It is acceptable if you didn’t do the things necessary in order to earn the win.
Honestly if I were Blizz I would be more concerned about the hour and a half queue times for 50% of the population. That is way lower QoL if you ask me.
It is acceptable if you didn’t do the things necessary in order to earn the win.
Honestly if I were Blizz I would be more concerned about the hour and a half queue times for 50% of the population. That is way lower QoL if you ask me.
Yeah, they should force you guys to faction transfer. Now that would be funny.
I agree, it would be pretty funny trolling you guys daily how we had to bail you out of losing in AV w/o cross faction translation
Sure, Mr. Orc War.
lol but you cant avoid horde there. because if you do they just meet you at the base of SF because they are already there. they start 1/3 the way up the map for what is clearly no reason that has never been confirmed to be necessary
Horde start further up the map, so you often meet them near SFGY or SHGY, which is closer to the Alliance choke point than the horde choke point. The only way I’ve seen alliance actually win is to zerg by horde to IBGY and hold the choke point while back capping - then slowly marching south.
Due to fast queue times for most alliance, many don’t even try to win. The key for them is to kill LTs, turn in scraps/crystals, and get out to rinse and repeat. Sure, Horde wins more often, but their queues are often much longer as well - may just be a wash on speed to farming rep. I’d be interested to see some real parsing data on it.
In all my games I’ve seen alliance lost it was due to really good coordination horde side. When someone made a call, we rorated
Lol can’t afford to not zerg in china with their restrictions.
my character name and guild are the same in classic I play on grob
As far as I have seen when playing Alterac Valley, this is 100% a player issue and not a game balance issue.
The majority of Alliance players seem to just turtle and expect to win by repelling the enemy, while never executing a formidable push. It seems that the horde has far more experienced PvP players on average.
Alliance will not win in Alterac Valley until they learn how to win fights and push the enemy base. The scoreboard almost always tells the story of how the outcome of each fight dictates the pacing of pushing / defending. If you lose every skirmish on defense and on offense, how do you expect to win?
Do you really not consider that the constant losses come from trying to fight the horde head-on at Stonehearth Graveyard every single game and then giving up when you see no tactical options after it falls?
Then you haven’t been playing enough. You’re ignoring the causality.
The map hasn’t changed in 15 years, and back then people used player skill, coordination, and effort to overcome whatever imbalance they thought might be there.
That doesn’t happen today. People go straight to giving up and complaining. This is a player issue.
I think you might be onto something. The playerbase hasn’t changed and the game hasn’t been overanalyze down to the pixel.
I play the exact same way I did 15 years ago using the same strats
Has AB or WSG changed in the last 15 years? Do alliance go straight to giving up and complaining in those BGs?
Why do you think it’s just AV with these problems?
Because yall are not treating AV as a epic BG that can take hours of back and forth to win…
Alliance (and some horde) are there for the rep and that’s it.
I can commiserate with the alliance trying to win, just not enough of you in the bg.
AV is too big for alliance to handle, they lack the patience being spoiled by normal que times. I finally get it now.
If you choose to min/max defeats, that’s a problem you’ve helped create.
Yes, they often do. My comment wasn’t exclusive to AV.
No, they don’t, that’s a lie. Almost revered with AB from mostly pugging and I haven’t seen it once.
the map was changed a lot in the first year. The horde use to start at the bottom of the map not have way from the bottom. They were moved up because they alliance had more guards, so they thought if they moved the horde up that it would balance the push that the horde had to make through alliances many guards and made the alliance a distance issue. Once they removed all the guards they did not move the horde back until after TBC. This map is 2 weeks prior to TBC release back in vanilla.