Foreshadowed queue drop penalties for 12.1

If dev remarks can be interpreted as the introduction of a cumulative penalty for dropping queues across all bg modes, we should see a shift in the make-up of epic teams out of the gate in Midnight, Season 2.

Recap for those not following or caring - queue syncing by large communities can have a few effects on games, even the ones they don’t queue into to. When a premades decides to ‘drop’ the queue for whatever reason, usually because not enough of their parties ‘poppep’, it’ll often create a hole in their faction’s team that takes a while to fill, sometimes leading to severely undermanned sides at the start of a match. A penalty for dropping queues may well stamp this out for obvious reasons.

Number of teams premades can get into a match will also become somewhat more rng, forcing all queues into what’s often called ‘yolo mode’, ie take whatever pops.

So premades can and will still queue sync, while being much less pedantic about what they take, and solo players will see a lot less unfilled matches and smaller more random premade groups.

Overall an improvement (?) that’ll probably please no one.

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I’ve tried to tell you its not about the power of family for a long time.

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Don’t worry they will still claim that blizzard is totally ok with sync queueing LOL

I mean this change has zero to do with epics. It’s for rated play lmao.

There’s one community who queue dodges, everyone else takes their games.

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It’s all pvp modes, and we all know it’s not just one community that dodges. It’s all of you guys and we all know it. But thanks for proving me right like always little buddy :slight_smile:

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Let’s not call it dodging. Let’s call it a group of old people dropping queue when they don’t get the right number of people required to beat a random pug group. There’s more than one community that does that.

It ruins BGs - and its the one thing I agree with Brigidd on.

If Blizzard can suspend/ban the people who do it - it should be done.

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They said “PvP” so we shall see. Im guess they dont both making it exclude anything and just slap that bad boy in all PvP

Basically they should of joined the community that says they don’t do que syncs but still do epic bgs together in 5 man groups and improve each other.

All this time, it was the intended way things were gonna go anyway :melting_face: :head_shaking_vertically: :raising_hands:

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This existed since like MoP for arenas. Hell, I was part of the problem.

My partner and I would queue and decline the pop several times in a row. We got to like 500 mmr and farmed conquest for gear lol.

It should be for all PvP but the patch notes in the PTR say specifically blitz and shuffle, they do not say for any other forms. I agree though it should be for all forms.

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Its also in 2v2, 3v3, and skirms

The only blue post I’ve seen so far said it’s for blitz and ss.

At this point I don’t really care if it impacts on unrated too. I just want good, even games where people know how to play the maps and aren’t toxic. So even numbered “premades” and healers on both teams, let’s go. :stuck_out_tongue: Not sure that’ll happen if this change applies to unrated. It could, and probably will still be, terribly matched.

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Yeah, need to include for randoms. People can still do “premades with their friends,” they just might not get full groups every time.

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As usual, good idea, stupid Blizzard-tier implementation

Reading was never their strong suit.

Maybe you can point out where it says, “rated play only”. We will wait.