your route is more pug friendly though. especially on lower keys. skipping all wolves and not pulling them during boss fight is mega skill for most ppl for some reason.
I also like sometimes to pull 2 wolves pack into the boss. less scary plus good count.
another tip if you are hurting on fractions of percentage, when you are fighting drake after the portal, pull stags and drake will eat them up (he is getting stronger though). it can give you few 0.16% I think if you need that.
Halls of Valor sucks as a dungeon no matter what. It always feels like an eternity, with some of the beefiest trash M+ has to offer. The timer is excruciatingly short, and we need to use every min/max to eke out enough shortcuts to actually time this dumpster fire of a dungeon.
They could stand to rework HoV in general for Dragonflightâs M+. Itâs miserable to run. I hate it more than any other dungeon right now, even Azure Vault.
Would love to see the obnoxious RP get removed though. Nothing more stressful than seeing your timer creep closer while youâre basically just waiting for 2 NPCs to finish talking. Same goes for the CoS RP skip.
The last boss RP? Just have someone yolo guess the first NPC they can. If its wrong the lengthy RP at the end boss doesnât play. You can also choose to not deactivate a beacon for the first boss but I would imagine 99% will choose to just deliberately guess wrong.
This is how it works, itâs all based on the meta achievement from legion. The final boss has two dialogue options once the door is opened, one short one and one long one.
The long one plays if you have gone âundetectedâ throughout the dungeon, and contains some lore tidbits and secrets that were relevant to the 7.1 campaign.
Yes, which is exactly the problem. Legion dungeons like CoS and HoV effectively relying on something that could very easily be considered an exploit to speed it up.
I donât recommend this in a pug, HOWEVER, you can pull literally every wolf, establish aggro and run while the DPS kills them. The leaps do not hit the ranged or healer as long as they keep moving. This is not easy by any means but absolutely a strategy and can be done. Worth a shot if your with some friends and the timers busted.
Ideally you skip the wolves and kill the boss for the double speed buff then let it rip. Can also use the strategy with all the bears. If done correctly it is a TON of % and you can skip most of the dining room stuff.
What you typically do is have 4 players absolutely dogpile into melee and pixel stack while you aoe the wolves down. Meanwhile your healer is running laps / strafing side to side constantly.
If ranged are even slightly out of the stack they become a potential target. Everyone has to be considered âin meleeâ for it to work. It was spooky last week with storming but now itâs very consistent.
Yea itâs more on the healer/ranged DPS thatâs doing the leap baiting, obviously as a tank you canât face tank like 10 wolves or your done so you just need to chuck shields and hope that plus consecrate is enough to keep the wolves angry at you or the pull falls apart. Brilliant when it works but definitely not on the dratnos route lol. Helps to have a comp for it like a resto Druid or maybe a BM hunter/rogue for tricks - things like that. A buddy who plays prot warrior has a real hard time with it whereas prot pala itâs more doable because of our kit