Flying... Here's the truth

Which is sad. Those shills probably started playing at the end of WoD or even started during Legion.

Because they don’t seem to care that “flying” was a mechanic from way back.

All them people know is time gating. Nevermind the veterans that’s been here since day one.

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Yes. Here ya go:

I suppose we find out on patch day! To be honest there are many things flawed with patch 8.3 that it will be overwhelming to players not paying attention. All we can do is sit and watch it all come along.

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Grab some popcorn and get comfortable lol

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I have posted a lot of what is wrong with patch 8.3 but I only have addressed the big ticket items.

To me it shows that shadowlands is so far off that they are purposely regressing the game with patch 8.3. Patch 8.2 is a better product than patch 8.3 which should not even be possible to be honest.

That’s not accurate. There was an uptick in subs at the beginning of the xpac and then it went into free fall. Not as much as WoD but still…

https://www.techspot.com/images2/news/bigimage/2015/08/wow-subscriptions-historical-2005-2015.png

If moving around on the ground wasn’t such a tedious endeavor I feel like most people wouldn’t mind the grind as much. Really excited that they’re sort of fixing that in SL giving everyone neat movement abilities. Hopefully the pathing isn’t super restrictive like it normally is. Let us scale up mountains with Heroic leap and other similar moves. If there is a huge cavernous gap a warlock should be able to throw his portal across it and traverse easily.

I don’t understand people who defend pathfinder with “Just play the game, I got it while doing other things”

Meanwhile honored-revered is 21000 reputation. WQ being the only way to grind rep, give 75 rep baseline and there are 5 available every 12 hours. You need to do exactly 280 WQ per faction to go from honored to revered. Emissaries and human racial may alleviate that, but not by much in the grand scheme. 280x8 = 2240 total WQ to have revered with 8 factions.

The math is in a vacuum and for the sake of the argument, because emissaries/contracts exist… let’s say you need to go out of your way to do 2000 WQ.

F*** that, take care of yourselves. That’s over 100 hours of world questing even if they only take 5 minutes. That’s like the entire life of some of my more played toons.

I’m already disgusted with myself for completing pathfinder part 1.

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So much misinformation in this post, I really don’t know where to begin. Its fine to say you just dislike Pathfinder and refuse to do it than making up numbers that are not current reflection of current game play and preaching them as gospel to condemn it.

This is why so many just say either do it, or we don’t care if you all leave. Because of statements like this by far over blow the real grind of or work of PF pt1 or pt2. Which is actually really easy, and doesn’t take much effort or really that much time. The huge part that upsets a lot of the WoW current player base if the fact you have to wait so long between Pt 1 and the release of Pt 2.

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What are you talking about?!

The only way around that is if you avoid grinding WQ back to back and wait for emissaries. What is the misinformation?

WQ give 75 rep baseline for non neutral factions. Honored to revered is 21000 rep. Completing an allied factions story quest gets you to honored. Champions and tortollans give more rep per story quest and WQ, with the caveat of there WQ’s being spread out throughout the zones. 7th legion and the horde equivalent rep grind are unique in there own regards, arguably the easiest reps to grind.

WQ reset every 12 hours.

Great verbiage, too bad it applies to you and not me.

All right, honored to revered is 12000 rep. I’ll admit I was wrong on that, but the math still puts me at 1280 WQ without bonuses for 8 factions. That’s still over 100 hours of WQ. Let’s say it takes you 80 hours factoring in any bonuses.

Still ridiculous. Yes, the math is in a vacuum. In reality, you need less - but we’re talking about a straight grind without any other playtime considered. You log in every 12 hours, completing every WQ with impeccable timing at 5 min per WQ. \

That is not realistic, it’s much worse than the math implies.

I apologize for the seemingly arbitrary numbers.

Here is what I’m doing

12000(Rep from honored to revered) x 8(number of rep factions) = 96000 (total rep to hit revered with the 8 factions.

96000 divided by 75 (Baseline rep per WQ, even though some give more - it’s just easier for to use a solid number here) = 1280 WQ needed for revered with 8 factions.

1280 x 5(minutes it takes to do them) = 6400 minutes OR 106.66 hours.

Let’s be generous, because yes, the math is in favor of my argument.

Human racial, +50% rep weekly bonus here and there, contracts, mission table, emissary… You’re one smart puppy and took full advantage of these. You had sooooo much fun “just playing the game” So you only spend 53 .33 hours of grinding rep. Half of what I’m claiming it takes.

Still. Wack.

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The thing is just by doing all the quest in every zone, for most of the races your well into honored with them by the time your done with the they are associated with. So it not like your farming from the start of honored to revered on all 8. Also there has been a lot of adjustments to how much more easier rep is to obtain now compared to launch. Fact is rep has been handed to people for the past couple months on steroids with the holiday bonus and this week even a larger bonus.

Thing is all the things that are issues with BFA, not a single one is solved by flight or having it. If your hate or are bored with world quest, rep grinds or even AP grinds guess what, flight wont change that. Are you sick about how the classes are built, yep flight ain’t changing that either. Nor will it change how gear is being handled.

Flight is not a cure all, it wont even be a band-aid for what is wrong with BFA. So people who keep acting like it is, need to just stop. Because its a huge lie, its not going to bring back subs by the millions to BFA, I doubt it would even bring back to SL if they brought back flight paid for at max level even 2 million subs at this point of time. Why because unless all the other things are worked on and fixed, the game play will still be just as poor and people will still feel as detached from the game as they do now.

My personal issue is actually with revered requirements for allied races. All in all, to have flight in this expansion along with all 10 allied races you’re sinking a -massive- amount of time into world quests alone.

With all the crap tied to revered loot caches, people who want to be a completionist awesome have really awesome rewards to look forward to.

There is soooo much more to this game than world questing, why has it taken over every reward in the endgame AND allied factions - a fleeting breakaway from endgame content?

Never had pathfinder. Never cared. Only reason it irks me is that I actually thought I could attain it while unlocking races… What a joke. I’ve got 4/10 allied races and part 1 of pathfinder finished. I’m at a point where it’s just ruined an otherwise great game for me. I spent too much time doing the WQ marathon to be where I’m at.

If other people can bare it, that’s awesome… but if they didn’t spend as much time as they did to reap rewards, I doubt they’d be up in arms over it.

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But the mindset of “fewer options, less variety, more reskinnable/scaleable systems”, which is the mindset behind removing player agency in regards to flight, is behind most of the problems. The devs are trying to streamline their own work by making the game as on rails, grindy, and simplified as they can get away with; reducing options for players to go “off the rails” (whether by flying away from them, or water walking past them, or taking a portal) maybe only be a symptom of a larger problem, but players can still be bothered by it even if it’s not the whole problem.

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Great post.

Let me add that patchfinder punishes players for playing a different way. It is really bad game design.

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You’re not alone in this feeling about the world quest system and how it’s warped the current state of content in the game. I feel it goes a long-way in causing players to burn out prematurely, not only through the time-gating and the paltry reputation earned but in how it makes every single reputation the same. You might as well be filling up a blue bar for all of them, there’s no variety, no difference from the quests in the leveling content. For this reason, I prefer the old-style daily system with quest hub locations and the set limit on the number of dailies. It had greater rep earned per quest, the player set the pace and the goals and each reputation’s content was slightly different.

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The grind wasn’t as bad when the content was relevant, the zone invasions were drawing a lot of players from both factions turning them into outdoors epic bgs and getting extra rep and entry gear in the process. But yes, now that the initial zones are empty I can see how the grind is unbearable by a new player.

Also, you’re not taking emissaries and mission table into account which are the only means I used to grind the rep.

I swapped to Horde a month ago with the intention of playing a Zandalari. The grind is much worse than I believed, I’ve had 3 emissaries in 3 weeks and even with the bonus 50% from this week’s event I’m only halfway through Exalted. At this point I’m not thinking about going back to the Alliance where I’ve got all the races unlocked, I’m thinking about taking a long break (which I probably will once I’m done with 8.3, doubt it’ll take more than a month).

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So players having no self control, and burning themselves out. Because god forbid they actually pace themselves in doing world quest per day. Is a Blizzard issue, so we should go back to a system where there are only 3 or 5 quest per day offered period for any type of rep grind or monetary grind. Even though you earn more over a 24 hour period under the current system of world quest than you ever earned under the daily quest system in a 24 hour period time frame and it totally up to the player as to the pace they set to farm it.

Yeah, the system really punishes those that start later on a grind or can’t log in and catch emissaries every time they appear. I understand that Blizzard wants to prevent players rushing their content but the prior daily system was actually better in this regard; it allowed players to play on their schedule rather than Blizzard’s. No one should feel compelled to have to log-in every, single day in order to make reasonable progress.

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This.

And you would think that the mass-exodus of players that WoD created would have taught them something. But it didn’t. Just like with Cata.

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