Flight Form vs Net-o-Matic [Bug]

Still prefer it to be fixed. The majority here on this thread want it fixed too. The only ones who don’t are druids who want to continue abusing it.

It’s more like Boomkins are an OP mess and we just want to knock them out of flight form to kill them.

I am going to make you even more angry when I tell you that I was against the Turtle Shell knocking us out of form too but I understand why they did it.

This situation is a byproduct of their unforeseen circumstance of the Travel Form change. So what happens if your change go lives? Will Druids be unable to switch to Travel Form Cheetah after being netted? Will Warriors be able to Leap, Rogues Sprint, Monks Roll, Mages Blink, Paladins Pony/Bubble?

Then use your LOLasso to kill the druid in flight form? Or are you proposing that this should just work on Balance Druids?

I understand that, but there’s a very easy fix to it that doesn’t require them to go back on their travel form change. The way the Travel Form works currently is, if you’re not in combat and you’re in an area where you can fly, it defaults you to Flight Form when cast. When you’re in any form of combat when the spell is cast, it defaults you to Stag/Cheetah form. If you’re in the water, you’ll be defaulted to Aquatic Form, and if you’re not in combat when you jump out, you’ll be defaulted to Flight Form. This is how the form currently works.

By design, they could add a simple trigger, recognizing the Travel Form as a flying mount whenever it defaults you to Flying Form.

Of course they’ll be able to switch to Travel Form for Cheetah/Stag. I don’t know where you’re getting the idea that I don’t want them to be in those forms. If they’re netted, and they’re in Flight Form, they’ll just be kicked out of Flight Form and be put into combat. That’s how it currently works, when you’re netted you’re put in combat. Therefore, since they’re in combat, if they go into Travel Form, they’ll be defaulted to cheetah or stag form. While in Cheetah or Stag form, they can’t be netted because it’s a ground mount.

Why wouldn’t they be able to? I think you’re misunderstanding the whole point of this thread. I just want this bug to be fixed, nothing else. All of those are regular class abilities that don’t put the user in a state of flight.

Also, Lightning Lasso doesn’t work on people who are flying. Stuns and CC don’t generally tend to work on anyone who’s flying. Lightning Lasso at best would just do the damage over time, but it won’t stun them, and people can just fly out of it’s range.

My point to the other classes and abilities was that you are taking away a unique class ability away with the net changes. If we are netted and unable to shift back to Travel Form then we have taken away 2 abilities (Flight and Mobility) where as a net only takes away a skill (riding) from the other classes.

In your situation that if you see a druid in Flight Form on the ground you can most definitely be Stunned, Gripped and Rooted in Flight Form. You can also be Stunned and Gripped if you are just off the ground in actual flight as well.

Lighting Lasso might not stun, that I cannot confirm, but the damage channel would continue. If you are close enough to get Lighting Lasso off, the Shaman can get a Totem on the Druid as well.

But I guess my real disagreement with you is this issue might come into play with less than 1% of the playerbase and I would rather them focus their development resources on issues with more urgent need. There are some specializations out there that still need some attention, the server stability and sharding issues that continue to effect Warmode and the majority or people don’t care if Class X can’t kill a Druid on the ground in flight form for the 1 Honor Kill.

I generally want it for those annoying night elf boomkins that slaughter all the NPCs in Azeroth or Outlands and then shadowmeld/flightforms away before you can actually kill them.

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No one’s trying to take away a class ability. Matter of the fact is, you still have the advantage over everyone else because you can fly away instantly, where as everyone has a cast time with their mount. No one’s trying to take away that uniqueness that you have. Flight Form is only unique in that regard, in that you can mount and dismount instantly. No one’s taking away any of that.

You seem to have a misconception that just because it’s a form, that you shouldn’t be able to be dismounted. The item itself, Net-o-Matic, it wraps a net around you. Birds, or any flying mount for that matter, can’t fly if they have a net wrapped around their wings. You fall to the ground, that’s the fantasy of the item. You’d still have one of the best mobility in the regards that you can probably still get away if someone nets you, by going Stag/Cheetah Form and running until you’re out of combat, and back into Flight Form.

Yes, but in that same instance, you can trinket to remove all stuns, roots, slows, etc and still fly away.

It’s not something they need to develop though, it’s a bug. Bugs need to be fixed, that’s why they have a bug tracker and a bug forums report. Even the smallest bug, such as a hunter pet dealing 6% less damage than intended, would be fixed. It’s a simple tweak of a number, and for the flight form fix, it would be a simple tweak of a condition. Literally just adding a true or false flag would fix all of the problems.

Those are issues that can’t be fixed so easily. That requires alot of time to fix and
needs proper testing before it makes it to live, where as a bug can be hotfixed and patched into the game within a couple of minutes.

Let me put something into perspective for you. Many items, such as Darkmoon Cannon, Argus Teleporter, Rhan’ka’s Escape Plan, Feel Meteorite, Strange Dimensional Shard, etc. were items used in WPvP to escape combat and avoid danger. They’ve been since nerfed to where if you take any damage while using the item, or if you aren’t in the right zone, it’ll cancel the cancel the cast or you can’t use it. Why? Because people complained about it.

It ruined the immersion of War Mode by not being able to kill someone who was camping a lowbie town, who would kill all the lowbies or NPCs only to run away using a cheap gimmick whenever resistance was formed. The issue is that the druid in particular I wanted to kill, is someone who literally camps a low level town for hours at a day and ruins the experience for others when he can run away consequence and danger free just because he can’t be dismounted. It’s seriously stupid.

Bump! Still needs fixing.

so let me get this straight, would everyone be happier if blizzard fixed travel form animation and transformed flying form back into ground form when the druid is touching the ground? because everyone is ok with druids not being dismounted when in ground travel form right?

The description of the travel form says it swaps into a form suitable for the location.

If a druid is underwater he turns into the swimming form, and if he keeps pressing spacebar until he hits the surface you know what happens? thats right, he just turns into a bird and flys away

No, we’d be happier if we were just able to dismount them properly when they’re in Flight Form.

The solution you’re offering, while I understand what you mean, would be disadvantageous to druids and wouldn’t be fair. The reason being, if it did work the way you say, I could easily Mind Control a druid and then have them touch the ground and they’d turn into Stag/Cheetah Form. And since they’re in combat, they wouldn’t be able to go into Flight Form.

I prefer just going with something easy and fair, which is, if the druid is in the Flight Form, they can be netted with Net-o-Matic regardless if they’re on the ground or in the air.

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I’d be even happier if it also just worked on ground mounts.

And while it would indeed suck it if you could MC me into a deer, I must admit that would be hilarious to watch.

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I’d also be happy with this. (Bump!)

A duplicate thread was made in the support forums under Bug Report in hopes to get this fixed. Posted a link to this original thread as well.

Help get this fixed by posting here.

Bump. [10char]

Does the netomatic net players who are riding on their gryphons in Kul Tiras? Or only players that are currently flying?

It only dismounts flying mounts. If the mount doesn’t say in the tooltip on your character it’s flying speed, and only displays “100% ground speed” then it won’t dismount them. Since in Kul’Tiras/Zandalar they’re ground mounts, it won’t work

The problem with this wording is that “flying mounts” is ambiguous. It could mean “mounts that are capable of flying” or it could mean “mounts which are currently flying”.

Personally I’d prefer it mean “mounts which are currently flying”, since that would add more skill to the use of the netomatic, but I don’t see that it makes much difference one way or the other.

Or, mounts that have the current ability to fly. Meaning, if the mount you’re riding had the ability to fly in the zone you’re in, it can be dismounted. If it doesn’t have the ability to fly, say in Zandalar or Kul’Tiras, then it can’t be dismounted.

This is the bug though with druids, when they’re on the ground in flight form, it recognizes them as a ground mount and therefore they can’t be dismounted. Even when they’re in the air and you get the cast off, if they touch the ground as its travelling towards them, it’ll negate it.

Personally not a fan of the idea of making it act only on mounts that are currently flying, for the reasons we’ve been debating how it should work with druids. It has an intended use to keep people from escaping easily with a flying mount. That use gets diminished if someone can constantly bounce up and down off the ground to go faster (on average) than a ground mount, but not be in the air long enough to get knocked down by a net.

The problem is, that bug only occurs for druids and only druids. Any normal player whos not a druid attempting to do what they do, (aka being on the ground or touching the ground when the net is cast) will still dismount them. Druids are the only ones who are bugged in that regard.

I agree though, it should work on all mounts, flying or grounded, or just fix the bug with flight form, to where regardless if they’re touching the ground or not in flight form, they’ll be considered a flying mount like everyone else.