Flying is 'at a nice middle ground'

Just like you, slap it in the face, but being dazed is still not content

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They could resolve the whole flying issue at once without all the gimmicks by just giving flying mounts an energy bar that has to recharge on the ground. When it runs out, the mount turns into glider mode till you land and recharge. That way, there would be a realistic restriction on flight.

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are you the same person i argued about this earlier, don’t threaten bliz employees jobs. its reportable.
like who in the world goes to a bliz website and start saying they need to lose there jobs.

And we can agree to disagree. The need for 3D movement is not very high. Almost all flight paths (which you will still use post-flying if you want to be efficient) are at the top of a slope so you can fall down them to get to the objective. When you are done, you will use your whistle to instantly teleport back up the mountain.

I don’t mind pathfinder, but the time gating is something I do mind. I know I said this a lot but there really shouldn’t be a part 2. Part 1 is enough since we have to play the game to get it.

Also, to the world pvpers out there, they can just disable flying for warmode. Whether or not it easy to code into the game (or whatever you call it) I can’t say. I don’t know much about that coding stuff.

Game is in a very sad state. Losing players in droves. Blizzard has lost their reputation for being a Developer that puts out quality products. Any other industry these people would be gone . Thats just business. If blizzard is not willing to correct the issue then I am not willing to give them my money. It is the number 1 reason I sold all my shares in ATVI

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thats fine, the above wasnt.

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Flying was required to level to max in wrath. Without it you could not complete some quests.

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For a game which has that “rp” in the whole MMORPG thing, the current method of gaining flight seems weird, frankly.

I mean, I can understand getting Explore since your mount needs to know the part of the world its need to fly over. But why - if you consider it as part of the story in the game - should you need any sort of reputation to be able to fly? What rep does it take for your drake to be able to launch itself into the sky? It defies logic.

If it isn’t a matter of story, then it’s purely a block to our gaming. It’s a hobble put on the way we play for reasons of their own. I don’t even believe the earlier expansions no-flight zones should exist now. As soon as you have flight in an expansion every zone should be open to fly through. There is neither logic nor reason for it to be otherwise.

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I think Blizz has it about right for flying.

Flying is coming in Patch 8.2, which is probably several months away.

BfA came out in August of 2018. It looks like flying will be added to BfA about 1 year after that. And historically, each expansion cycle lasts approximately 2 years.

Result is we should still have flying for the entire second half of the expansion. That sounds about right.

Blizzard is right that flying tends to trivialize the content they’ve worked so hard on. Instead of running around at ground level where there is danger and where you have to avoid things, you just get on your flying mount, point your character in the direction you want to go and are there almost instantly. With no danger.

The world feels a lot smaller when you can get everywhere really quickly without paying attention.

That said, I think there are other ways Blizzard could have gone rather than just outright banning flight for half the expansion. For example:

  • The new content could be riddled with Gnomish and Goblin Surface to Air missile batteries that knock you off your flying mount and do damage.
  • Or there could be hostile flying creatures that might kill you or knock you off your mount, and have 1,000 yard aggro radius vs. flyers.
  • With these systems in place, flying could be easily as hazardous as ground travel. Maybe even more so. As a result, there would be a big incentive to stay on or near the ground.
  • Instead of unlocking flight halfway through the expansion, the players could unlock jamming and stealth technology which makes the player largely immune to the anti-air defenses. With that in place, flight would be as safe as in prior expansions.
  • It would also help to slow fly speed down. Back in TBC, non-epic flying mounts only flew at +60% speed… the same speed as a level 40 ground mount! Level 100 epic ground mounts ran at +100% speed and were faster, at the risk of being attacked and having to go around obstacles.
  • Slow flight in TBC felt really good. We were riding on giant birds, not jet fighters. Flight felt more realistic going at a slow speed, and the world still felt large because it still took time to get anywhere.
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Classic wow was all flat with no puzzles of how to find that herb on a cliff except for the lost tunnels in the cave;make all the maps like original wow was and i’ll except no flying, till then bugger off.

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Even if we can only fly in the content that was released in the first half?

Yup.

Frankly it’s what we as players have come to expect. That’s how they did it the last couple expansions.

They have a track record of 1, going on two, expansions of doing it that way. WoD hardly counts as it was cobbled together to stop the game from hemorrhaging.
They also stated they weren’t happy with how flight turned out in Legion. Being introduced late in the expansion and then releasing a no-fly zone shortly after. They said they were going to learn from that mistake.

It’s what we expect from Blizzard, but that doesn’t mean we should accept it.

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sry missed this one, yeah dazed is a horrible feature thats been in the game since vanilla. pretty terrible imo.

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But we’re also going to be sent to new areas that may or may not have flying in them. If the new areas do not have flying, then the compromise falls apart.

And even if the new areas do have flying, the compromise still falls apart. Flying should be made available no later than the first major content patch. We don’t need to sit on the ground for a year to fully appreciate the content.

The content is trivial by it’s very nature, and what isn’t trivial to do solo can be instantly trivialized through the group finder. And if they were truly concerned about us avoiding things, they wouldn’t have given us whistles to take us to the nearest FP.

No, the world feels larger when you can more easily travel through it.

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How would that help our gaming? You are suggesting flight become a punishment. You are saying, if you want to fly, you have to effectively crawl. Punishing players for gaining something they should be able to earn in a reasonable fashion is exactly what would drive away those who love their flying mounts and the freedom of flight.

And the whole “immersion” thing about being forced to stay on the ground does not work for me. I feel completely immersed by the time I’ve run 3 or 4 characters to cap through the same terrain in the same quests against the same mobs. If I want to get from A to B on a capped character for a specific purpose, I feel no excitement or thrill at having to do it on the ground.

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Been there, done that - 14 years ago. Flying has been around for so long, and was, imo, the best feature they added to the game in any expansion ever. It was so cool to reach max level, get flight and unlock new areas to explore and quest in.

Max level used to be designed around flying, now they are actively designing against it and it hasn’t done the game any favors.

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Between the extremes both sides dug their heels in on, it is a good compromise. It is almost like people forget they were never going to fly again.

I don’t personally care about flying one way or the other. But, I think Blizzard made a mistake in compromising at all. I say that because no matter what realistic compromise was decided on, people were going to complain. It was a no win situation for them once they decided to compromise.

That guy is an idiot, trying to put lipstick on a pig. Their poor decisions are the reason subs are in the toilet. The flight fiasco is just one of many

6 Likes