But that also knocks you out of the pool of ‘experts’ too. Unless you’re World First, no one is going to listen.
WoW is not a competitive game. It has an issue with this type of behavior I don’t know why.
But that also knocks you out of the pool of ‘experts’ too. Unless you’re World First, no one is going to listen.
WoW is not a competitive game. It has an issue with this type of behavior I don’t know why.
You’re the same person was making fun of disabled people right?
And no i’m not world first, but I have a full understanding of how the spec functions in hard content. Also, notice I don’t share what I think should be changed because I’ve seen other qualified individuals already share that. I just am telling people like you that you have no position to give critical feedback since you are literally the Silver 2 equivalent of CS in wow and are just polluting the feedback thread.
And of course wow is competitive, that was just silly for you to say out loud.
Reminder, this is the person you’re agreeing with.
No, it isn’t. It’s never been competitive. If it was, than people would actually care about Mythic and beyond Keystone Master.
Clearly you don’t because you’re not World First, and you’re not ‘consulted’ for anything. You just came here to troll and offer zero feedback and tell others there wrong because they don’t follow HillBilly Subtlety.
If you are a meta player why would anyone play Crackshot Outlaw builds when you can perform better with the real deal aka Sub or even Assassination?
With further tuning that might change but honestly right now the meta is Assassination.
And this right here, is the reason that i am playing Elemental shaman. The other 2 specs feel like im playing a braindead spec that just has to remember a static rotation, nothing to actually worry about. Literal zero skill cap specs to play.
I really liked outlaw rogue, I came to wow mostly during dragonflight. Mained outlaw, I loved the builder and spender spec. Playing well around all your abilities was pretty rewarding. I do think we’ll get more changes during TWW, a lot of the class hero talents are awesome compared to us but I think blizz (hopefully) will improve our fantasy as a rogue class. I usually pick my classes for fantasy. No matter what a rogue spec will be good some where. TWW is a brand new expansion with possibilities that no one can predict. All in all, I’ve enjoyed rogue, there is going to be a gap between bad rogues and good rogues and then really great rogues. I think rogue is one of the least played classes but eh w.e - Most of us won’t clear the highest content in the game, and if you do the rules/expectations change a little bit.
I may venture out and main assassination for season 1 …
(vanishes away) - Drall
Too bad you weren’t around for the good stuff. You would’ve had a blast.
Don’t get your hopes up. It’s been down hill since the Great Pruning. Blizzard doesn’t seem to have a cohesive vision of what the Rogue class should be. It’s a little bit of everything and whole lot of nothing.
Absolutely, came to wow super late.But thats okay, I’m crossing my fingers for TWW, cross your fingers and toes pls. <3
Just beat mage tower challenge with outlaw, working on my legion class hall now.
Wait why does blizzard want to keep it that way
Welcome to Rogue life.
Because we are what they made us. We are the “Jerks” of WoW. We come in when people are vulnerable. Kill when they have no way to defend. Poison and bleed them and then disappear from existence, the let them just stand there and bleed out. Our actions are on the borderline cruel and excessive. Thing is we are always on our toes, forced to look for loopholes to better ourselves and that makes balancing us a massive chore.
Let’s be honest for a few seconds, the reason isn’t that they want to keep the play rate low. I think a lot of us are just exhausted with the class designers at the moment, but the choice to not fix issues was made in a time crunch/class priority list environment. Us and Demon Hunters got the most recent reworks, and are the 2 classes looking the most odd as far as designs go.
Punishing an entire class leads to less subs. Most normal people will quit at the first moment they can’t play normally because the class they enjoy is being singled out and can’t get into content. I want to be able to doubt they intentionally picked the class to just essentially delete (though, the last 3 rounds of nerfs are making me slowly think otherwise.)
The reason I believe they are fine keeping the play rate low is that the effort required to functionally fix everything that would need done at the moment is immense and they don’t have the time or manpower to dedicate to it now. They wanted shorter expansion cycles, this is the result. Half finished work and a lot of glaring issues with the game. They wasted a ton of time doing last minute stuff that, honestly, is just upsetting the community.
On top of needing a top-down redesign though, the whole “Rogue” fantasy just doesn’t appeal to as many people as the concept of Paladin and Demon Hunter do. DH sorta steals a lot of the edgelord crowd that would play Rogue in other games, as the class is extremely simple and has a tank option, and Paladin appeals to the “knight in shining armor” enjoying normal people. So, even if they did a good rework, I doubt we’d surge in player-count any time soon.
rogue, especially sub and assassin are s tier for pvp in tww and a to s tier for pve in tww.
pvp, though, it is the highest skill cap to play along with feral
Well said. I have set aside an hour a day to study rogue just to play it. Writing out Talent interactions and measuring energy costs. I just get stuck in dead spots as a Sub rogue where I have no energy and no Shadow Dance. You have to study to be a good rogue.