Fix AV Day 3

they already fixd it , on 2.3 i believe

You make typo, i fix.

I think horde and alliance alike would agree.
At least of anyone who fell in love with AV when it was released in 1.5
it did not get changes, it got hit with the nerf axe O doom.

Back then both sides zerged. What the hell are you talking about?

vanilla AV was impossible to zerg. there were like 3 to 5 times as many guards, they were all 3 to 5 times stronger, like no single rogue could solo a group of 4 even at their weakest levels. There were mines all over the field of play so if you got off the main raids the mines killed you. to get any real push you had to use the wolf/ram riders, also the strike teams from the mine turn ins where a must. AV back then could last well over a day easy. Also there was a huge troll and his minions in the middle of the map that both sides need to kill off before any real offensive could be made. Then they got pushed over to SF GY. Zerging didnt start until we got the version we have now which was release back them 2 weeks before TBC.

Nope, the best rep comes from turtling, rescuing x3 wing commanders and doing every single turn in for them+druids+armor scraps (which are endless) + frostwolf hides.

But very few people know that, you also get 1 rep per HK so best rep would be to turtle a choke point.

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There were tons of NPC’s in 1.5 AV
Graveyards had bosses, towers/bunkers etc
and they were not nerfed, they hit hard as hell and we were not all 1.12 buff and godly.

In 1.5 you HAD to play both the raid AND the PVP or you got noplace.

I dont remember any more when it became zergy, i think before 1.11
which is the version we have now, AV didnt change anymore after 1.11 aside from adding crossrealm.

It progressively got hit hard by the nerfing axe of doom shortly after 1.5

Small but dedicated minority loved the hell out of 1.5AV but the majority hated to due to difficulty, low honor returns and time investment involved.

I loved it, it was a little bit like trying to do something like AQ or maybe ZG
with an opposing faction coming into the same instance trying to mess up your day.

Here is my answer to AV present.
https://i.imgur.com/NcByIRY.png

Well it was certainly longer than “2 weeks”

Alterac valley was released in June 2005. Patch 1.5

(taken from “Gamepedia”)
" In [patch 1.11] the number of NPCs was severely reduced. On some servers, this has led to a strategy that is known as “the race” or “the zerg”. In this strategy, both sides bypass the main enemy group and rush the graveyard nearest the enemy base, quickly clear the two bunkers in the base, pull the Marshals, and then pull the General. Each side may also kill the opposing captain and claim a mine or easy Graveyard on the way, but the goal is still to rush the General without directly engaging players of the opposing faction. This leads to a faster-paced game which can be easily won or easily lost, providing more honor per hour than protracted games with the same win rate."

That patch was released June of 2006. And that’s the version of the game we reside in more or less.

The burning crusade was released in January of 2007.

That’s about 1 year of regular play and about 7 months of zerg play before the burning crusade.

Back then when horde played defense, it wasn’t at SF it was at Galv. SF is the key to the entire map and they would gift it to the Alliance.

I say “when the horde played defense” because even before the zerg more often then not, both team avoided eachother at the FoS. leaving only a few designated players on each side to play defense, back cap and slow down the opponent.

I don’t remember either side capping SF since their was no need for it, but when it happened the alliance usually took it as it was gifted.

  • the map was played differently back then on both sides
  • the later half was a zerg race.
  • horde had the instant ques

all these things are why they alliance had a decent win ratio.

Can we just stop pushing for IB and change our strat to what actually works for ally in AV?

How about we stop being dumb?!

This is OUR FAULT.

You don’t remember people raging at you if you capped IBGY?

I do. We always grabbed snowfall on our way south and just ran by IBGY and used the choke point at the horde base to hold. That’s literally what we always did.

Now all the sudden we are like GUYS WE NEED IBGY GO GO GO. Uh, no. No we do not.

As of right now because of the design of the map and the logic of the grave yard spawns
neither of those strats would work.

Horde are very smartly forcing the point exactly at the field of strife. If you want me to detail how they are forcing the point, we can get into that


The only counter is to battle for SF but thankfully the horde have a shorter ride to SF and can have it turned red before the alliance can interrupt the cap. Thus starting off the game always at a disadvantage from a get go, as it’s much easier to defend with 40 a flag cap, then it is to assault a flag cap.

Can it be done? Absolutely. But that’s not the point. It is a disadvantage right from the get go and there is no excuse that one side should be so easily gifted a free assault on a GY that turns out to be the key to the entire damn map.

The map is fubared. Just let it die.

3 Likes

Love how all the defense of not making the map more balance is just the alliance sucks. Well if that was the case why did the horde cry over 1 group in 4 being a premade? The horde won the other 3 so it was a 3 to 1 victory in that case but again not good enough for the horde always wanting it so in their favor that they dont even need to try to win av any more.

also you act as if putting the horde back at the bottom of the map to start is going to so destroy the map and make it 100 percent ally wins.

1 Like

Kind of like Classic people going to the retail forums doing the same thing. How about people can post on whatever toon they want? There isn’t a law you have to be on your Classic toon to post here and have a say if you are playing both.

Toxic people are toxic. /sigh

Yep, that is about the time that the really fast zerg play began.

1.5 AV, i do not think anyone could give you an honest overview of win rates
The matches were very long and half the time we did not even know if we won or lost, people would go to bed, and wind up in the same exact AV the next day, you simply lost track.

No one had instant queues in AV back in that time, since it was not widely popular, it was a struggle to get one started

Shouldn’t this topic be dated something more similar to Fix AV Day 5840+

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90% ??? I turned 60 two weeks ago and we haven’t lost once. Cast blizzard on ally. 20 pets on auto attack come at me. That is the quality of Ally pvp in a nutshell. The map hasn’t changed. L2p

So the peak of PvP is to cast blizzard.

You heard it hear folks!

Should try that in AB or WSG, I hear it works


1 Like

Oh so the fact that the win ratio in WSG and AB are close to 50/50 is meaningless because the horde declare alliance bad at pvp. Never mind that in most cases of open world pvp, at least on my server 5 v 5, 10 v 10, 20 v 20, and so on the alliance tends to win. but us struggling in AV can only mean we suck at pvp, great logic.

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I’m a diehard Alliance player and it really embarrasses me when video game players that just don’t give a !@#$ infest my faction and give up and don’t try their best to play a game the way its intended. It depresses me Blizzard doesn’t do enough to ban these horrible people
 they’re the real reason we have a 90% loss rate. They hold the match hostage while the real players have to suffer.

If you’re doing the same thing over and over again and still losing, there’s something wrong with your strat.

No one commented in his fix AV Day 26 thread

1 Like