Classic is very important for people that want to relive vanila, and timewalking is a big step in a good direction, but its not enough.
The dificulty increase from the squish is a bug and will probably be fixed, they clearly tried to scale it to keep it the same.
The scaling tech is already done and they seem to be able to use it very easily.
I understand what you are saying but I think its not as big of an issue as you think. Timewalking dungeons and raids seem to be playable with no issue every time they are up, seems like they are pretty good at it, and it doesnât look like something that require much work to keep going.
Oh so I can have a 0.1% chance to drop a mount that had 100% drop chance in the past? I donât think I would be able to form a group to do this. And you probably one shot it even while naked.
Yeah that is not enough.
Sure, it doesnât need to be super hard, but currently it has 0 dificulty and it is supper annoying due to the lower drop rates.
Iâm not asking transmog runs to be removed, Iâm asking transmog runs to have their dificulty preserved and restored to their original values. There is no reason why transmog runs need to get exponentially easier with every patch. One shotting bosses is too much.
Yes, keep telling yourself that.
Because they are fun and have good rewards (assuming that the drop rates are restored)
From the fact that the drop rates will be restored.
Because their content is harmful to the game. Rewards that were once meaningful are now just simbles of boredom. Great raids that were challenging and interesting are now just overrewarding walking simulators, and the only reason anyone would defend their current state is because they mistakenly see it as less of a chore.
The broken state of old raids is evidence enough.
It is irrelevant because it is soloable.
Yes, and iâm sure they will be able to keep collecting by doing interesting content with a much higher drop chance.
And I bet many people left the game because the raids they loved are no longer playable, they are just overrewarding walking simulators.
I can see this working. But the drop rates should be the original 100% ones. But it is still not ideal, just a big step in the right direction.