For the love of the game, NERF repair costs

I have spent the better part of 3 weeks setting up flasks with multi to make a little money w my concentration. Thus far I’ve bricked 3 weeks in a row, leaving me w barely 10k/week in conq.

I don’t have any reasonable sources of gold making that aren’t a straight up grind. The average per hour gold farm is hovering around 20-40k. But it’s also extremely tedious and unfun.

With the cost of LITERALLY every enchant, gem, and consume being above 5k to 50k it just seems absurd to me that on top of that, any raid or dungeon that is not going well comes with a 1.5k price tag, 150+g per death. It’s just too darn much.

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Inb4 : Stop dying too much comment

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Agree w/OP. Note that:

  1. Repair costs are based on item level. As item levels have increased over 20 years, repair costs have increased commensurately. Notably, when Blizzard does an “ilvl squish” they don’t reduce repair costs, so those 20 years of ilvl - while lost cosmetically - are still there bumping up repair costs.
  2. You don’t lose durability just for dying; you lose durability just by being in combat. And getting hit. And using a weapon.
  3. The old standby for progression repairs was the cash flow perk, which primarily generated gold by completing scenarios. When they removed cash flow, Blizzard said they would add other mechanisms for guilds to cover repair costs. They lied.
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it’s a gold sink. controls inflation. it’s good.

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I’ve never found repair costs to be that much of a problem. As for gold sources, the game gives you a multitude of ways to earn and if you choose not to do any of them, you live with the consequences.

The game is set up to be a life your character lives. That includes supporting themselves and managing expenses.

“controls infation”.

insert J Jonah meme here

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no they want you buying wow tokens, all the gold sinks are baked into that design

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buy my hammers that lose me three times as much gold as I (would) make.

*forgot that, I only get to waste my gold selling to a blacksmiths that make their own

laughs @ and with u

If you barely even play, I’m sure that’s the case. For people who do play, it’s another story.

I wonder - for people who don’t care for the economic aspect of wow, how much of a burden are repair costs? Seems like a drop in the bucket vs enchants, consumables, craftable items.

A progression guild is, what, 200k every week for repairs?

That’s a big chunk of change.

I haven’t kept track.

I know crafting for like 10 mins can get me 300k ish. (Beyond the reach of people who don’t play the economic aspect of wow.)

Are weekly caches enough to fund repairs?

Making what?

Whetstones apparently.

yo why is my gear always broken lmao

  • Being in combat at all will cause all equipped items to gradually lose durability, regardless of whether any damage is taken or dealt.
  • There is a small chance with each hit by your weapon that it will lose 1 durability point.
  • There is a small chance with each spell cast that you will lose 1 durability point to your weapon.
  • There is a small chance with each hit absorbed by your armor that it will lose 1 durability point.
  • When you die, 10% durability is lost on all equipped items (that have a durability rating). This is 10% of maximum durability, not remaining durability.

And for some reason, if you use the spirit healer to rez, it takes 25% durability of everything in your bags. (At least, I think that’s the case.)

Yeah, I just feel like it has been breaking more in recent history than in the past. Maybe I’m just dying more. :dracthyr_nervous_animated: Oh, or perhaps it’s because I’ve been playing tank a lot more so stuff takes longer to kill.

Tanks are also getting beat on a lot so take more durability loss.

Repair costs I think are like 1500g for me max, has world quest gold kept up?