I’m old so sue me. I don’t know the hip lingo of the zoomers.
Or how type in a google search
eh, I figured someone would tell me if I asked and guess what. I was right.
Sure, bu restoring old content or by putting the old FOMO stuff behind challenges like mage tower. That would be the cool stuff for current content.
That’s just old stuff.
Old stuff is cool stuff.
If we go by game standards, then your character is also obsolete for using the regular Eredar character while the new and shiny one is available.
It’s not an argument.
Your nonsensical comparison isn’t an argument either.
That doesn’t make sense.
It actually is.
That’s just old stuff.
Going by these standards, you play an obsolete race while the new and shiny one (LFD) is available.
It’s not an argument². You’re entitled to your opinion but going by this you cannot hold up your own values by playing an old race. Because, as one can suggest from your posting “old is bad”, which was rather a subjective statement with no value at all.
That doesn’t make sense
I created this toon while the race was available. It’s also still available. Stop trying to compare apples to oranges.
If Blizz had removed this race and I wanted to make a new one, I wouldn’t be crying about it, id either use the new one or not make the toon.
FOMO content, removing critical story elements to neutralize old content and remove meaning to people who were not there at the time and can never experience what happened during an expansion is as big an issue.
I’d argue the removal of quest lines and content such as scenarios are the most (if not only) objectionable things to be removed from the game.
Its hard to take a conversation so seriously when buzzwords are thrown around so confidently…yet incorrectly.
Lots of great, great points here. And I honestly agree, I think the game has too much FOMO, which simultaneously de-values anything that ISN’T removed. Part of the issue is, people have grown accustomed to being able to easily farm old content for transmogs, and it’s just way too late to close Pandora’s box on that. But they also want to give players a reason to play the game NOW, and not just “wait a year or two, and just get everything when it’s easier”.
I feel like scaling content could be the answer for a lot of this. Or something similar to the Vicious Saddles from Rated BG’s, which can only be exchanged for a single mount as a time, still presenting you with your CHOICE of mount, while at the same time rewarding those who play actively with MORE saddles than those who only play rarely.
But yeah, I too would also love to see more importance placed on both Race-fantasy AND Class-fantasy. For Death Knights, I would LOVE to see some kind of Lordaeron-themed armor set, something EXCLUSIVE to them, referencing their obvious story relation to the fall of Lordaeron. Stuff like that.
In fact, addition of scenarios could have turned all old, gutted leveling content into entertainment for the masses.
Scenarios could have been made so much more. Really bridge some narrative gaps or better control the flow of old storylines into the new. Not to mention just break away from the “kill x collect y” formula.
I often think about how they killed off main characters in cutscenes that they removed. Or like how so much of the context for MoP was in those scenarios.
The “context” for mop is now “Garrosh did nothing wrong, because he did nothing at all.”
That’s exactly what they should do. “Quests” can be relatively simple objectives, but I’m personally sick of all the phasing and general weirdness it’s caused ever since Cataclysm. I think you’re absolutely right, “Scenarios” could be where those MAJOR story beats could occur.
It also creates a much easier-to-follow storyline for people. Maybe the UI window for it could literally tell the entire “main story(ies)” of WoW in chronological order. Instead of “Chromie Time”, maybe talking to Chromie actually sends you through specific points in time, so players can get a general sense of the flow of the story.