OP was flagged because this is General Discussion and there’s a rabid group of people who think that everybody should get max ilvl get right at the start of each tier for doing nothing, and if you disagree with them, they will report your post as trolling.
I wish I was exaggerating, but I’m not. The post will get reviewed by a moderator and will be restored, don’t worry, because it isn’t trolling. But that won’t stop the rabid mob from silencing more posts in the future.
I swear I don’t mean this as a troll response … but I don’t think I’ll ever understand why people feel entitled to rewards that require time and effort to obtain without putting in the time and effort.
I mean, imagine all sports or competitions where people/teams get the 1st place trophy or other rewards just for showing up. How awful would that be. You might think that’s a farfetched comparison, but it’s really not. The principle is the same … WoW is a game that offers rewards to players that are willing to put in the time and effort. Why is that so hard to accept? Why do people feel so entitled to those rewards? Again, I don’t think I’ll ever understand.
It is a silly thread, creating powerful weapons through solo progression can feels way better than raiding for many people.
Talk to any crafter back in SWG days, and how addicting it can be. Way more so than raiding.
With changes with how loot is giving over the years. Raiding has less impact, and really that is a good thing. MMOs need many paths to power, not just raiding or dungeons. That is now the standards. If Blizzard does not get with the times. They will keep bleeding subs.
Data shows that 40% of the playerbase clears Heroic raid every tier, if you add the people who do (but don’t clear) Heroic and the people who do normal, well over half the playerbase is doing Normal or above every raid tier.
The majority of the playerbase raids. And I’m not including LFR in that.
Can we begin amending these statements with at least a little intellect? Try like this…
Casuals should be able to get equal quality to gear to mythic raiders assuming they put in effort that corresponds to the effort mythic raiders do. Since mythic raiding is hard it’s difficulty has a value. Casuals could match that value through time. IE: 40 hours of casual content should net the same results of 10 hours of mythic raiding (argue about the ratio i dont care)
Flipside. Anyone advocating for dis-equal effort rewarding equal rewards needs to just git gud.
That data is questionable for a few reasons. One, how many people quit because of the lack of decent end game for them in bfa? So saying 40 percent from a subpar sub amount. Is not telling us much.
I only read about 20 of the (atm) 180+ comments, but so far they all are simply arguing different aspect of the OPs absurd post. Which, as 180+ posts are proving, can be debated all day long.
But someone can tell me if somewhere in this mess the REAL fault in the OPs (lack) of logic is brought up:
It’s not that “challenge” of Mythic Raiding that is the wall in front of so many players. It’s the TIME INVOLVED. It the LOGISTICS involved. It’s 2-3 other things I’m not recalling off the top of my head… but that all otherwise are the MAJORITY reason people aren’t Mythic raiding and all of those reasons have ABSOLUTELY NOTHING to do with “difficulty.”
Good freaking grief, at least 80% of WoW’s “difficulty” curve can be reduced to:
1> Don’t stand in this
2> Stand on that
3> Group up on this
4> Spread out on that
5> When an Add comes out during a boss fight, focus the Add not the boss.
6> etc etc rather obvious mechanics.
None of those things are DIFFICULT.
But dealing with your job, your SO, your this, your that, your GUILD DRAMA, your internet connection… and on and on… those are the real barrier to playing 2-3 hours at a time. And they are restraints that adults don’t always feel are worth overcoming FOR A REWARD THAT IS RENDERED TRIVIAL EVERY THREE MONTHS.
They will never give a path to max level gear for casuals because casuals make up the bulk of their cash flow. If casuals can get max ilvl gear they may unsubscribe if they have nothing to shoot for until the next content update.
Okay, except that raiding is also spread across weeks. Those 10-hour-a-week raiding guilds aren’t even clearing Mythic until 4 or 5 months into the tier, for 90% of them.
Additionally, Mythic raiding is a lot more than 10 hours a week of raids. You’re forced to do Mythic+ on top of it, you’re forced to rep grind for rewards, you’re forced to keep up with the latest borrowed power system (in BfA for example you had to do extra stuff for essences, you had to do islands, etc.).
So if we’re quadrupling that, you’re looking at “casual” players not getting the same rewards for 16 to 20 months after the tier begins.
Which is fine with me, but… I don’t think would satisfy anyone.
yes, and what i’m saying is that doesn’t really matter. it’s about the power gain.
that does not translate to the same power gain in this post-ilvl scaling world.
now i will say that SL level squish and scaling make a person feel much more powerful right now than they did in earlier bfa. but a full 232 ret in wotlk vs. a normal mob would have blown it over with a fart, the same cannot be said about an ilvl 430 ret vs. a normal mob in bfa, or in SL prepatch.