Follower Dungeons - Initial Daily Limit

I guessed because i thought it could possibly be gear related given it drops normal dungeon loot and it’s easier to get into and go though then on a regular normal dungeon, given it’s just NPC’s helping you.

For all we know, it may as well be server related. Given as Capslock said above…

Just guessing. Not trying to say “Oh this is what Blizzard said”. More or less trying to figure out the why.

I wasn’t talking about leveling up.

Nobody is denying that.

I completely agree

4th pillzar talk was for delves, which are due to arrive along side the war within. When all that talk was happening at blizzcon, follower dungeons were not yet public knowledge.

It gives the devs the ability to say “look what cool stuff we are making for casuals” without actually having anyone use it . blizzard window dressing.

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Except people actually did ask for this. It’s a feature used in other MMORPGs that should have been put in a long time ago.

It was never said to be a leveling alternative. So there isn’t a bait and switch. Many things change from PTR to live.

I’ll use it. I’ve got friends who plan on using it. People in the announcement thread thanked Blizz and will use it. :dracthyr_shrug:

I think you’re overreacting. Reread this, please.

Would you rather the whole thing crashed on Tuesday?

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meanwhile another game that shall not be named also has a similar feature, no limitation, includes the majority of the available dungeons and has no issues with bots or server crashes… interesting.

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One of us is wrong. Just not sure who. I have read several articles and seen some people in forums that say you can level with it from 60 to 70. But that supposedly it will not give XP as much as being in a dungeon finder group with live players. So am I missing something here.

I really thought this was for people leveling alts. Also, it gives players a chance to try new specs they aren’t familiar with. I mostly tank, but I have never healed. My shaman on the other hand sucks at everything he has ever done… so I am hoping that I can finally learn the proper way to heal with a shaman, that is my goal with this. And if I can level him to 70 while doing it, I plan to, at least I was planning to.

nah all you hear is what people want it to be not its actual purpose. so unless Blizzard states it specifically, its all wishful thinking by those who want the feature to fail because they are afraid of the implications that it being successful will be.

Guess its just better designed shrug.

Can’t say follower dungeons in WoW is going to make me play the game with any sudden vigor.

If it was for Classic maybe…makes you wonder who they make these features for.

the 10 per day is a lot less of an issue than the xp nerf. when people realize that you arent progressing, they will bail.

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In season 1, the forums were trying to convince people that the biggest problem in the game was that a questline required a dungeon.

How old were they? Because the nerf was just this week.

Then they didn’t understand the intent of this feature. It is what it is.

More than the forums. Story modes have been a thing for a long time in other games. People have been wondering why they weren’t in WoW for a while now. It’s about time.

I think you dropped this

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Curious to know how much of a nerf it is. I mean it’s not like regular/normal dungeon spamming was that great of a way to level anyways. Probably why some folks wait until time walk dungeons are up, because the xp you get from those is better. Granted time walks are only a couple times a month.

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From the comments around here when people tested it the past couple of days, it’s 71 XP per mob and there’s no bonus XP at the end of the dungeon, since it’s not a random LFD queue.

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I mean, they sold this as doing dungeons with npcs, like FF14’s trust system. Never said they’re putting in a story mode or limited dungeons, just “Dungeons with NPCs” which worked as just dungeons with NPCs until recently. You’re already paying for the npcs by the run not being nearly as fast as it would be with other players, seems downright spiteful to nerf the xp.

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It is dungeons with NPCs.

What exactly is this trust system you’re talking about?

They specifically listed the 8 dungeons and said it’s to experience the dungeons.

They didn’t say it was a leveling tool. :dracthyr_shrug:

From what I understand, something they added to let you run dungeons with the story npcs, only limits I’ve seen are no commendations since no other players, and only one player’s worth of loot. Other than that slower.

You keep saying that, but they never said it was going to be nerfed experience either, and that’s the actual change. If you just say you get to experience the dungeon, you don’t expect to have a changed version of it if they don’t say it. It’s just another in a long string of changes to things that could be nice QoL for people who aren’t a fan of random grouping that get ruined for no good reason.

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From the article I’m reading, yes. For MSQ dungeons. Just like this. Where you’re limited to what you get. Not unlike Old Republic Story Mode. Which instead limits your XP and gear gains. Final Fantasy isn’t the only one to have something similar and nowhere did anyone say it was a copy paste of theirs.

Each one is different and Blizzard never stated everything people seem to be inferring around here.

They never mentioned experience at all. So you inferred what isn’t there and now you’re upset about it, when no one claimed what you wished it was. This is the issue around the forums quite often. People assume and then disappoint themselves.

While I’m not surprised they nerfed the XP, it was odd they kept in on the PTR for so long. Who knows, maybe it’ll switch back on live.

Give it time to see how it plays out.

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