Youâre crossing a line. I donât happen to agree with Velara, but I understand their frustration. Nobody should be as angrily self righteous as you in the defense of Blizzardâs poorly implemented designs.
They also know that when P2 drops people who have unsubbed will come back for at least a few months to grind it out. Just another wilted carrot on a drooping stick.
Because thereâs a pervasive sense of entitlement, and it comes across like that whenever you describe the feature as a ârightâ. Calling it âfunâ makes it more defensible because youâre trying to frame the opposition as the âanti-funâ crowd.
I just donât believe you when you claim it really is all about âfunâ.
It just doesnât pass the sniff test with me. I hate it when people pretend their argument is something other than what it is because they know they couldnât actually stand on their original point.
I have come down on Blizzard for their mistakes as well, to put it another way: Ones like Velara accuse Blizzard of wanting things their way or no way, and they do, yet so do ones like her (only going by character portrait), who ignore ideas like putting flight for gold back in as an option in favor of a ânope, flight for gold onlyâ attitude.
If ones like Velara got their way, those of us that like the idea, if not execution, of pathfinder would potentially be screwed yet Blizzard screws ones like her by refusing to at least give players choice on how they want to get flight.
If I am coming across as âangrily self righteous in defense of Blizzardâs poorly implemented designsâ it is because I am getting sick and tired of âmy way or no wayâ attitudes when I am trying to post ideas for compromise that satisfy both sides.
Really, in one of my responses to Velara I even stated
and while I deserve being called out for some of my comments (shut up about flight for gold and the one you called me out for) all it takes to avoid such with me is the appearance they have read all I have put down and counter those arguments. Again Iâll lay down my solution to the fight for flight
People can feel free to add to it, take from it or adjust it as they see fit, I just have 1 requirement: it has to at least give both sides of the the ones that want flight (pro-pathfinder and anti-pathfinder)what they want in some fashion preferably, but not required, with a nod towards blizzard bot wanting players to fly in ânew contentâ from the start of said content.
I also understand Velaraâs frustration, I have done Pathfinder and am ready to fly NOW. For me there is no reason once pathfinder part 1 has been completed for flight to be restricted. However, my frustration gets increased because I am in the freaking middle and trying to come up with solutions that both sides can live with in the long run with potential to change later on.
Would anyone really object to having a choice between flight for gold and pathfinder? I would not think so, especially if both had their ups and downs. Yet, because it does not do away with Pathfinder, I sometimes feel even that is shot down because it does not fit a âmy way or the highwayâ attitude. If anyone has any worthwhile objections to flight for gold being an option, Iâll hear them out. Just as I should not be so âangrily self righteous in defense of blizzardâ no one should be so stubborn that they refuse to compromise.
And I donât care what you believe. We do not see eye to eye on this subject. Which is fine, but instead of accepting and respecting that, you have belittled my likes, my opinions and are NOW implying that Iâm lying when I say I find it fun. Your utter need to devalue others opinions about what they enjoy, in any way you can, is unhealthy.
I paid for BfA and months of game time Iâm not using. The expansion sucks. Not flying sucks.
I more than paid for my right to say this dev team and their vision of the game sucks.
Tears? I wonât shed any tears over this game, I just wonât spend another penny on it or waste my time playing it in the run down state itâs in.
The devs have an anti-flying agenda. They can lie and falsely claim excuses like âimmersionâ or whatever they want. The game was more fun with flying at or before max level than it is now. Removing flying did nothing to improve the game, all it did was piss off a whole lot of players who are either ex-players, or soon to be ex-players.
Youâll find more tears inside Blizzard HQ these days as they mourn the decline of the game they love while the devs drive it into the ground.
The limitations that other poster listed are the very limitations that anti-flight people have suggested be implemented for flying mounts. Since the riding skill is a spectrum, any limitation placed on flying mounts needs to apply to ground mounts as well. Flight (especially fast flight) already has extra costs associated with it, it does not need additional limitations. Flight has always had extra costs, from the old expansion specific flight licenses to the current pathfinder achievement. I will point out that there are other games (not as popular as wow) that do have such limitations on running vs walking.
If you want to impose additional limitations to flight, then you need to be willing to accept those same limitations on your ground mounts. You want a fatigue meter on flying mounts? Then you get one on your ground mounts as well. You want to impose maintenance fees on flying mounts? Ground mounts get them as well. You want a cool down on how soon after dismounting we can remount? It applies to all mounts. Iâm sure these âfunâ changes to how mounts work will be greeted with joy by all. /s
When it comes right down to it, all mounts are simply movement enhancing buffs with a visual element. That is all they need to be. Ground mounts are fun because of the speed and effortlessness of using them. I (and many others) find the additional freedom of flying mounts even more fun.
Just for full clarity, Iâd be fine with limitations on ground mounts. I want ground mounts to function like the ram mounts on the brewfest race, where skillful timing can keep your mount at a good speed, but you could also tire your mount out if you pushed it too hard. The reason Iâm not talking more about ground mounts is because this thread isnât about them.
The crux of the arguing for or against flying revolves around one thing: The Z-Axis, and how much access you have to it. People are lying if they claim they canât see how unlimited access to the Z-Axis can be abused to trivialize the game and bypass obstacles.
Ground mounts cannot access the Z-Axis. That is the limitation they have in comparison the flying mounts, and itâs a big enough limitation that many people could reasonably argue that it would be excessive to impose anymore.
So when you say all mounts are just movement enhancing buffs with a visual element, you are technically correct but you are being overly reductive. Ground mounts are made obsolete by the flying mounts because they can do everything a standard ground mount can do, except they can also move freely into the Z-Axis whenever. In that regard, flying mounts and ground mounts are definitely not the same so you really canât argue that theyâre even on the same spectrum.
Regarding costs, thereâs a difference between acquisition costs and, for a lack of a better phrase âskill costâ, and Iâm not talking about acquisition. Iâm talking strictly about what you do once airborne, and thereâs absolutely nothing to it because you can hover indefinitely and I think thatâs a bad system because itâs not engaging.
Personally, the only change to the riding skill that I would tolerate would be if they made it work somewhat like the mounts in EQ2 do.
As I said in a previous comment, aside from a couple of annoyances, flying in EQ2 works much the way it does in wow. However, there are a few differences to how all mounts work, and ground mounts have a special feature that makes it worthwhile to switch from a flying mount to a ground mount.
You see, in EQ2, you never actually get dismounted. Instead, you mount is âhiddenâ if you are in a location or situation that would dismount you in wow. You can also choose whether or not your mount is âhiddenâ when you are in combat. This is important, because ground mounts (and only ground mounts), provide you with a buff to your stats.
As for this:
All I can say is: YUCK! I absolutely HATE the brewfest mounts.
Itâs a simple compromise to put forward. Complete Pathfinder 1 and then get flying. By that point you have likely completed all leveling quests, the bulk of World Quests that are tied to reputation, and have obviously ground out the reputation. You have âexperiencedâ the ground game and been through all the content Blizzard wants you to experience. Most of it multiple times.
Thereâs an achievement tied to this solution, not a gold expense. It still provides a time gate, but not one that feels completely pointless and artificial (looking at the wait for P2 and then P2). And lets you fly in content that is still semi-relevant.
Thereâs an idea, ground mounts now cap at 310%, flying mounts at 100%. People get to keep their flying mounts. You can ruin your immersion at 100% and I can enjoy mine at 310%!