Where did I say Blizzard said no one was going to use it? I’m certainly going to use it.
I don’t need XP gains or five hours a day to go into dungeons and explore, pay attention to the story for once, learn how to play some classes I haven’t touched in ages.
I think for those who see the information we have right now on how these function and understand that, it’ll be just fine.
Everyone I’ve spoken to outside of this forum, in game, in streamer Discords, etc. has never had any assumptions on how this may or may not work. They saw what it was and are looking forward to it.
Sounds like people are going to use it to me.
When I said “they,” I meant the people who are outraged right now. Not Blizzard.
I mean, to be fair, if it stays as it currently is, people will use it for dungeon quests and stop using it. The change on the ptr makes it seem like they do not want this to be an evergreen feature, and doesn’t make sense to add it for so little return.
I don’t understand how y’all managed to misinterpret the small amount of information we were given to turn it into something else. No one but GD seems to have this problem. I just don’t get it.
Play it or don’t. I certainly will. Y’all constantly set yourselves up for disappointment when you assume so much.
That is correct. The experience is minimal - as I said somewhere, I did one on a mid 60s character on the PTR and the entire run got me just over 5k experience. I can get more than that in 5 minutes of herb/mine gathering.
I believe the design is deliberate; it isn’t intended to be a means of levelling, but a way of playing a dungeon for individual purposes, like learning another spec or class (it would be a safe way for me, for example, to learn how to tank), learning the layout of a dungeon you may not have done, doing dungeon quests (if they are able to be completed in these types of dungeons) and so on. There is little gain otherwise that I can see.
They should add a checkbox at the beginning, like “Are you botting?”. If you answer yes then you get no XP and rewards and if you hit no then you play as normal. Easy peasy.
I’ll do each dungeon once so I can finally finish the dungeon quests that I’ve had since day one of this xpac that I’ve been avoiding. So it’s a win for those that don’t like dungeon’s for whatever reason.
Seems rather wasteful if that’s all they intend it to be. Taking something that fills a need and turning it into something with extremely limited utility for the effort. It takes something that offered until a few days ago an alternate path for people with various issues and turned it into something most people will run once and be done with. You’re already paying for npc followers with runs taking a good deal longer than ones with other players, there’s no need for additional costs on top of that.
I don’t know how you decided that the small amount of data, that never listed it as being a limited dungeon experience lines up with your declared idea of what it is. I know the streamer I watched run through it when it first launched on the ptr didn’t think it was going to be not worth using other than for the story. I mean, fine, I get that it may kinda line up with a mode in a different game, but that’s about it for things suggesting it’d be that.
That’s just it. No one is trying to turn it into something else. Or making unreasonable assumptions about what they expected these to be. Blizzard stated they would be normal dungeons but with AI followers.
Normal dungeons, with normal loot and normal dungeon xp is what people expected. Not nerfed dungeons or story only dungeons. They haven’t reduced the difficulty, just taken away some of the aspects that players were hoping to get out of this feature.
Yes, people didn’t want story locked behind forced group content. That doesn’t mean that the only solution to that is “story mode” dungeons that can’t be used for anything else but seeing the story. Experiencing the story and having another way to level don’t have to be mutually exclusive. Also, if that’s their sole intent, it’s a lot of dev effort for something with so little return.
It’s great that you’re happy with the feature how it is, but allowing players to run the dungeons with full dungeon experience (and not just sight seeing) would literally take nothing away from you enjoying the feature they way you want.
At the end of the day, Blizzard never called it “story mode”. It’s fine for you to make those assumptions based on the limited information they provided and what you expected the feature to be for. But those players that aren’t happy with what’s being delivered made just as valid assumptions based on what they understood normal dungeons to be.
Personally I’m not bothered by the daily limit. As you’ve pointed out a number of times, who’s really going to play for that long on most days. But I am over running my alts through the questing experience, and because I mainly play DPS with long queue times (and other personal reasons), I rarely run dungeons while I’m levelling. I was looking forward to the possibility of having another way to gain some occasional levels.
I can’t recall where I saw it, but I have a memory of it being said this is a first iteration and something of an experiment for possibly expanding the idea across the game. If so, that will add a lot of extra stuff to do for people.
Firstly, people seem to forget that you don’t need to FD’s alone. You can do them with one or more friends if you want to, perhaps filling a gap in the roster that was difficult to do. So if a couple my guildies and I wanted to take some under 70 characters in for some gear and a bit of lols, we can. It can be considered as the game supplying an NPC (such as a tank or healer) that we were unable to get other than by a long queue time.
I don’t think it will be anymore ‘run once and be done with’ than doing normal dungeons would be. Depends on what its needed for. I admit, I’d have preferred it if they gave a bit more experience, and who knows, they may be adjusted from the PTR values when they go live.
I’m not sure what you mean by cost. What am I paying for?
People keep saying “Oh well the xp is nerfed anyways” Yet i don’t see people asking " Why the hell did they nerf xp in a follower dungeon " All i keep seeing is 'Why the limit of 10" Since the XP is in the trash can it might as well be “One follower dungeon per character a week” Just to do the quest >.> or better yet, they might as well just take follower dungeons and throw them in the trash bin, and call it a " we changed our minds "
reading back through the initial follower dungeon post that Blizz did no where was it mentioned the were for leveling. They did specifically mention gearing and learning. Now it may be if people continue to use them then maybe they will increase the XP for leveling purposes, Now my hope is that they will add the other dungeons it even if it is For “story purposes” I understand the need of those who want to level using dungeons and those who don’t.
I don’t level that way but choose to level using quest to see the story. Instead of being all doom and gloom maybe lets take it for what it is, use the crap out of it and hopelly more things will be added
I for one will be using to help learn to tank and as i get comfortable I will be slowly adding friends until its not needed any more
Ok, now this point gets into one of my oldest grudges with the LFD system. And that is the way that it punishes you if you don’t want to run a full group. Before it was implemented I used to run stuff with 2 guildies all the time, 3 manning the dungeons was fun and not really any slower than with a group. Then LFD gets released and it provides rewards and functionality but only if you have a full group of 5. That and they completely removed an achievement from the game because of it. Why can’t they let people use the random dungeon tool with a less than full group to at least get the teleport to dungeon and such.
Sort of game balance cost. Because the npcs don’t run like real players do and charge through the dungeon as fast as possible, even if the mobs have the same xp rewards, you don’t earn them as quickly so it evens out. Just that it’s a trade off that means it wouldn’t be way more efficient than with other players.
They made a cool new game mode, let their pet streamers hype it, let you try it on PTR(yes we know it is subject to change. but do you think the decided to exterminate leveling in it 2 days before launch?) and then turn it into Torghast 2.0. 6 months from now they will ask “why doesnt anyone use this?” A few people will clear their quests out and then it will be a ghost town. They might as well just used the resources to make yet another mount for raiders to sell for gold.