people have been putting on full food and flasks for dungeons and raids for 20 years, its not like its some shocking game secret.
How often do you see that in Random BGs? Not much right? The only prevalent use of flasks in unrated bgs I have observed is within premade communities in Epic BGs.
anyone minmaxing is running a flask in unrated, why? because you can. rated is where flasks are blocked.
Womp womp, unrated also blocks flasks now. Why? Because it’s unfair to newer/casual players.
care to explain how?
Why are people saying its unfair to newer players? Heck, they are going to help those who are lowered gear against those who have higher gear that arent running them.
Here is my previous comment:
“Random battlegrounds are meant to be a casual entry point, and for many players dipping their toes into PvP for the first time, getting steamrolled by flasked-up min-maxers isn’t a learning experience. It’s just frustration. They’re not going to think “oh cool, this is how I get better”, they’re going to think “well that sucked” and not queue again.”
The majority of casual PvPers don’t min-max their flasks and food.
Well, I have full gear and I run flasks in random bgs, it’s a very noticeable advantage, and I can delete ungeared players in a few GCDs. I don’t think those players are going to find this fun lol.
It’s called a crutch, I use it in bgs when available just because I can, and it feels very unfair but I love it. I have no problem with it being removed and I understand why blizz might want to remove it, but if it becomes available again, I will use it just because I can.
random bgs aren’t a “casual entry point” that would be lfg and lfr. players brand new to pvp are going to be in the sub H30 new player bracket, meaning they won’t see all those high end minmaxing premades.
if you queue for pvp and lose and then don’t return because you had one bad time, then you don’t have the personality for pvp, your absence isn’t missed.
and again, a flask isn’t a new concept, even to a new pvper, nor are they exclusive, everyone has access to the AH. so if its common knowledge and widely available, its not unfair.
And that’s why all these sync queue players are upset, they want every advantage they can get against the under geared, uncoordinated pugs they farm. They don’t want competition; they want easy wins.
This is exactly the issue. Us PvPers can gatekeep all we want, but at the end of the day, Blizzard is a business. They want to retain as many players as possible, which means making PvP more accessible and less punishing for these prospective new bloods. Sure, we might not miss the players who leave after a loss, but Blizzard definitely will, and their design choices reflects this.
And honestly, for the longevity and overall health of the PvP scene, we should want to retain the new blood.
there is no gatekeeping, you are either a pvper or you aren’t. there is nothing lost by letting non-pvpers go. pvpers get back up and queue for more.
That’s a fair perspective if you’re defining PvPers as only those who already have the resilience and mindset for it, but that mindset doesn’t come naturally, it’s developed over time. Everyone starts somewhere. The idea that you’re either a PvPer or you’re not from the get go is exactly the kind of gatekeeping that discourages growth in the scene.
People get drawn in to PvP by engaging, learning, and improving, but if the experience is frustrating or unwelcoming, they won’t stick around long enough to get there. Letting them “just go” might not hurt you personally, but over time, it shrinks the pool, slows queue times, and ultimately weakens the scene.
Or of course they can join a sync queue premade and stomp pugs and call it a victory.
You form raid groups for casual dad unranked bgs. What do you know about pvp. You only queue if you are at the most extreme advantages over a bunch of people getting home from work after a long day at the office. you are never challenged on anything. I’ve been put on your team a few times solo queueing. I get 2nd hand embarrassment for you guys, watching you all move like a hivemind against a bunch of uncoordinated casuals.
new people aren’t buying the game and then ending up in premade epics 5 minutes in. and people new to pvp generally aren’t new to wow, or flasks, or gearing, or minmaxing. the stumbling block is mental, not game based, if you take away all the excuses people use to avoid pvp, all you will do is gut the fun out of pvp and your core playerbase will quit, and your new to pvp players will still find something to blame for why they don’t queue.
If you think removing flasks (crutch) cuts the fun out of PvP, maybe you should just pack up and leave. Not a true PvPer if you rely on a crutch to have fun. You only do sync queue premades anyways so it’s not a loss for the PvP community.
its like you have never heard of a logical fallacy.
https://en.wikipedia.org/wiki/No_true_Scotsman
It’s like you never heard of just git gud and move on. Flasks ain’t coming back.
you sound a little tilted. you ever gonna provide a valid excuse for how flasks are unfair?
Do you know what a logical fallacy is? You should read it up.
I did, multiple times, you just need to comprehend a little bit harder.
You should really take your own advice. You said people who don’t enjoy PvP as it is should just leave, so by that logic, if flasks are what’s keeping PvP fun for you, maybe it’s time to pack it up.