So there are lots of players complaining about not being able to solo old content any more. But to me this is not a level squish issue.
The fact that old raids and dungeons remain playable after the expansion is over while keeping their rewards creates a scenario where players are encouraged to spend insane amount of time running dozens of alts over and over and over again though mobs that don’t do damage, just to have an under 1% chance of dropping something that they are never going to use just for completion sake.
This is not good game design. If a game didn’t had this and added this intentionally it would be seen as the most stupid game design decision ever made. It is only accepted in wow because instead of adding this feature, it is just the result of old content degenerating with the release of newer ones.
All raids (and some dungeons) should scale with the player to max level. There is never a justification for anyone to be able to 1 shot the Lich King while dying to 4 random birds on the current expansion. The rewards should keep their original drop chance and still require an entire raid of players to clear it.
If you have invincible today it is not a proof for how skilled you are, it became a sign that you are very very bored and has nothing else to do besides mindlessly walking towards the boss while mobs chase you doing 1 damage each.
TLDR: Old raids should be hard, and reward players for defeating the challenge instead of very small chance of a reward for playing a walking simulator.
+1 to demolishing everything without thought. its old content. its irrelevant and should be completely soloable., its a metric to keep people playing longer collection outside the current expansion and i love it
There’s a scope for what you’re after - timewalking raids and dungeons and now with Chromie time you have a more challenging experience whilst doing them and being rewarded appropriately.
Yeah but it’s a hamsterwheel blizavision got people hooked on that keeps them paying 15$ a month doing content they made 10 years ago. So for them it’s the biggest win of all.
I’m more concerned with my previously level 60 characters apparently no longer being able to do vanilla raids due to the level requirement for entry.
A non issue for the majority of people I know, but for some of us who really loved the twinking scene we kinda got shafted a bit. Just thought I’d throw my concerns out there though.
How did your old level 60 character get “Shafted” ? Just level it up to 30 (takes what, 30 minutes from the level 27 it’s probably at) and do Vanilla raids again ?
same here! if i could’nt solo old raids, i’d never know what they were like at all. bad example: i love the klaxxi’s story in MoP, and i wanted to see it all the way through. if i could’nt solo old raids, i’d never know what happened to them (poor bug bois… such a tradgedy).
sidenote: i started towards the end of MoP, so… i did’nt make it to 90 when their content was current, hence my enjoyment of seeing the whole story through.
Because we spent a rediculous amount to time decking out our 60 characters, for 60 raids, only for them to turn our characters into 25, and the raids to 30, thus meaning we need to go and create copy paste duplicates of all of our gear at a higher item level.