per kill.

Just saying.
Some guilds already wrapping up 2nd Valy, we are still 25/30 on our first one.
idk what say. RNG being RNG’ing. Sucks to suck. (For me)

But yeah, 10 HMs shouldn’t drop it tbh. Too easy.
Nothing needs to change. I’d just give a slight 10-15% nerf to Ulduar when ToC comes out.

1 Like

The drop rate should at least be higher from 25m hard modes versus normal kills. It’s ridiculous that we’ve gone 3 weeks w/ only Yogg fragment in our main group killing most hard modes, meanwhile the all-normals alt run has dropped 9 fragments in the last 2 weeks.

That’s just how probability works. If you flip a coin 100 times and it’s heads every time, the next flip is still 50/50 heads or tails.

Oh yeah, absolutely
RNG at its finest. But the point I was making is that even though we are THIS unlucky, while others are nearly done with 2nd one, I don’t think it needs to be changed.

If it will change, we will run in the issue of…
LFM ICC10N GDKP LF2M HEALERS VALANYR ONLY

I don’t think it’s so doom and gloom as you say. For Atiesh, it was a bit trickier since Naxx was the last raid of the expansion so you were racing against the TBC clock to finish your weapon. It also mattered less since it was the final raid.

If your guild isn’t total a**holes and want to help you out (which we can assume they do since you were chosen for the weapon) there will be plenty of time to do alt runs with shards HR in the coming months/phases.

With increased iLevel from ToGC and ICC and likely Ulduar nerfs after the next raid releases you should be able to steamroll it even with a mostly pug/alt raid.

Seems ok to me.

We are at 23/30 for our 2nd mace.

Going to have so many of them before ICC launches going to need to give them to alts.

Nah, we are super cool gang of people.
Some of them are green parsers, but we are not kicking them cuz they are fun people.

Everyone is going to continue running Ulduar for another 6 months of ToC.

People will be running Ulduar during TOC, even if it’s with alts.

  1. Almost guaranteed Ulduar will be nerfed when TOC comes out
  2. TOC is literally 1-1.5 hours. If Ulduar gets nerfed heavily enough, TOC/Uld will be doable in 1 night for 3 hour guilds.
  3. Blizzard wants Ulduar ran for as long as possible, with the ilvl buffs.
  4. Gotta get a Mim’s head for everyone :slight_smile:
1 Like

LMAO THERES NO WAY YOURE A REAL PERSON. you gotta be a bot/npc