Yes. And many, many, many law suits have been issued to China over the years. So your point is correct. Yet does not get you off from the fact that this activity is still breaking IP.
Now. To try and get things back on track. I think we will need sharding at the start and I will hold Blizz to the statements that they are going to just use it then.
Yep, many, many charges which have been thrown out by Chinese courts, proving that the legality of something varies from country to country, which is my entire point.
I personally believe in doing the ethical, moral and legal right, regardless of what my local laws are. After the launch of official classic, anyone playing on or hosting a classic/vanilla server publicly is, in my opinion, ethically, morally and legally (depending on your countries law) in the wrong.
Following your lead in bringing this back on topic, I’ll say if we do get sharding at launch, I would want it removed as soon as possible.
So with that “open sourced code” can you tell me where those art assets came from?
Where the world/zone/dungeon maps came from?
Where those encounter designs came from?
Who wrote all of that text for the quests?
Who did the sound effects?
I’m sure we could down the list a lot further, but there is a LOT of “appropriated” IP in use which the people using it have no legal right or claim to. It is intellectual property theft, plain and simple.
They can claim something of a legal grey-zone as Vanilla WoW is technically “abandonware” at this time. That, in turn, puts us back to the primary suspected driver for Classic WoW being developed as IP protection. It exists to put an end to the “Abandonware” claim specifically, and put those “open source” operations solidly into the illegal territory from the grey-zone they’re operating in currently.
Well, International Law as it relates to intellectual property is going to be the more relevant item in this case, and what treaties their home nation is party to. It’s part of the problem Blizzard has at present in pursuing litigation on a number of these operations. Not every country is a signatory to, or ratifier of, every treaty that Blizzard needs to fully enforce its IP rights.
But enough of them are signatories to such treaties that once Classic goes live, most legal defenses in all but the most 3rd world of nations disappear overnight.
The launch of original BC was insanity too, but I’m pretty sure the game only got bigger and bigger from that point on. I remember the quest competition, it was crazy. It passed and the rest is classic history.
No need to implement such invasive technology for the sake of saving people from launch headaches. It’s much more harmful to the game than having to wait longer for your quest mob to appear.
You saw that poster’s post in another sharding thread.
To me that post seemed to be at best pre-emptively excusing using sharding far in excess of the “starting areas” and a brief time at launch and, at worst, advocating that excessive use of sharding.
Something that many of the proponents for sharding are ignoring is the fact that making It “convenient” for those “tourists” will only encourage them to stay. This will likely have the effect of greatly reducing the population drop off, causing the population to remain bloated and leading to further “need” of sharding.