Flying... Here's the truth

Such a ridiculous statement. It’s ludicrously selfish.

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exactly. i don’t believe it’s a necessity- it’s a great convenience. 12million other[s] can say it’s great, but just because one person doesn’t believe so, you can’t say “everyone”… therefore making it an opinion. (a very popular opinion, but still an opinion none the less.)

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Its a fact that it gives players more options on how to play the game. That’s been a HUGE problem since WoD. Wow has become an on rails experience rather than an adventure. The devs want to control every pixel players experience and do not want any deviation from their “vision”.

Flying gives players a choice. Fact.

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a choice for what? to run or fly? that’s the only choice it brings. you’re not doing anything else differently- you’re still going do that world quest, pick herbs or mining, etc.

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What they should do is open flying and non-flying servers. I wonder which would get shut down due to a lack of interest.

A choice in how I approach an encounter for one thing.

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so what exactly are your choices then? please explain so i can better understand this… because you’re either flying to it or running to it.

Where I land decides which mobs I engage with would be the most obvious example.

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and that fits into the “convenience” category… just like i’ve been saying. nothing else changes.

A choice on how I want to get to content yes.

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i’m still not seeing the argument for what makes flying a necessity.

(personally, i wish they’d remove flying completely.)

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yes, just like i said. the choice is run to or fly to… nothing more; nothing less.

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After we waited A YEAR for it to unlock yes a few more weeks is salt in the wound.

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You can walk anytime you wish.

How is choice a purely convenience argument as opposed to a strategic option? I’m not getting it.

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It’s an incredibly important choice.

Being on the ground is pure tedium. Constantly hopping flight paths and losing control of your character multiple times in a play session is beyond disengaging and jarring. Its a purely bad experience.

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because you’re running around doing things right now, right?
once you get flying and say continue to quest, you’re still doing the same things… just now you’re flying above, skipp[ing] packs of random mobs or players…

that is what’s called convenience.

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Agree with out 100%, OP.

Anyone who finds the way it is in this expansion for flying must be a bit of a masochist.

The expansion launched in August last year. It is now July this year, so thats almost 12 months. Almost a year of locking us out of being able to use the very flying mounts the game has given us. And for what? What reason? Immersion? Don’t make me laugh. That used to work when there was a ton of material across the game to do, when the story was, indeed, immersive and when we earned flight by reasonable means.

Why? Why would you be upset. Flight licenses are perfectly reasonable and can be made available at cap after exploring the zones. They could have done that so we could fly in Kul Tiras and Zandalar, and then once we’d explored the two new zones, opened flight for them as well. Everyone would then be on a level playing field, we’d all have the same quality of gaming. And at an appropriate time.

This is one of the real indications that the developers are stuck in this rut, this tunnel vision that sees only one way to do something for their own metric-ruled purposes, and our gaming pleasure comes a distant second.

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Getting flying is pretty much the only reason I’m playing right now. I doubt I’m the only one.

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Just because you say it’s just a convenience when it obviously does not meet the definition does not make it so. You can walk all you want, no one is stopping you. Have fun your way.

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Then stay on the ground. Nobody is forcing you to fly yet you’ll fly the second it’s available because every anti flying person I’ve ever seen takes a hypothetical stance on the issue.

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and see, this is one logic i can’t wrap my head around- once you get flying… then what, if that’s your bottom line?

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