i agree but it doesn’t matter frostbolt hits 1000% damage or arcane blast hits 20k damage, casting in this game is too dangerous, good luck fishing procs when everybody can kicks you yards away(even melee), fire has a free card with hot streak and combustion nerf should be aplied there not in things fire shares with frost and arcane
Frost seems okay-fine, it’s just played a little differently than fire in rmp.
About time, Now please look at other classes destroying the bracket, DH/Rogue/HPriest/Ret/Warrior(ffs)/Affliction/Spriest come to mind.
Actually, since I named literally almost every class, maybe you should relook at the bracket entirely and make this World of WARcraft and not World of BURSTcraft.
Bring Back Resiliance and only put it on PVP gear.
Might be an unpopular opinion but one of the most refreshing things about Solo Shuffle is the match instantly ending when the first person dies, imo rated 3v3 should follow the same format.
Like 90-95% of matches end 5 seconds after the first person dies. The point of ending matches actually instantly is to keep the 6 rounds super fast so there isn’t some bitter mw/rdruid running around and wasting a few extra minutes.
Really?
Most efficient Mage comps are RMP and Godcomp.
Rogue comps are RMP and RPS.
There are also things like Thug, MLD, etc, but they are less efficient.
And does it matter? If they have even a single comp, they can just find partners and que this comp with them. So yes, they are good in both XvX and 1v1, but Mages need to pick one?
Second paragraph - just Imao. Me having no physical way to completely stop his purges in 1v1 if I try to use Combustion for damage instead of wasting it trying to hide from SP is being called bad. Just lmao.
They don’t need to be made worse to justify upping them to the level of other classes. Once again, if Rogue and Feral have such level, why is Mage forbidden to?
You can’t always control the game not to reach 1v1 state. You can kill Shadow Priest’s partner and your Rogue dies 2 seconds later from their combined dots. What am I to do to prevent that?
Even if I would follow your advice and pop all buffs and shields, each Dispel Magic would still have 1/7 (14%) chance to dispel Combustion and this chance would grow with every purge. Also, what if SP just pops Dispersion and survives my Combustion anyway and I have just given out all my shields and Alter, so he can just wait out / purge them and then start his go on me without anything to use? There is Ice Block, which is a 4 min CD and he will just Mass Dispel it. So even the advice is very arguable.
Yes, and those 5-10% where the remaining two just run and drag it out for an extra minute or two are the worst
It was unrewarding for the last two seasons because of how strong the instant casting classes were. But you’re insane if you think current frost with its control and damage is in a spot where casting is dangerous to them. Bad frost mages get ran into the ground and good ones make you hate life.
You mean casters and all specs of shammy?
No. There’s situations you can clutch the 2v3 or get clutched on and that eliminates those. The majority of matches end once someone dies anyway.
Yes they do. Most of those over classes like this thing called ramp up. They can’t press the single strongest offensive cd in the game and then instantly barf out 100-0 damage with half of it being off the gcd like fire can. 1v1 doesn’t matter. Stop being bad and trying to make it matter because you’re awful at mage.
WW Mage Hpriest, Warrior Mage Rdruid/MW
RPS isn’t as sub though
You can if you played better, rogue mage should do quite well vs spriests in 2s
Plz tell us more about how powerful Frost Mage CC is. What CC do you mean? The snares that most melee can dampen or charge / rush / leap to target through? Root(s) that most melee can break out of, some even have multiple breaks? Polymorph, which is arguable? Ring of Frost that you have 0 abilities to cover? (even if you pre-root enemies, so they can’t run out of it and then try to cast it on them, they will just interrupt / CC it).
DK’s interrupt is ranged, DH’s interrupt is ranged, Feral’s interrupt is a charge. You don’t know basic things, but call other people bad?
Are you sure that Combustion is the strongest burst? How about WW burst with double legendary and tier set (undispellable btw), Ret’s burst in general that will get even stronger with double legendary (mostly ranged and undispellable btw), Assassination Rogue burst with his tier set and double legendary (can just stun and burst you, even if you trinket and kite, dots will continue eating you)? Yet these classes (including mentioned earlier Rogue) are from decent to very good in 1v1, so it is not a justification to keep Mages out.
@Dillon - still does not invalidate the point that they have a comp they can play and can be very effective with in XvX. It is literally the same comp as Mage’s. So why then Rogue (and also Feral, who has Jungle, which is another top comp) should be good in both 1v1 and XvX and Mage needs to pick 1?
As good as you can play, such situation can happen and do happen.
hey guys terrible dk/warrior/dh/lock/sp here that stopped 0 goes and was only ever gonna win on mana, 2v3ing in mid while my full mana healer stops your drink
at least most of the time it doesn’t work
frost prevalence this season is yet to be seen, hope you right and tiers don’t destroy frost position, tho their tier is looking good their secondary legendary is not great.
shaman and dk, add ranged cc melees use to interrupt casts and is even worst
Jungle is mainly good because it’s one of the best mage answers/counters
But mages have consistently succeeded in arena for many years no matter what. They are clearly a major staple. You will never stop seeing mages represented, but you’ll see rogues disappear when mages have better options, etc.
The class quite literally has never had a bad arena season, and likely never will.
Top ladder consists not only of RMP, but other comps as well. If Jungle is able to hold their rating position there that means that the comp itself is very good, not only because it is good against Mages.
If RMP got overnerfed and no longer viable, that would hurt both Mages and Rogues. Mages would go to let’s say Godcomp and Rogues would go to let’s say RPS. How is that different?
Even if they didn’t have bad seasons, why such past should be a justification for future and Mage gatekeeping in 1v1? Is it not better to make all other classes viable in arenas every next season as at least 1 spec? I would support that 100%, the more diversity, the better.
What losing a duel does to a man.
Losing a duel means nothing. Losing a rated 2v2 arena as 1v1 still makes you lose rating.
It would have to take so many nerfs to get overnerfed that’s not a concern
But RMP being as good as it is makes it harder to play other mage comps anyways since it does pretty well into them.
The point is mainly that your statement was not entirely correct - even if Mages would find a better comp and abandon Rogues, Rogues would just go to RPS. If reverse situation happened, Mages would go to Godcomp for example.
Ya and RPS isn’t anywhere near as strong as RMP is
Mages other options are all far stronger than RPS is
Not comparable
Godcomp is also not as strong as RMP, that is why most people prefer RMP.
It is hard to believe the statement that Mage options are better than RPS when RPS was played in AWC in Shadowlands and didn’t perform that bad there. I wouldn’t call it weaker than Godcomp there, and it is the highest competitive level.
But I’m more interested in other part of argument. What do you think about allowing Mages become better in 1v1, but also making all other classes be more successful in arenas as at least 1 spec in future seasons? Wouldn’t it be a better option?