Again not even close to the point. It would by default create an additional mandatory grind for me and other high end players, which is what I’d like to avoid, all while not actually giving the casual playerbase the sense of reward they claim to be looking for.
No because you’d have the same tools at your disposal to acquire the 300 ilvl gear.
I believe Blizzard should give a more option or path to get the same gear, DO NOT make it easy no, but more options like if they want to get it through pvp, etc.
Exactly, I’d rather not add to the list. Especially when it won’t even give any meaningful reward to the casual playerbase since it will just be something they were given, instead of earning.
People genuinely WILL be able to get mythic level raiding/PvP gear without having to do challenging content…it’s just time gated and won’t be as fast, but there’s a path to getting pieces purely through WQs, covenants and spamming unranked Battlegrounds.
What’s baffling is that this system was introduced, and now the complaint is “WELL WE DON’T GET IT /FAST/ ENOUGH!”
This I can totally get on board with. In fact I think they need to make high ilvl PvP gear more plentiful and have it be a little easier to get (rather than requiring Glad rating to get it in you end of the week chest).
Now I don’t understand your argument. The path is there for anyone to acquire max ilvl gear already. My $15/month doesn’t unlock new content or instantly put me in a mythic raid guild who has every raid on farm as soon as I log in. If I want mythic raid loot I have to work for it just like everyone else.
Explain to me how with the current system everyone doesn’t have the same tools at their disposal.
do you feel it is rewarding to get a max ilvl piece of gear from doing a crappy +15? cause i dont.
Okay so you are having to go through the exact same thing that everyone else went through. How is that a bad thing?
OHHH right. You want to immediately be handed gear that catches your ilvl up to everyone elses without actually having to do anything.
Socialism is bad.
If I had my way, your type wouldn’t even play this game. I’d make mythic raids pure stat templates even down to giving you pre-determined trinkets for each fight. I’d disable racials and give you reusable potions and flasks that only work in the mythic raid.
Your kind would literally have to do nothing but raid mythic and it be a way better game for it because the devs could finally stop wasting time on your kind rather than make your raid fights.
You really have no place to tell others what sense of reward or accomplishment they deserve. It still does not affect you in the least what others get for gear. It does not matter if all they do is use it to farm emissaries and dailies faster or what not. Gear is an infinite resource and the power someone gets does not take away your own personal power.
everyone who wants something for free really just want warforging back
There is plenty of ways to make challenging content without requiring 20 people 10 hours a week to get a single piece of gear that might not even be an upgrade.
If you are investing your time, you’re working for it.
All players, no matter the content, should have access to high ilvl gear. Should it be max ilvl? I dunno, probably not. But it shouldn’t be such an enormous gap.
The thing that people should be arguing is the rate of attaining high ilvl gear and not, whether or not it should be possible for people who don’t do challenging content.
What I mean is, if someone doesn’t do challenging endgame content, is it so bad for them to acquire a piece of heroic ilvl gear every 50 hours? My opinion is no, it isn’t, because a player who does challenging content will most likely get a dozen or more pieces within that same time period.
The rate of acquisition is what the community should be focused on instead of the gating of rewards.
Blizzards bank account thanks you for having no part in this games development, because with ideas like that this game would have died long ago.
See my edit response. Nothing comes in the mailbox. Casuals have to wait and hope for gear WQ, for that gear to be an upgrade, for an emissary to be gear/weapon, for that to be an upgrade, while dealing with random gear quests that give duplicates or down grades. The “effort” is the waiting while scrabbling up in item level 1 number at a time before hitting the next break point to start all over again for 5 more levels.
You can skip this completely and stick to Mythic + and raids. The inability to restrain yourself is all on you and others shouldn’t be punished for your lack of self control. Really go outside and play sometime!
My argument is simply that what YOU acquire is independent on what others acquire. If Susie McLazy gets a piece of gear, it does not take away from a finite pool of gear that could mean a tryhard mythic raider then could not get.
You have the same tools and means to get the “easymode” gear also. It isn’t like one picks a road of content and is then forever locked to that.
How about giving Mythic players a flashy tabard or title to show off. It would stand out much more. I can see it now, people showing them off by standing beside AH, mailboxes and high traffic zones.
Honestly what erks me most about this request is that the game already offers ways to gear to 115 ilvl.
BFA zone world quests offer 80 ilvl, Nazjatar offers 66 which you can then be increased, LFR offers 95ilvl and Uld/Vale offers 115 ilvl. People are just lazy and want it handed to them.
Rewarding isn’t quite the point. Blizzard get’s itself into a loop where, in order for the most dedicated players to want to continue playing, they have to provide increasingly better gear to obtain. But then they end up with a growing group of people so overpowered that they faceroll all the end game content. So Blizzard needs to create more and harder content to keep things interesting for the elites. But as this keeps up you get an increasingly large gap between casual and elite, with the ability for casuals to dip their toes into elite content getting less and less. Meanwhile, you have a group of people who have such an overwhelming gear advantage that they can roflstomp a large group of same-level other-faction casual players in their capital city with no consequences. Where we were at before the prepatch ended corruption, a single mythic nyalotha geared demon hunter could crush five lfr geared folks all fighting at once without any real trouble. That’s a silly imbalance. And again, the ability of casual players to dip their toes into harder content is less and less because the elites don’t even have an interest in entry level raids at this point.
So, as long as this loop keeps happening, casual players are going to eventually need an alternate route for moderately high ilvl gear so they’re not feeling punished (unable to experience the newer content, unable to meaningfully pvp, booted from groups) for engaging in a more limited manner.
If Blizzard releases an open world content update tuned around Mythic+/Raid geared players, then yes there should be some kind of catch up mechanism that let’s the casuals have a chance to compete (which is something blizzard has done for a long time now).
Besides, after 1 tier is done, those rewards are garbage because the next tier requires you to start the grind all over.
To go back to your socialism analogy:
If Venezuela gives out a MBI which the majority have to live on, and then raise the cost of living because of the 1%, then they would need to adjust the MBI so that the 99% can still survive.