One criticism, now that I’ve played a fair bit: as great as it is to do away with “systems” and stuff, it isn’t enough on its own, and I’d like a bit more variety in end-game activities.
In some ways it kinda feels like Dragonflight is rewinding things back to Mists of Pandaria. No garrisons, no artifact systems, no weird complicated means of progression that gets reset each patch.
And the story has been made a bit more sane too–no alternate universe, no windrunner 4d chess, just some dragons dealing with dragon stuff.
I like all that a lot! It creates a good spot to build off of. But rewinding 10 years really drives home how few permanent additions have been made to the game since then. When we do away with the harmful systems of garrisons and mission tables and artifact power and so forth we are, again, at MoP: an expansion which was good, but a bit lacking in meaningful things to do at max level other than daily quests for casual players. And maybe it even tries a bit less than MoP, which did add a few evergreen types of content like pet battles and started with a larger questing experience.
I’m absolutely not saying that I want a nice artifact grind–I basically ignored those in BfA and Legion and just rode catchup mechanics, and Shadowlands was so systems-riddled that I barely played it at all.
But examples of fun things to do other than daily quests, for me:
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player housing yes I’m sure you predicted this suggestion, it is still a feature we need and Dragonflight would have been perfect if it was the “jettison ‘systems’ and add housing” expansion
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end-game questing area. Suramar was cool!
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Scenarios with meaningful rewards. Warfronts were weird, but they were something I engaged with a lot–it was a way to gear as a non-mythic+/raider person, and the mog sets were really cool! Scenarios existed in MoP too but I never really did them because IIRC they just gave an upgrade currency. They also gave zone revamps to adventure in, and more zones would be welcome in Dragonflight, which feels a bit cramped with just 4.
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Heritage Armors/Allied Races. Between warfronts and these features bfa actually had a lot for me to do in spite of its flaws. I don’t think these can really be evergreen features, because adding a race every patch is not sustainable, but, y’know… finish heritage armors! And there’s still room for a bizarro-worgen and undead-variant too, right?
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harvest moon. I hear you can have a farm island or something in FFXIV. I want a farm island too
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brawlers guild was fun
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bards? like as a secondary profession or something? I’ve been using the Musician addon lately and its really fun to suddenly stumble upon someone playing music, and it was fun in FFXIV too. Give all those bard RPers some instruments other than a fairy harp and an official way to play their tunes!
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leveling multiple classes on one character. Another idea stolen from FFXIV, and one that WoW probably cant technically support. If you’re like me you enjoy leveling, but your collection of alts has bloomed unsustainably since WoD and BfA and sometimes I wish I could just lay down my sword and pick up a gun if I feel like it
Leveling in general is weird too, because Shadowlands shortened it so much. 1-60 is maybe three days of playing for 3-4 hours… a lot of gaming, sure, but quite a speedy experience by MMO standards. Leveling alts used to be a big activity for casual players too, and it is sort of trivialized now. I have mixed feelings about that, because in a way it reduces my attachment to my alts when they feel like they could be replaced over a weekend if I felt like it. I leveled a Draenei Rogue in the prepatch and a human warlock (because I wanted a thematically appropriate character for exploring the enchanter profession) in the past week and I feel like I barely know these guys
I’m going to do the FFXIV comparison again and point out that their leveling is still an epic, months-long journey. They probably go too far in the other direction–I’ve never hit max in that game! I played for a few months and put maybe 120 hours into it, more than enough to hit max in WoW post Wrath, and I was only just getting into “first expansion territory”! But I think there’s a balance somewhere in between where the journey feels vast and meaningful without being a year long slog where you have to fight ifrit like 3 flippin times. For WoW I guess there’s no going back now, because once you’ve reduced leveling to a 8-12 hour experience you can’t really go back to it being a ~80 hour experience
Overall I’m positive about DF at any rate, just wish there was more. Which is a compliment, because it is designed in a way where I actually want to play it, unlike Shadowlands
That was a lot of musing so
TLDR dragonflight: good, but we still need player housing or some other non raid/mythic+ content and I dont remember my alts names anymore