Follower Dungeons - Initial Daily Limit

I’m not familiar too much with the different dungeons as I bounced hard off the starting experience, but the article I’m reading may be older, but does not seem to present it as a limited option as the pros it has listed are gear farming and level grinding.

Like the way you keep inferring that it is a Story Mode?

No, just that it was dungeons with NPCs. That worked as dungeons with NPCs in the PTR until recently. If they intended it to be less than running a dungeon with NPCs they should have mentioned that instead of springing it right before the patch again.

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I have no idea how it’s changed or if it’s changed. What I read said:

The Trust System allows fans to tackle each MSQ dungeon with a team of NPCs

But again, every game’s similar feature is going to be different in some way.

Well… it currently has the following:

  • Only MSQ 60-70 dungeons
  • Nerfed XP
  • Only Normal mode
  • Options to learn and go at your own pace

I’m going by what we currently know, not by what wasn’t said.

I mean… I did say…

Because it is last minute. So maybe it’s a PTR bug?

They started this in another thread and have used it to argue with pretty much everyone in said thread about why it should have low XP, that it shouldn’t go past normals and include heroic and mythic 0, etc. it’s like nowhere did Blizzard ever say or even imply that NPC dungeons are story mode.

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Ah… coming into other threads to start more drama, eh? Tarrok and I are having a very mature discussion. Maybe don’t follow people around to harass them, hmm?

Tarrok is very nice in this conversation and we are talking out how we see things. I think it’s been quite productive and a good conversation to see their side.

Pretty sure I was already in this thread from earlier post feel free to check, like I said before in other thread though I will point out like others when you are being hypocritical and you can either deal with it or not but it’s not gonna stop me from pointing it out.

Not to mention the whole story mode angle really is made up 100% by you and didn’t come from Blizzard.

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I mean, this just makes sense as being the first pass at the feature, I don’t know if I’d take much from that for the intent of the feature in the long run.

I mean, that’s just what an instance without other players is in general, nothing special here.

Like I said, with the vast difference in speed between follower and LFD dungeons, that just seems to be a spiteful double payment for the feature. It takes something that some people would really appreciate and removes most of the appeal it might have as a lasting feature.

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Bring on the heroic and mythic 0 versions as well as maybe a raid version or raid versions it would be cool to raid 100% with NPC’s and not have someone trying to loot snatch you left and right.

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It could be!

I personally don’t think it will go further, but I’m not Blizz. :slight_smile:

I’m used to the only way to solo dungeons in this game is to out level them, so I feel like I don’t learn anything once they’re old content.

It could also be a bug. I guess we wait until Tuesday and then see if Blizz ever says anything if it’s not a bug.

I spent too much time in Old Republic, so I have a different perspective of it, since this is similar to that one, as well. For me, it’s still going to be a great feature— story mode or not, expanded or not.

But that’s something else Blizz will have to wait and see the data on it and decide where they want the design to go moving forward.

I guess that just seemed like an obvious point, where a npc instance isn’t gonna be all go go go if you need to afk or you’re just taking your time.

Hopefully, I think it would just ruin the potential for the system for anything more than a run or two. I mean, aside from not being a fan of grouping with randos, my queue times tend to be atrocious when I try, so that would be a way to get me leveling more alts by having more easy alternate passes. (especially on the classes I’ve made to have but just don’t get how to play right)

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You’re saying nerfed XP, but the big XP bonus at the end not being there is to be expected. That bonus exists to bribe people to queue, which is not relevant to npc dungeons.

I’m not talking about the XP at the end of the run. Mobs are now only giving 71 XP per kill.

It sounds like part of the target audience here is people who want to take things at a slower pace here, so I don’t see the issue.

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I’m confused. Where did I say it was an issue? I’m giving information, not a negative opinion on it. :dracthyr_shrug:

What seems to be happening here is it’s applying the xp sharing, but not the group bonus (since that existed to incentivize grouping with other players, which is again not relevant here).

I hope Blizzard will eventually allow us to choose our alts as NPC teammates for dungeons.

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Do you mind giving me a link saying that follower dungeons will give no experience. Cause I can’t find the confirmation anywhere saying so. Not saying you are lying. Just would like to read it for myself.

EDIT…maybe I am not looking hard enough

Oh, I didn’t say “no XP.” I said it was nerfed. People who have been on the PTR the past couple of days said mobs are only giving 71 XP per kill. There is no end of dungeon bonus, because it’s not a random LFD queue.

So that’s the current situation as we know it.

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Ok. Cool. I just misunderstood you. Thank you for the clarification.

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Sorry about that! I didn’t mean to confuse you. I guess we wait and see what Tuesday brings at this point.

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just the current fight you are in