No seriously. I’ve done the Superbloom religiously for 5 weeks now. How many damned Cold Crisp Collars do I have to recieve on the SAME character?Fix this crap. Additionally take steps to make sure it never happens again. We need a system in place that ensures the already intentionally rigged RNG / Loot Rigging* does not continually give you an item you already have. It’s beyond stupid and idiotic at this point.
*-What I mean by RNG / Loot rigging can be seen pretty easily if you do a profession quest. Djaradin killing for example. On many mobs if you pull 3 or more at once, they will all collectively only give you one of the item you need, though you killed 3 or more of them.
Contrasting that if you kill and loot them individually, even in sequence; as long as the game registers it as “one looting” and “one mob” at a time, it will give you the item almost every time. It appears to be a hidden system either designed to waste player time, or to prevent players from just getting their dailies done too quickly.
This week I received 2 Crystalline Tender’s Shroud on the same character. Back to back and within 10 minutes of eachother. This coupled with the same happening on my other character reaffirms to me that the system is intentionally rigged and not in fact RNG as some claim. I am starting to believe the system does a check of what you don’t need and rolls in favor of that, sometimes breaking the trend to give an illusion of RNG, when it’s not.
As was the case last time, I got one Cloak from the Superbloom and the other from the weekly. This is why players do not feel Blizzard respects their time. What was even the point of logging in this week or bothering with either?
Starting to think Blizzard dupes more than any player.
Are you incapable or just unwilling to close players receiving duplicate items just because you delight in pissing players off and wasting their time? At least FFXIV has a mechanic to deal with that sort of nonsense.
Just last night I got three of an item I was already wearing and boosted to a higher level. Once from the Superbloom, one from the weekly rep and one from the 5 seed planting quest.
One toon only seems to get cloaks. Just that. Cloaks. It’s getting to be a joke between myself and my friend. Gearing is a slot machine.
Well, at least the cloaks thing makes sense. The loot table for the Emerald Dream has a lot of cloaks, rings, and necks…and only 1 of everything else so your chances of getting cloaks is higher than anything else.
Except it’s not when it’s happening again and again and again to multiple players, and I have tested it for weeks with friends before I posted. There comes a point where one can rule out RNG and conclude it is intentional, with a dash of variance to give the illusion of RNG. This used to be the case with Slot Machines until it was outlawed actually.
“Diminishing returns” is a core gaming concept, and what the game is balanced around. That’s why you get dups on gear, but not dupes on, say, transmog items.
(e.g. in the dig event, I don’t get dupe doll clothes).
Fishing for an insult? Sad and petulant must be the keywords that define your existence.
No, I was not replying to myself. I was giving an update to this thread, since I will be updating this every week until Blizzard fixes this problem or this is proven as RNG which currently does not appear to be the case at all. Case in point, I just did Superbloom on another character. Frigid Conservator’s Wand.
Same exact item I got on that character last week.
Like I said, there is a point where RNG cannot account for it. So until I see otherwise, I will believe it’s not RNG or bad luck, but something that is flat out rigged. Even were it RNG however, a mature discussion can be had on the merits and obvious flaws of this system by showcasing the issue again… and again… and again.
Wowzers. I just finally got the 1500 rep Quest done. Guess what I got from the Bag?
Frigid Conservator’s Wand. That makes 4 now.
Folks can disagree with my assessment that it’s RNG vs. Rigged Loot being made to appear as RNG by an internal algorithm, but that really isn’t the topic of the discussion here, or my ultimate issue.
Rather, the issue is that there needs to be a system in place that hard kicks the game to ‘not’ duplicate your rewards. One or two times? Sure. I’ll chalk it up as RNG or exceptionally poor luck. That happens.
But when it happens to 4+ characters within the same week, and results in the same situation happening across a study of months? Either we have a rigged system masquerading as RNG, or a serious error in need of correction for War Within.
I reckon most sane people can see that there needs to be ‘some’ kind of reigning in on this. There needs to be a point where the game hard-checks or kicks the supposed “RNG” and says something to the tune of… “No you moronic AI. They got this twice already. Stop.” and then hardwire gives the player something they have ‘not’ received. Too much of the above scenario simply disincentivizes play, and I am sure if I am experiencing it this much, then so too are many others.
This is around the number of weeks I did Superblooms I did before I gave up (though, to be fair, I was doing them on multiple characters), though not because of the poor loot, but because its boring AF.
It honestly just sounds like RNG.
People have a misconception that random equates to “evenly distributed”, but it actually does not. Random systems can produce strings of results that seem like they are rigged but are not.
The RNG systems in these games are designed around literally tens of thousands of rolls / draws / selections, whereas you only did the Superbloom, what, 5 times? Had you done the Superbloom 10,000 times, you’d have roughly the same amount of each piece of gear, assuming they all drop with the same probability, but with only 5 rolls, it’s entirely possible that you just hit a streak.
Having said that, I do agree that Blizzard (and other devs for other games) need to address this with some kind of system, like one that severely reduces your chances of streaks. Either that, or have those dupes serve some purpose outside of vendor trash or enchanting mats.
I only need 1 piece for 3 sets of superbloom gear and its been weeks since i got the other 8 pieces. I was running 2 to 3 of each armor type through but im burned out on it now. It does feel rigged sometimes.
So basically you are agreeing with him that it’s not RNG at all, but rather some sort of algorithm that determines what he already has and then gives him duplicates of one item? Diminishing returns would be less gear overall, not regular clusters of one item on a character.
In any case, there have been times when I got improbable results, and I was like bad rng. When it happened again I was like, that was a coincidence. The third time in a row I had to say, maybe that’s not a coincidence.
When you have 0 pieces of gear, you are “guaranteed” an upgrade.
The more gear you get, the higher the chance of dups, until the end when you have 13 pieces out of 14, it’s a “1 in 14” chance of an upgrade vs a “14 in 14” chance.
So, the probability curve tends to give the toon a quick boost in power, as they are more likely to get gear upgrades. But, eventually, that starts to plateau, and upgrades become less and less frequent. “Diminishing return”.
And since they know about the diminishing return model, the content is scaled to as if people have 40-50% of the gear they could get. You don’t need full BiS to beat the content. Just some slots, any slots.
My first vault this season, 2 vault slots, gave me two DIFFERENT leg pieces. But I already got a 467 from the WB drop, and neither of these were close.
So I feel the pain of others. 2 of 3 of my early vaults were “feels bad man”, but it’s way of the world. Had a nice run of vault drops after that.