Fix or Remove Spell Batching. Period

FYI when you’re attempting to say ‘Something DIDN’T work like XX’ the burden of proof is on you.

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Batching has its benefits too, so I’m not jumping on board with this campaign until I find the negatives heavily outweighing the positives.

Vanilla just had one “priority” - i.e. everything had the same “priority”. To be more precise, everything is processed at the same rate - every 200ms.

Later expansions they added more “priority levels”, somethings are processed more frequently like interrupts and spells.

Vanilla responsiveness is emulated by only using the “lowest priority” loop that processes things the least frequently at 200ms.

Not sure exactly what you think the problem is. Things are processed every 200ms just like in vanilla.

This “sluggishness” is exactly how vanilla was. Maybe you didn’t feel it in the past as much due to your internet connection having a higher latency back then.

PS: It’s not possible to remove spell batching because that’s just how the servers work. In retail, all they have done is increase the rate of processing. Spell batching is still there in retail.

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This guy keeps saying “Try Again” as if he’s somehow outsmarted the Dwarf.

But he hasn’t…

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But anyway I’ll do you a solid and show you.

What I linked is a video of a rogue using batching to not only vanish other rogues blinds, but after he shows how to do that he shows how to blind other rogues vanishes (I.E. what you are saying wasn’t in vanilla)

Edit: Sorry starts at 1min

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Okay, that’s just flat out wrong. You got hit all the time out of Vanish in Vanilla. It was a common issue vs hunters, to the point where you’d often gouge their pet just to ensure a clean vanish. You don’t know what you’re talking about.

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Same as 90% of the people making claims about these ‘glitches’ lol. I’m to the point from when I read “I played back then and I don’t remember…” I instantly think they never played back then or they are referring to a pserver they have been playing.

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One thing that for sure has crept in to this Vanilla-emulation is the weird Cataclysm-era mechanic where you never outright kill a mob, you drop it to 1 hp and it dies on the next batch. This is especially noticeable as a warrior with Execute. I never flat-out kill a mob with Execute; instead, I Execute, the health drops to a sliver, I usually get hit one more time, and then the mob dies suddenly. It’s very frustrating as I’ve had a few fights end in apparent murder-suicide (we both die).

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This right here! It happens way more often than i thought it would. Heals as well. Flash of light into a holy shock… takes like an extra second to process and actually heal the target.

Maybe, maybe not. Doesn’t change the fact that the loudest voices shouted, “vanilla spellbatching!”

I thought the Vanilla server processed spells in batches.

Are you saying there were spells in Vanilla that could skip the entire queue for spells waiting to be processed?

As a paladin, I find it funny that I can Repentance (incapacitate) a mob/player and immediately cast Judgement of Command and the damage will not awaken the incapacitated player, but it will give me the double damage for using Judgment of Command on an incapacitated target.

Spell batching is borked.

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My favorite is switching from wanding to casting.
Cancel wand with move
Wait for gcd to cast life saving ability
Continue casting wand
Die.

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https: //cdn dot discordapp dot com/attachments/227952787936378880/626282211066511390/3bhi9w.png

just highlight your link next time and push the </> button the top

yeah Execute feels bad. Shield bash has to be cast early or the interrupt fails. Overpower seems delayed too but it may just be paranoia on my part.

There have been former game devs that have even stated that their were spells that should not be batched, and never were batched. Would link clips but I cannot link.

If you’re speaking of the clip I think you’re referring to, the clip was him describing how they changed specific abilities to take priority over the batches in later expansions because of how wonky it was in vanilla.

Bump because nothing’s really been changed or confirmed!

Because it’s working like it did in Vanilla.