Flying from GO
Flying after buying it.
Flying after a quest chain that can be completed after some minimal effort as fast as the player can get through it.
Flying after completing significant quest chains in all zones and having visited all zones, as fast as players can, having reached a certain level (like early expansions).
Flying after a certain number players have made an achievement (like gates of Ahn’Qiraj).
Flying after a pre-determined number of weeks (like LFR delay).
Flying after a pre-determined number of patches.
Flying never in some zones but only in later zones (like how you had to have flying to access certain areas of Outland).
Flying never for almost half the game, and only to get people to come back who have grown tired and bored of purposely difficult to traverse landscapes and stopped playing, to get people to re-subscribe.
Flying never.
So, the current contrived and non-story reason for no flying ISN’T in the middle. Seriously, try to come up with as many options between the current situation and “never flying” as I have between the first and the current and you can’t argue this is middle. Unless by the middle he means somewhere in the 98% of options between 1 and 100 with this onerous option being 99/100.
I’m going to go ahead and assume 2 things about you. 1, you have no idea how a business works. 2, judging by your (il)logical and anger-ridden argument, you’re a troll or a teenager or both. (3rd possibility is that you just don’t know how to argue and use anger as your tool.)
When a huge percent of your customer base says “we want this!”, e.g. the WoW community saying “we want flying!”, Blizzard - the company of the scenario - would be behooved to listen to the customer base. The difference between a business leader and a business technician is that the business leader knows how to listen to his customer and deliver a product the customer wants, whereas the technician delivers a product and automatically assumes the customer wants it. Ergo, the technician does not understand why the customer is unhappy with the product delivered and the customer’s needs (or wants) aren’t met.
Sorry but 90% of the playerbase is indifferent to flying.
And any “anger”(which is actually just heavy annoyance from trying to reason with the unreasonable) stems from YOUR Illogical and anger-ridden arguments.
Also, why should warmode, which is 100% optional, have any impact on allowing flying? Maybe they are trying to pad their MAUs by making people to take longer to level, but it is making people leave the game which will lower the overall number anyway.
Soft? I’d argue it’s wanting to be efficient. I’m a successful professional who doesn’t have tons of free time. I don’t think it’s me being soft that I want to fly to that WQ I’ve done a million times instead of wade through dense, useless mob clusters.
Seriously, thinking that you are hard because you enjoy running your pixel person instead of flying them just sounds silly.
I put that because that is the go to complaint from those who do world pvp. I don’t do pvp because of bad memories of getting gank when starting out (my brother had me on a pvp server when he introduced me to the game). Also I don’t remember the bc bit because I started two weeks before cata came out and I don’t pick up the quest to take them due to the reason I stated in the second sentence.
When on flight paths the game plays itself for you and is immensely boring because you have zero control over your character. It immediately incentivizes you to alt-tab out until later. Sometimes not even coming back.
When you fly yourself, you remain in complete control and it helps you stay focused on the game and in the game. You have the freedom to explore, it gives you the desire to play and stay in control over your own movements, and thus stay immersed in the game.
To think it’s the same is to fundamentally misunderstand human perception and incentives.
ion has essentially won. if you want to boil a live frog, you don’t throw him in boiling water, he will jump out. you put him in cool water and gradually increase it until it’s boiling. it will be nearly, if not a full year before we see flight. that’s longer than we had to wait in legion. he has wore us down. there is no use caring or complaining any longer. you either can live with or you can’t.
given how mundane, and unrewarding the current content is, what is it going to matter if we have flight in old content for the last few months of a bad expansion.
Compromise for players who want to skip everything and not engage in the world, and the developers who want to make the game have a persistent world with players in it.
It is perfect, because you guys like convenience and ease of play, and they don’t.
So for the first half of the expansion you play the game the way they want, and for the second half they give you flying to allow the world to be nerfed in a sense.
Sadly, flying doesn’t just affect one person. The answer for some one like me isn’t “don’t fly.” Its not just about my travel, but everyone else’s.
I think a great example of the mindset that should be understood was made obvious in this thread, and which Bornakk replied.
I would recommend reading some of those opinions and hopefully it will help you get a better handle on why you may like flying, but the game itself may not, especially as it is current without any real reason to fly like TBC and Wrath had.
My short answer: the game has not been built around flying for several expansions now.
Back in BC, flight opened up new areas for you to explore that you previously had to skip, or avoid, because they were too difficult to get to, or too dangerous, without a flying mount. Currently, by contrast, we don’t have ANY areas that require flying.
That being said, I would like to see flying used as a mechanic; rather than simply a way to get through BORING content faster. For the next expansion, Blizzard needs to design zones with the 3rd-dimension in mind (floating islands, dimensional rifts in the sky, etc), if they want to do flying right.