Flying ruins the game

Uhuh. Sure.

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other mmoā€™s have no flying because the devs are lazy and do not get paid enough to code flying and all of what is needed to fly

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Did it?

Source please!

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Yes because navigating high mountain on a ground mount was an exercise in masochism.

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Canā€™t take the thread seriously.

But i think the Pathfinder Model is quite good, my only gripe is that its requirements should be reduced by a large margin or eliminated once the expansion stops being current content.

But the idea that you explore, do your questing, leveling, then later you unlock the ability to navigate faster is good.

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If you donā€™t want to fly then donā€™t. BUT you donā€™t get to dictate to others how they play THEIR game.

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Stop reading after that

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Literally the very first expansion. Didnā€™t take long.

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I like flying, go play classic instead if you dont like it.

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Flying is freedom. Are you saying you hate freedom?

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Then go play classic, weā€™re on retail and we have flying here! you have an option use it!

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TBC: Designed with flying in mind. Not just as a fix to flight path system, but also to give you access to new content that you couldnā€™t access otherwise.

WoTLK: Designed with flying in mind. Not just as a fix to flight path system, but also to give you access to new content that you couldnā€™t access otherwise.

CATA: Designed with flying in mind. Not just as a fix to flight path system, but also to give you access to new content that you couldnā€™t access otherwise.

MoP: Designed with flying in mind. Not just as a fix to flight path system, but also to give you access to new content that you couldnā€™t access otherwise.

WoD: SCREW FLYING. ALL CONTENT MUST BE ON THE GROUND.

Legion: SCREW FLYING. ALL CONTENT MUST BE ON THE GROUND.

BFA: SCREW FLYING. ALL CONTENT MUST BE ON THE GROUND.

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I think youā€™re lost. You must beā€¦ looking for this place right?!

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Funny how all those expansions found it necessary to have ground-only areas.

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Wow itā€™s been a few weeks since the last anti flying post, I was getting nervous.

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As classic has proven, this is how it was meant to be played 15 years ago. Do you do the exact same thing for 15 years straight? Your bad.

The players know flying greatly increases the quality of their gameplay experience by reducing travel time therefore increasing their actual game play time. The devs know it massively increases player enjoyment as well, it just makes zones harder to design and therefore more expensive.

Seems like a lot of them have flying, including the next most popular in FF14. Seems like the ones without flying tend (not always) to never become huge.

Yes, because the number of game breaking effects is zero.

Iā€™m out in the world literally hundreds of times more often than I was pre flying. With the exception of the grind I had to do to get flying, I did not go out in the world before.

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Classic WoW was designed to be played from the ground. BC and Cata were both designed with flying in mind.

Flying keeps you safe from melee mobs on the ground, anyone remember getting dazed off your mount from mobs in BC? I do.

It doesnt ruin my experience, maybe it does for you, sorry.

Wpvp is not dead though, go to uldum/vale and im sure you can find a group of the opposite faction willing to wreck you. Without flying i would have to spend far more time being camped by a group of horde.

The world isnt empty due to flying, the world is ā€œemptyā€ because we have 3 zones in kul tiras, 3 zones in Zandalar, mechagon, nazjatar, uldum and vale to do chores in.

Yes the time saved from flying is 100% worth it, imagine never getting flying for nazjatar, imagine running around uldum. The time it took to do dailies/wqs in naz before flying was absurd, it literally reduced the time to do your chores by more than half.

Theres plenty of people doing end game stuff, uldum/vale always have a ton of people in them, nazjatar must have plenty of people because im still having trouble finding herbs.

Flying fits with todays game considering how big our checklist is. Ide honestly just quit if we werent allowed to fly.

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Not Wotlk and not TBC. Those actually had quest hubs you could only access with flying. Quest objectieves also required flying.

I will admit, I play classic, but I gravitate towards classes that minimize the time spent traveling from one destination to another. Such as Shaman, Hunter, Druid, even Rogue if you spec into it right with Combat + Subtlety.

Because you know what was the most boring experience in classic? Going to some destination that takes 15 minutes of real time, slay a few mobs, then running back unless I made a nearby inn my hearthstone location.

Duskwood is particualrly one of the worst examples of this. As the quests have you doing stuff primarily in Darkshire and Ravenhill and running back and forth between these two areas while avoiding the various wolves and spiders (if you went the back way), or making sure not to get whacked by Stitches if you chose the road.

Also that the first real mount you get in Classic is at level 40, so you spend the first 39 levels on foot.

And that is if you are not boosting your character by farming for gold, handing it off to some mage, and getting power-leveld through some dungeon. Negating the entire purpose of open world content.

1 Like

Behold! The one person left in WoW who isnā€™t 100% over the repetitive, unproductive whinging from anti-flyers.

Thereā€™s no point to this. Donā€™t like flying? Donā€™t fly. Theyā€™re not going to remove flying because ā€œGlaireā€ made a flippant remark about ā€œunderstanding game designā€.

Surely you have something better to do? Itā€™s the Apocalypse, after all.

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