See: every comment wanting this to be a leveling system and for all difficulties of dungeons and raids.
Where did I say it would?
There seems to be a running theme of me somehow being upset or saying it would affect me, when I have never said anything of the sort.
The information I gave is based on the little Blizzard said, their philosophy thus far on instanced content, the nerf in XP and how it seems more akin to Old Republic’s system rather than Final Fantasy’s.
But each system is different. And like I said earlier, that XP nerf could be a bug, it could carry over to live, we don’t know. But from logically looking at how Blizz seems to want to keep people playing the game in the content and not just in instances while leveling… I feel that this was their intention to not have it be a leveling option. That’s all.
That’s what I was thinking, too. One of two things will happen on Tuesday: either the XP will be there or it won’t. It’s just a waiting game.
Why? The system works great in Old Republic and people use them all the time. Theirs have nerfed XP, no good gear gains and just a few cosmetics.
I understand it’s not for everyone, because we all play differently. But it’s still a great system even if the XP stays nerfed.
You mean something dungeons are? Where removing it being a leveling system would be turning it into something else?
But is that because the story mode is that good, or that other options aren’t good enough to be worth it for the investment in doing them? Which is the impression I’ve gotten from reading comments about the different difficulty modes there.
But no one is removing anything. Followers are simply a different version.
A different version doesn’t necessarily mean it will work the same.
The regular dungeons are regular dungeons are regular dungeons. The story modes are those dungeons with lesser rewards, followers to help to see them as story mode and learn them. There’s no underlying thing here. I’m not following this question.
This isnt swtor, bioware did such a bang up job there they arent even developing it anymore. Blizzard does this, they take a major success and turn it into a disaster. they did it with LFD in wotlk, they did it to torghast and they are doing it here. If follower dungeons were not intended to give xp they wouldnt have programmed them to give it only to nerf it in the 11th hour. It was programmed to be a leveling system only to be nerf out.
I never said it was. We’ve been comparing the systems from here, Old Republic, Final Fantasy, etc. in a few of these threads now. It’s just a way to get some different perspectives on how they all work.
What major success? It wasn’t even released yet and didn’t have much information. I also don’t see how it’s a disaster.
It was programmed to be a follower dungeon based off of Normals. That’s all we know.
Things change, things will continue to change. Just like everything else, some will love it, some will hate it.
It was not sold as a different version, it was sold as normal dungeons with an NPC party.
I’m saying basically that when looking up the feature online, on reddit posts I see a lot of people saying that SM is the way to go because there’s not enough additional rewards from the higher levels to be worth the effort. (also one that said the SM was more efficient for XP)
But here, if you take out the incentives to use it outside of quests or testing something, what reason does anyone have to do it? They’re going to be slower than dugeons with a group, which on its own already makes it less efficient for leveling if that’s your main goal. And outside of mogs, how big of a deal is normal dungeon loot going to be? I don’t think it’s ever been better than any wq loot at max level, and how long will it last while leveling with all the other sources of loot while questing?
some things never change. like blizzard taking a concept that should be pure win and turning it into a loss. If no xp was what they wanted from the start, it would have been that way on ptr from the start.
It absolutely was. It’s an entirely different separate system. You don’t queue for a Normal and get put in with NPCs. You queue for a Follower.
The gear is a lower rating level and the XP is less. You only get the XP from the quests for the most part. Mob XP is mostly non existent. So by doing the quests, yes, you get the XP. But after that, it significantly slows down.
The reason is to learn the dungeons, to experience them, to learn new specs, to practice, to do quests, to get mogs, to get those rare drops for the mounts, etc.
If people don’t have a reason to do those things, then they’ll join the group finder. Which, I have a feeling Blizz may have done to make sure that group finder queues aren’t dead.
But again… we have to wait and see.
I don’t see this as a loss at all. I see it as a great system to do a lot of different things— just not for leveling. And honestly, it probably is to make sure group finder queues aren’t dead. But I could be wrong. As I said above, we just need to wait and see.
People have been asking for these to use to enjoy dungeons at their own pace even at max level. Based on what we know, they’ll suit that need just fine, so no reason to expect a drop-off.
People say blizzard “steal” others peoples work when it is “inspiration” and made it their own by improving on it and making it more effective than their original counterpart and changing some of its mechanics.
point to me where it says this isn’t a normal dungeon
" In the Seeds of Renewal, players level 60-70 will have the opportunity to play through Normal difficulty Dragonflight dungeons solo, or with friends, with a little help from a few NPC teammates."
Where in the whole article does it explicitly say that this is supposed to be less than a normal dungeon? Everything they say makes it sound like just normal dungeon with NPCs, still get the same gear and whatnot, no mention of any changes other than what your group is made up of.
Yes. “They didn’t say they wouldn’t change something so you’re being stupid not figuring they’d change something” might be considered pedantic. Probably not how I’d word it though.