Flying: Why must we wait until 8.2?

Here’s how worthless your childish insults are.

I pre-purchased BfA and 6 months of game time before BfA launched. I’m not entitled I’m a paying customer.

After 2 weeks of BfA I wasn’t satisfied with the quality of the game and was downright sick of pathfinder and the stupid long wait for flying. I uninstalled WoW, Battlenet app, and other Blizzard games.

I’ve complained about pathfinder since before there was a pathfinder when they tried to remove flying in WoD. It’s not entitlement, it’s my favorite game feature being removed from the beginning of every expansion. I don’t like it and even though my active subscription still supports the game I do not.

It was fun to hit max level and get flying. That’s no longer possible, and it’s just not fun for me anymore.

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Right but, since WoD they have told us Pathfinder is how it is going to happen. These posts are akin to someone going to a Japanese restaurant and asking for pasta. The restaurant told them they dont serve it and they threw a fit. The next year they come back to the same restaurant and do the same thing. They already said no.

If you bought sub time because you hoped theyd do away with pathfinder I really do not know what to tell you.

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Fair, but if the restaurant went and stopped making a dish they are famous for and what drew in a lot of their customers, doesn’t it seem kind of silly to still expect those customers to keep coming back to the point of actually insulting them for ever liking the dish in the first place when they bring up why they like it and miss it? Now you have to spend a lot of money and time eating there before they will think about cooking the dish for you again. Sooner or later, you are going to realize the dish is just no longer worth it and leave. In the end… the restaurant is the one who loses out the most cause costumers stop coming in. They start to lose money.

If they want to take that risk, it is their choice of course, but it doesn’t seem to really be benefiting them much and it’s just driving customers away, I feel.

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Then dont go. The simple fact is if Blizz thought a lack of flying was causing a drop in their profits they would add it back. They havent. They clearly are fine with people leaving. So seems like flying isnt that big a deal in its current state like many comments suggest. While it might be less fun to play or not as enjoyable, it doesnt seem like blizz is gonna swap their stance. It has been almost 4 years at this point.

Just because the landmasses aren’t continuous doesn’t mean it’s not more raw mass. You didn’t forget this was the first expansion that had two separate new continents, did you?

Please explain how flying offers an alternative method to any gameplay system in WoW. Character combat? Character progression? New or different dungeons and quests? I’ll concede that flying makes things more fun somehow when you can show me a game system that it actually has an impact on.

Playing video games are about having fun. For me flying is fun, so I’ve been flying and spending my money in EQ2.

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What are flying mounts like in EQ2?

Again, open up your map in game and look at the land masses. Start with Vanilla and walk your way through them chronologically. What do you see in terms of the sizes? Also bear in mind that large parts of the two current continents are inaccessible mountain regions and water.

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LOL. Look at the overhead shots of the maps they put up. So much of that is inaccessible or water area. They are measuring raw pixel area, not playable area at all. Ride around on your ground mount. The zones feel tiny. The maps feel tiny. There is no sense of grandeur at all. That’s just one of the reasons you can’t fly in current content.

Hell, given the state of the maps with all the mountainous regions this would have been perfect for flight. The maps almost seem designed for it. So tell me again why we can’t? Because we can skip trash mobs? Does that really make sense to you?

They want you crawling across the ground because it slows you down. It limits how much a casual player (I’m using this as someone with limited play time) can consume during a play session. It inhibits burnout from repetitive content. In other words, it keeps people paying and playing longer.

You can cling to the immersion and helicopter questing theory, but we had flight during the height of the games subscription base and players obviously enjoyed the game the way it was.

Now they struggle to release content on schedule, struggle to maintain subscriptions to the point they’ve stopped publishing numbers to avoid the negative public perception, and seem to be struggling with communication and connecting to the player base. All of this plays a much bigger role in the decision to remove flight than any desire to have you experience killing your 10,000th wild boar on your way to kill 10 lizards.

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I don’t care about flying at all, but I do care about having to see these snowflake posts demanding it. Get rid of flying completely and be done with it.

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Or we can keep posting our opinion. I think I’ll continue to do that.

Flying should be in the game right now.

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Actually, if you go read the MMO-champion thread about the size of the various expansions that Bellular references, you’ll see that overall, yes, expansions have been trending downward in land mass size since the peak reached in TBC/Wrath.

TBC and Wrath clocked in as the largest expansions at approximately 17-18 million pixels. Cataclysm, Mists and Legion significantly dropped the land masses to around 11-12 million pixels. Warlords saw 16 million overall. Warlords was an exception to the downsizing as they explained at the Blizzcon presentation they wanted it to approximate the size of Outlands so players would get the same feel as TBC. However, much of that additional land mass ended up devoid of content.

BfA is a bit of a conundrum. Yes, it totals about 14 million pixels so it bucks the overall trend we saw in Cata, Mists and Legion of 11 million. That looks good initially. However, BfA is the first expansion we’ve had where the two factions have completely independent storylines with completely separate game play zones. Setting the two areas apart we end up with Zandalar at 7.26 million pixels and Kul’Tiras at 6.84 million pixels. When you play one side of the expansion, it’s definitely going to feel like the game play space is smaller because of these separate game play areas despite the overall land mass being larger than what we had in Mists and Legion.

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Both sides get sent to the other continent pretty much right away. And continue to get those quests for all 3 zones on both continents. Nobody stays strictly on one side til 120. And at least Horde gets missions to open more FPs on Kul Tiras (don’t remember my Alliance having to do that - her FPs on Zandalar was all open from the start).

We are using both continents. Big enough playground for me anyway. I don’t feel cramped or nothing, anywhere in WoW.

I’ve done several of the War Campaign expeditions over to Zandalar while leveling, so yes, I know we experience both continents. However, given that the two land masses are instanced away from each other (we don’t have one contiguous land mass for both factions like prior expansions), neither side will have the full scope of the land mass to traverse.

Which is why BfA is a bit of a conundrum. It is much larger land mass to play around in than Legion which is good, but with the two island systems being separated it has a different feel (at least to me). I think it probably feels smaller for Alliance players as so much of Kul’Tiras is broken up with waterways and mountains.

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FYI --> If flying is released at cap…you can still NOT fly if you want. You can do exactly what you do now. I submit to you that your “I enjoy not flying” would go out the window instantly if you had flying at cap.

Either way, it’s subjective. I HATE not flying until x.2. It literally sucks the life out of the game to have flying mounts that don’t work until content is so played out that no one cares.

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No more hiding. No more whispering. I’m going to say it loud and proud…

I :heart: Pathfinder!

You get them at a higher character level than in wow (though that level can be in either combat or crafting… I have one crafter who has been flying since combat level 10). If you agro a mob on the ground (which is more likely if you have a low combat level), they lose the ability to fly, and (in my experience) they tend to sink as you travel, so you have to constantly keep hitting your space bar to stay in the air (either that or keep your camera at an angle that I, personally, find awkward). Other than those things, it is much like flying in wow.

Edit: Oh, and there is no “flight training” (once you hit the required level, if you have a flying mount, you can just fly, though there is a quest that gives you a flying mount at that level). You can also fly anywhere that flight is enabled. Other than a few zones where no one can, once you can fly, it is always available. EQ2 also has some intermediate mounts that you can get as you level up that jump and glide.

They’re too stupid and stubborn to admit when they’re wrong. People complained endlessly about leveling being so horrible since 7.3.5. That’s finally getting a serious attempt at being fixed in 8.1, nearly a year later. After torturing people wanting to unlock allied races the entire time and probably patting themselves on the back with how great the leveling was because so many people were doing it for allied races.

They’re about as clueless as it gets sometimes. I’ve been complaining about the lack of flying since I quit in WoD over it. Gave it a chance in Legion and played because my wife and friends played. But two weeks of BfA and I was not happy. BfA wasn’t even close to enough fun to keep me around for the stupid long wait for flying.

My sub time can rot until it runs out. I don’t expect them to listen because they rarely do. But I’m completely done supporting the game with my money and pathfinder is the main reason.

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