Stop forcing all the trash to reset in a heroic when your group falls apart, I should still have the same instance until it gets reset or locked out by another member of the group rerunning it first.
It’s an annoying problem especially with all the retail andys who give up anytime a mob resists a cc and they die.
Not what I’m talking about, read OP, talking about instant resets when people all drop group and give up. I should keep the same lockout until I can fill their spots (which would be quickly, as a tank).
Not talking about that, read op.
I can’t, because even if the mistake isn’t on me, retail andys that make up the classic base now will just give up and the whole thing resets. The only lesson to learn there is why it’s so bad for Blizzard to train it’s playerbase to avoid resistance whenever possible, and who not to group with… which is almost everyone now… until we can repair this crappy community… which probably won’t happen before Blizzard fixes their brand.
Least they can do is not reset my lockout before I’m ready.
People giving up isn’t a retail attitude. I was in a lot of Heroics back during Vanilla TBC where people gave up in the middle as well. It happens. If you can’t push past a dungeon and the day is getting long, people will leave.
It doesn’t mean the dungeon needs to be changed. This isn’t even a matter of “get gud” which some may assert here. It could be gear-related. It could be you did everything you could and one or two party members were be lack-luster.
That’s the reality.
I’m guessing you’re a tank. I can sympathize with your frustrations. I myself have tanked quite a few Heroics. I’ve cleared H SH about 10 times so far during the course of TBC Classic. Despite so many clears, there was one instance where my group stopped right after Porung because we couldn’t push past room with the Gladiators.
Not sure what was holding my group back during that instance. I could have tried to call out party members, but what would that have solved? That would have led to infighting and group disbandment. Nobody wants that. It’s not even a case of my refusing to engage in any conflict, I have no problem with that whatsoever if it’s called for it. But I also need to acknowledge that not everyone is me.
If people are functioning at a higher level than I am, I want them to be patient with me. On the other side of that, if people are functioning at a level lower than me, I want to be patient with them.
Did a Heroic SP last night. Rogue continually forgot he wasn’t stealthed when he went to sap. Healer went AFK two time when I pulled and I died. Healer forgot that Rokmar’s bleed won’t disappear unless I’m fully healed.
We still finished the instance and I got my 3 badges. That would not have been the case if I had made a stink about how rough and tedious the experience was.
Additionally, I’ve yet to find people who can successfully clear BF. Every group I’ve been with has always failed to clear Broggak’s Room. That room is extremely difficult and I cannot deny that. Yet I also cannot deny there have been multiple groups who have cleared it successfully.
With that knowledge, I know I can. Maybe not now, but next time. Next time.
It absolutely is, I’ve played since late vanilla as well and I can guarantee the average player patience was much higher back then, despite players having better addons, access to knowledge, peripherals etc. now. It’s pretty clear to me that retail’s design philosophies have played a major role in either changing player behavior and expectations… OR just attracting a different audience to WoW entirely… while alienating those who the initial vision was created for.
Anyone whose compared the basic process of forming an arena team in TBC or Wrath to just how ridiculously impatient retail players have become since the addon of group finder tools in dungeons / PvP as well as personal rating, untied to any team - has felt the difference. On retail players leave after a loss or two in arena, that’s was an extremely rare occurrence prior to group-finder.
I’m 100% fine with trial and erroring, and coaching people… although I do expect more of the average player now than I did then. The problem is people leave SO early, first trash pack, second one, first boss. Even if it was just by accident to a group member not paying attention running too far into the dungeon after running from Alliance in the open world, and getting a quick rez.
The average player patience is way down, I can’t measure it totally for you… but the plural of anecdote is data.
Blizzard is primarily to blame for this community shift. My post isn’t asking for them to adapt to it necessarily. I just doubt they ever intended for your lockout to reset just because people dropped group, but it probably wasn’t a huge issue back in an era where we didn’t have addons and stuff to more quickly form groups - and where the community was different. I was just suggesting to fix it because it’s dumb, and SO HAPPENS to be more noticeable and therefore pressing now that players attitudes have changed.
You’re straw manning me and you know it. I’m obviously not stating that retail “invented giving up”. Don’t assume ridiculous things… I’m making a point about the difference of DEGREE.
What you should be asking is “Why are my groups falling apart so much that clearing trash is getting annoying?” OR an even better question “Why do I think that trash reseting when I have to reform a group is the biggest issue?”
Perhaps you should figure out why you are having to constaltly reform groups? Im not trying to be rude but the common denominator here is YOU. I have never had this issue. Trash respawning is something that happens when a group falls apart and the instance is automatically reset after you reform.