I wanted to take a moment to provide some clarification around what changed in 1.13.3 with Reckoning. There were several systemic issues with extra attack procs behaving incorrectly, which we fixed in the patch. A secondary effect of these fixes were two notable changes to Reckoning:
- Reckoning stacks are lost when you mount up.
- Reckoning stacks are lost when you initiate an auto-attack against a target and cancel it before it goes off.
However, both of these behaviors were correct behaviors in the 1.12 reference client and as such are considered bug fixes. Both of these issues have been added to the “Not A Bug” list.
This is from Blue Directly.
/thread