Forgoing a PTR phase should not be the norm

It’s clear to me that Blizzard shipping a new piece of content is a recipe for disaster if we don’t get a public testing phase.

This is an important part of the game imo because first impressions are so crucial. A lot of guilds won’t just sit around and wait for you to tune the content to a realistic spot for Season of Discovery.

The SoD Dads are what kept this game mode from falling off the last year and a half. You should know your audience and why people have continued staying subscribed to play your game.

I appreciate the work that went into Scarlet Enclave and I truly believe the developers love Classic. But who is this raid for? Last night was not fun and it did not feel like I was playing Classic+

I am all for challenge, mechanics and progression but these things do not translate well in the Classic Vanilla engine unless done in small doses. I am primarily a retail player but I have completely different expectations when I log into Season of Discovery, crack a few beers and get into discord with my friends.

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I dont know, they told us a couple times this would be challenging content and purposely so. Also it would have been really lame that the first new ever end game raid in classic would be publicly tested resulting in solving the content before release and ruining the suprise and wonder of experiencing it first hand. The raid would have been extremely easy for most guilds if this had been publicly tested for the last month leading up to release. The world first down of the last boss probably would have happened hours after release. And people would be bored of this in a week or two.

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This was already clear when they released ST with no testing and it was so overtuned that even world-first guilds couldn’t kill some of the bosses, and even trash mobs had more health than vanilla raid bosses.

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I think it should be somewhat challenging for…‘normal players’. The most elite, tryhard, sweaty, decked out guilds shouldn’t be getting stomped. That insanely overtuned content for a server that was supposed to be casual-friendly.

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“challenging” does not mean “so absurdly overtuned that literally less than 1% of the playerbase can even get past the 2nd boss”.

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There is a difference between challenging and mathematically improbable for majority of guilds. Know your audience and if you want to cater to the PTR sweats, have two difficulties.

Naxx was a lot fun. It wouldn’t have been fun if HM4 was the default.

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Nah I’ve been enjoying live PTR. Learn to have fun. It’s cool not knowing everything already before going in like normal.

It’s objectively terrible for the game. You can choose to ignore the PTR and go in blind the but devs have proven incapable of testing their own content.

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You’re actually missing the whole point mayyte

Even a closed PTR with some select players would help smooth any obvious rough edges. It’s a good idea with any major content release

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If you get bored of a raid after a week or two because it’s easy then SoD has not been for you and you should have probably found a different game to play.

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Was in a pug run with 29 other players and we killed the first boss. Everyone said it was hard but had alot of fun because they didn’t know what to expect and not having DBM gave them a sense of accomplishment in strategizing a boss in real time.

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ptr spoils the release on live servers. testing should be done internally, not using free labor from players. it always leads to ulterior motives for unfair advantages on release day.

“PTR should be internally” is about as realistic as saying Blizz should ban bots

Season of DISCOVERY. I’m very happy the raid came out blind to the masses and overtuned. If it was undertuned everyone would have gotten free loot and became progressively more upset as they upped the difficulty. The devs will adjust the raid just like they did in Sunken Temple. We have the rest of our SOD lives to get the “new shiny”. Relax.

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If this is the kind of difficulty and progression you enjoy, I would recommend trying out retail instead. It’s a lot of fun for the sweats. Season of Dads doesn’t need to cater to the retail crowd.

SoD has not been Season of Dads since Gnomeregan hit.

And on Retail I’d have to look at ugly aah mogs like yours everywhere.

That’s funny because I don’t really wear transmog like most players do. All of my characters wear classy matching outfits and sunglasses. But let’s not kid ourselves, people that complain about transmog couldn’t hack it in a +2 mythic+ dungeon or +8 delve.

But yes, SoD has 110% been the casual dad mmo the whole way through. Other than ST randomly being overtuned, the rest of the raids have been casual-friendly with gear mostly being effortless.

Raid gear in SoD has been a participation trophy until now, that’s why it didn’t make sense for them to introduce a raid with early retail mechanics and tuning.

Aka zoomer aah nonsense that I don’t need to see in my fantasy MMORPG.

And dad groups couldn’t even kill Electricutioner.

You’re talking about a time when SoD had 4x the amount of players. That will happen when the community is bigger. But overall the SoD raids have been extremely easy and gear has been free.

I’m more so referring to the 60 raid phases. The level up raids were a tad awkward because classes only had half their spells and runes.

Oh, yeah zoomer nonsense huh? Like people shooting out rainbows in the middle of Stormwind right? How about transforming into a bush?