For the health of Phase 1 TBC roll back nerfs that T4 received up to 2.4.3

Thats the other thread.

Badges help with badge gear. Most of which isnt even close to BIS and there are very few actually nice pieces people will be choosing to utilize, which are in the 50 badge range. Thats either 5 straight weeks of Karazhan or 2 weeks and as many heroics as you can do. Functionally it wouldnt be a huge breaker. Thats my only point on that. Is it “authentic”?? No. Its not. Will it destroy the game and everything everybody is attempting to do? No.

Very likely - since G’eras and other vendors were changed in the last patch to remove certain items from their pools (Primal nether being the HUGE one) badges wont stay live until later. But if they DO stay live, wont be game breaking. It’ll be like 10 badges or so a week. Which wont change too much in the long run.

Ah, Nightbane. I remember clearing as few bosses as possible in there, clearing Nightbane, wall-jumping up the wall and out of the terrain and climbing up the mountain and jumping back into the terrain at Prince Malchezaar. Going to miss old wallclimbing, that was some fun stuff.

Yeah, they did.

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We will be in t4 for 4-6 months. For the health of the game you will need to have T4 in its most challenging state or the game will feel terrible. Please do not release Karazhan or other T4 raids with its nerfed mechanics.

THIS. ALSO FOR HEROIC TRASH AND BOSSES PRE NERF 2.0 STATE please

I’d honestly support having a hard time with it purely because it’d give us stuff to keep us occupied.

This will on deaf ears. We were begging for a full re-tune to accommodate for power creep, but they did nothing when Classic dropped.

Face it. Blizzard wants to make things accessible.

I’m no TBC expert, in fact far from it, but using the latest patch might also has its own power creep as well, which may far exceed that of any hp nerfs bosses might have already received. There are 2 sides of this. Boss hp. And Player power.

I believe the second wave of badge gear came with the SW and Isle of Quelsomething release? What are we going to do with all those badges when we get there? A year later we’ll all have 5000 of them.

Buy materials with them. They’re available from the start, so Kara dropping 18/run will see a lot of primal materials. Good for crafted use.

As I understand it, primal nether isn’t included yet. But the other primals are? I guess that would have a deflationary effect, maybe that’s for the better considering the amount of gold coming into tbc this time.

From what I can see, it’s a pre-2.3 item on G’eras and the only change to it was a fix in MGT (Kael’thas wasn’t dropping one), and making it tradeable. Given they’ll almost surely be BoP, it’ll make it a lot easier for crafters in general.

The other primals aren’t purchasable with badges. They require farming or transmutes.

Where did they said that ? I’ve never heard of “only pre-nerf HP”

There is quite a big deal wrong with this. They also never said this. So I’m not sure where you got it from.

Pre-nerf HP levels were barely different than the nerfed values. You’re talking about adding like 10-30 extra seconds to the fight. It’s not good enough. Fights need to be at least 1-3 minutes longer than they currently are.

They said they would keep only the most critical nerfs and bug fixes. The example they gave was muru, they still maintain the nerf to spell pushback, but revert the HP/damage nerfs.

So literally exactly this lol.

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