Fire Mage and Enhancement Shaman PvP Tuning - March 15

Even burst wise it’s just better to set up your damage with tinder fireballs over just doing a meteor

The damage is way less expected and it’s an absurd amount of damage in a very quick timeframe

No they don’t, know one is playing meteor

Bro you can legit 100-0 people with your combust without meteor

I promise you no one is just complaining about meteors out of nowhere, no one ever takes it

Probably because even if you wanted to play MLD you can play fire or the fact that fire is good in multiple comps outside of just with a sub rogue idk man this one is tough

Not comparable to that burst whatsoever lol

WW isn’t actually getting CDs that way

You are going to get a CD with just a tinder fireball combust with disciplinary command, requires almost no set up at all.

Besides half the mage complaints have been focused around fire being way too strong defensively to begin with, having strong mobility/cc/burst is definitely mage niche, they just also can’t be amazing at surviving too

Well, Eorc is upset definitely more about Combustion power than that.

Latest thread about Fire Mage Combustion deleting people in War Stomp? Do you think that is even close to possible without Meteor? Thread was made in 9.2.

Correct. Does the WW or ret burst have any signs of it coming either? You can track their buffs and CDs, but the same can be said about Combustion CD.

Looks like some people play it and even create threads about Combustion power in 9.2. I think you were even present in that thread.

Do you really believe that Sub Rogue with his on demand stun chains, spec exclusive Shadowy Duel and 2 min CD of bomb won’t find himself a good comp? I very much doubt that it will be left unviable.

I don’t talk about the complaints, I’m arguing with Eorc about Combustion as the reason why Mages shouldn’t be as good as other classes in 1v1. I pointed him 3 more classes with comparable burst with their own pros and cons, but also with much better success in 1v1 and Rogue is in the list.

I’m not even against nerfing Mage survivability too much, as you can remember, I even agree with your take that if Mage survivability needs to be toned down, that should just be done through borrowed power.

Ya you know a WW is going to start bursting as soon as they get a SCK proc, they’re going to get ready to set up for their kill window

It’s pretty telegraphed when it’s going to happen. They’ll also incap right before doing the go so you know who is going to be the kill target pretty much every single time

Prepaing for combust goes is way harder because you can send a combust pretty much whenever is convenient as long as people are cross CC’d which is going to happen frequently, making it much harder to play around.

Ya because sub rogue relies heavily on having a hpriest to set up with them and a mage too

Only other thing that can work with sub well enough is thug, where you play pmuch the same way as RMP just have less on demand burst from the SV hunter compared to a mage, but you still cross people the same way

Without having perfect instant cross sub is much easier for good players to shut down through positioning, but you don’t get to do any sub rogue counterplay when you have fire/hpriest working with you

Aren’t stun dr resets with Combustion off CD a decently clear sight that RMP is about to make their go with Combustion?

So they can switch to Thug. You remember how much powerful Survival becomes with their Tier set and additional DPS Covenant legendary? Are you sure that SV damage output won’t be competitive with Fire Mage with these changes, especially since Mage’s Tier and legendary don’t help much with damage output?

Thug is a good comp, doesn’t have as much chances for you to never avoid a rogue go as RMP does

You can actually do things to shut down sub rogues normally to avoid a set up by them, especially if they need to stun multiple targets for a set up

RMP prevents all of that, pre cc’s the kill target and all off targets letting the rogue get a safe go on any target he wants, that’s why sub works so well with it
The bigger difference with thug is it’s not as much burst damage as RMP is, things like spriest/sv or jungle will likely benefit far more from SVs damage increases than thug will which is just playing to 100-0

You can literally go every single DR as RMP as long as hpriest has a chastise lol

You can actually just go every single DR in general though

In think people really over estimate survivals tier set

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Well, so Sub will have a viable comp. It will be less viable than RMP, but remember - we try to imagine a situation where RMP is overnerfed and not viable. Mages would go to Godcomp, which is worse than RMP and Sub Rogues would go to Thug, which is worse than RMP. Maybe Mage comps would be better in general, but Sub would still have a decent comp to play.

Also, I think you yourself said that this is very unlikely to happen that RMP loses so much power to make it unviable. Which returns us to the previous point - Mages and Rogues have an equally powerful (the same) comp for XvX. Why should Rogue be very good for 1v1 (and it is) and Mage shouldn’t?

About last paragraph - they can, but if Combustion is off CD, it is very likely to be used, so it is a decent telegraph.

Maybe, but we will see. Decent ranged damage increase for a supposedly “melee” spec is alarming at least.

Im not suggesting it’s bad, but the impression im getting from people is it’s going to turn WFB into an instant cast Aimed shot. I could be misreading people though. Anyone that treats survival as a melee spec should probably reroll to something else lol

Well, I wrote “melee” with parenthesis for a reason)

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Yes and that fact wasn’t lost to me, I understood your point

I swear you’re selectively illiterate.

Dnno why you still keep thinking they wouldn’t just replace the rogue with a ww or warrior

Because mages are overall a far stronger class than them in arenas? Rogue is going to by design be a good 1v1 class because it’s a stealth class lmao

Mage is far better than the majority of classes in 1v1s anyways. The only caster stronger than them in a 1v1 is a shadowpriest, everything else is pretty mediocre in those situations

Mistakes when you write quickly and a lot of text are common. I usually fix them myself with edits.

Maybe, but Godcomp is an option.

This take is incorrect. In arenas you try to win to get rating to get to the top of ladder. If two classes have literally the same comp that can reach the same level of power and rating, it does not matter much whether one of these classes can play more comps, when both these classes can just play this best comp.

Enhance Shaman (not exactly a caster, but still a caster class) and Druid in general would like a word.

Ya enh shamans are worse at 1v1s than mages are man lmao

Ferals are good in 1v1s (wow stealth classes are strong in a 1v1 I’m shocked), Boomkins really are not that strong at all in 1v1s

The only reason this is discussed is because the mage is the most important member of their comp lol

From what I saw in 5v5 1v1 duels, Enhance is one of the decent classes there, especially vs a Mage.

Boomkins with their ton of CC, survivability and possibility to Cyclone enemy and heal themselves are not that strong? I doubt that. 1 min CD Bash into Convoke when trinket is a 2 min CD is also not the worst thing.

Maybe Mage is one of the most important members of RMP, but this importance doesn’t give him anything. If RMP was overnerfed and Mages would replace Rogues with WW / Warriors / SP, you would have a point. That does not happen and is unlikely to happen, so is irrelevant.

Time to stop Vlasl. Even Setback is cringing at this point.

people playing meteor? what expansion is this?