Fix MMR in solo shuffle before everyone quits

You are beyond wrong about this statement and a simple arenamate / check PvP search would show you that. I dig you have a lot of wants for wow PvP, but less hyperbole and more accuracy is helpful.

2 Likes

any season 3k+ is hyper inflated.

The discrepancy between gladiator and R1 Glad is WAY too far off. The best seasons are when glad and R1 was ~200-300 point difference.

top .5% and .1% model

Nearly every season has had a 3k+ r1. Reckful 117-4 was a 3k movie brother. That was in Cata.

The discrepancy occurs because blizzard made gladiator much easier to attain than it used to be. They did not change r1. They changed gladiator because the gap between duelist (used to cap at 2250~) and gladiator (usually 2700~ for top 0.5%) was too large. Players like yourself were exceptionally angry and felt they had no reason to push.

Every player who had a glad title when it was a cutoff knew that the only thing this did was shift the issue from between duelist and glad → between glad and r1.

You are wrong. I am sorry you don’t like it. The reason this is this way is because blizzard catered to more casuals with the glad change.

4 Likes

which also caused end of season hyper inflation in many seasons, is my point. The 2400 glad change was bad, because most people don’t push it til the end of season, and a lot of players quit before the end of the season due to balance and mmr soft cap.

Are you one of those people who can’t admit you’re wrong? Maybe it was intentional to make glad easier to get. I believe it was their intention and I think it’s fine.

I think your overall point is okay, but it’s just not true that a 3k season is inflated. It’s the norm.

4 Likes

my point is “the norm” is not good. it encourages not playing til the end of the season, then we have a dead season til the last 2-3 weeks with inflation… how is that good for the game?

It’s all relative though. For something to be inflated it means that it’s higher than what it normally is. If it’s normally 3k, then 3k is not inflated.

I didn’t say it was good for the game I just said it wasn’t inflated.

They should just go off ranking and add in more rewards.

Honestly I’m just playing anyways cause the game is fun. It’s mostly the kinda good but not the best players who need rewards to be motivated to play. The people who are really good tend to genuinely love the game and play regardless.

2 Likes

3k was not normal until legion i think?, and theres definitely seasons that didn’t reach 3k, so if every season is not 3k, then its not normal. People just got used to inflated 3k seasons, like you, and call 3k normal, which it is not. Hence why there is no 3k achievement.

You would think if 3k was the intended “normal” there would be a 3k achievement at least? somewhere blizzard dropped the ball with their hyper inflation, then let it just keep going like that

But legion was like more than 5 years ago. It’s not even the same game and many 2700 players from legion struggle to get 2k today.

I agree, the pace has changed a lot over the years, and theres been many seasons where glad means absolutely nothing, which sucks. And I don’t have a problem with 3k being R1, I have a problem with blizzard holding mmr hostage and injecting it over the whole season. Why not have it like League where you can climb as much as you want early? then you are incentivized to play when people get close, instead of waiting til the last 3 weeks?

Season 15

  • NA: 2943 EU: 3064

Season 16

  • NA 2822 EU 2998

Season 17

  • NA: Unknown EU: 3029

Season 18 (Wod S3)

  • NA: 2957, EU: 3077

Seasons 1 - 5 of legion are all 2820-2890 (minus S1 Alliance r1 cutoff was 2662 a la S14 MoP)

Season 24 (Leg S6)

  • NA: 2953/2960 (ally vs horde), EU: 3079 / 2991 (ally vs horde)

Season 25

  • NA: 3036, 3012 , EU: 3060, 2974

BFA S1 - S3
Eu & NA are 2950+ every season

BFA S4: 3311/3265 (NA)

SL:
3k → 3.4k → 3.2k → 2.9

DF:
2910 → 3045 → 2914 → 3083.

Hansol video for 3k in mop:
https://www.youtube.com/watch?v=XYYOCK7G6Qs

Reckful 3, 3k 117-4: (cata)
https://www.youtube.com/watch?v=EmtPGXtugMg

3k has almost always been attainable in a given season, dating back to Wotlk. There is nothing wrong with it. It is normal. The only exception where this was different for a statistically relevant period of time was Legion, where they separated R1 titles by faction. (Ex, the lowest cutoff you see for 2668 had something like 60 players get it on ally, and no one was ally except dillypoo and some others)

5 Likes

also, R1 is not “normal” ratings. if you are comparing the top .1% to normal.

its ridiculous when there lots of players in a season over 3k rating, makes rating feel meaningless. thats where i was getting at with the inflation.

“Multi 3k rating rogue lf 3s” but has no R1 title, is sus, and you can’t gauge someone’s skill by rating, because it Varies so much from season to season, xpac to xpac.

Then say this, but don’t say verifiably false information. Its just weird and makes it impossible to discuss a topic reasonably if one person just wants to deny facts.

I agree extreme inflation is insane. For example, going from SLS2 being a 3400 r1 requirement (3440), S3 being 3289, and then S4 being 2939 is insane. Did people suddenly get 500 rating worse? No. MMR system just awful. Imagine that delta anywhere else, someone who got elite SLS2 would be 1900 in SLS4.

4 Likes

So what if they just made gladiator, win 50 games while in the top .5%, or duelist win 50 games while in the top 3%.

1 Like

that would be AMAZING, but there would still need to be a minimum rating requirement, and it would incentivize playing all season long.

They should put glad back to what it was, and remove the glad drake being earned @ Gladiator achievement. Give everyone a base model dragon, and each rating mark they hit they get to modify the dragon. Example below.

Win 10 arena games → Get dragon base model, no armor, no effects

1000 rating → Dragon gets Chest & Tail armor
1200 rating → Dragon gets feet armor
1400 rating → Dragon gets shoulder armor (do dragons have shoulder armor?)
1600 rating → Dragon gets helm armor
1800 rating → Dragon gets flames or effect that matches weapon enchant player has
2000 rating → Dragon gets shiny effect on armor
2200 rating → Dragon gets option to change color on armor to a glossy or matte finish
2400 rating → Skulls adorn the mount, spikes on tail, and on head, + modified mount special.
R1 → Idk, something cool.

Do this in conjunction with every current reward. That way everyone wants to play at some point, for various rewards. Additionally, no one ever really “misses” out on a glad mount, they just don’t have all the bells and whistles. Or they only have what they decided to go achieve in that season on that mount.

5 Likes

eh, it would be better if the mount unlocks at say 1800. not everyone deserves a mount for free. earn it a little bit

then every 100 rating up to 2700 receives a new option.

not counting blitz

Throne and Liberty has Arena. The game is 60% PvP and 40% PvE and world launch is Oct 1st. There are other games out there. Even if you don’t play the new MMO ones. So Blizz is making a pretty bad mistake by not nurturing PvP.

:flushed: :flushed: :flushed:
you just insulted 99% of players that post on these forums gratz ig

1 Like

Mmr system is not awful, artifical inflation system is.

I know you are saying same thing I’m just clarifying for people who don’t know that there is a difference.

1 Like