Final Templar Polishing

Very excited to play Templar tomorrow after the most recent buffs will go live. Have already been experimenting with it in 2’s and BGs and am doing fairly well. Top DPS in BGs often and above 1600 in 2’s (have hit 1800+ on Fury/Disc).

Very happy with the damage improvement direction and the choice to not have Hammer of Light be spammable overall. The gameplay is fun and having the ability to proc our free use of Hammer of Light a bit more often should feel great.

The final polishing pieces that Templar needs now is a fix to Empyrean Hammers hitting our main target primarily, or at least have them not opt in to hit pets/totems very often.

Past this, I really think we just need a Holystrike focus around this Hero Spec. Hammer of Light and the Empyrean Hammers should be Holystrike damage allowing the left side of the Ret talent tree to synergize with this Hero Spec.

That way it would seem like there are clearer identities for both Templar and Herald of the Sun.

Templar is Holystrike focused
Herald of the Sun is Radiant (Holyfire) focused

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Nice when u go templar in pvp do you use crusaders strike or templar strike?

Ive gotten too used to crusaders and now idk where to put templar strike on my bar as idk ehat the priority is. Rn i have it at the last spot in my 1-4 and use it as a filler when i habe nothing else to press.

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I currently always run Crusading Strikes with Templar. I gave Templar Strike a good run early in the season but it just feels a bit clunky to use. Seems like that ability also functions better with Herald of the Sun but I still think Crusading Strikes is overall the best play in PvP for both Hero Specs.

Recently I finally downloaded the Addon “Details” and Judgment surprisingly does much more damage than I thought it would. My priority is always Blade of Justice/Judgment straight into a Final Verdict whenever you have enough Holy Power.

Hammer of Wrath is very low priority and I only press it when I cannot press Blade of Justice/Judgment or Final Verdict. Also not running any talents that augment/buff up Hammer of Wrath.

For burst, it has been Wake of Ashes, Final Reckoning, Divine Toll and then Hammer of Light. A big key is trying to hold your Empyrean Legacy proc to being tied with your Divine Toll in that burst sequence. This way, after you press Hammer of Light, your next Final Verdict also does big burst damage by consuming the free Divine Storm proc at the same time with it.

Can’t imagine trying to mix in Templar Strikes with this flow. Crusading Strikes also makes up a big portion of my damage, usually right underneath Judgments.

This is all just messing around though and I would need to try using Templar Strike again to know for sure. But I’m almost positive it would surely be a DPS loss and clunky to fit into the rotation for PvP.

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See thats what i thought i saw some vids claiming templar strike was better but every time i switch it feels so clunky va crusaders.

Ill switch back to crusaders on all my builds spamming judgements and vegeance is more fun.

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Go check out my “Templar: Let’s Get It Right” thread. I touch on this topic. Good to know others are thinking about this as it’s a missed opportunity.

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I honestly hope it works out for you guys in PvP.

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Without something helping Shake the Heavens (outside of the duration “buff”) innately and Emprean Hammers not prioritizing players vs pets…it still looks grim. Survivability is also an issue.

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I wonder how much of an issue our survivability will be post 11.05.

I have a feeling that the buffs to Divine Protection through us receiving more healing during it will help. Then also having that paired up with the buff causing damage back to attackers might even force enemies completely off of us similar to Thorns.

Tag these alongside the buff to Divine Shield healing us likely all the time for 30% of our health on press and being usable during Forbearance.

Then improvements to Lay on Hands not being reduced through healing reduction effects and granting us bonus armor.

Surely this will make a good difference in the right direction. Time will tell!

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I was hoping they were going to lower DP to a 45 sec CD with them keeping the PvP nerfs to it for Ret. Deals ~100k right now and unsure if it has any PvP modifiers that nerf it.

If you’re running the Consecration build, this talent is very hard to pickup in the tree.

This one’s huge.

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Was this accurate from the PTR? If so I think this could use a slight bump.

From my current character’s copy transfer, it was.

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Ya’ll do realize that templar strike is SIGNIFICANTLY stronger than crusader strike. It is so insanely good the 2nd slash AND the dot is op. Sim you chars its like a 50k dps upgrade for a reason. Thats like going from a 580 weapon to a 619 fully customed blinged out weapon from just 1 talent.

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Aye, decided to f around with crusader strike yesterday. While it was smoother, especially with templar hero talents, the damage drop off was huge. Was doing like 80-100k less damage and realized that the dot from Templar strikes was pushing out a lot of damage.

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Thorns has never stopped damage. It wont now unless its so insanee damage. Back when I was on the ptr it said 50k which is nothing.

thats very concerning, cause it shouldnt be doing that much damage for you.

The dot is just that strong, especially with the things increases the damages to dots. It isn’t the first swing that is strong nor the melee damage, it is the dot itself and you can keep it up mostly 80% of the time. Playing as Templar, you will be swinging a lot to keep shake the heavens up.

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i just dont see how the difference between csaa and templar is 100k in your overal. thats just n ot possible unless your severly underpressing your buttons

raidbots com/simbot/report/nN8FVb7kA51mzXeMXe5JgW

for me sims have templar strike as a loss and in actual performance in raids and m+ templar is also a loss in my overals

You can’t trust sims because they show optimal performance. In actual combat, that’s not the case since one is not in constant melee combat because of various reasons such as staying out of swirlies and the like.

This is why I personally love Templar Strikes: it does (as the kids say) stupid damage (Strike, Slash and the burn) and works extremely well with 10 Talents in the ret tree.

For a quick example: combine Templar Strikes combo with Blessed Champion and Empyrean Power, I recently realized I have a whopping 75% chance to activate Divine Storm for free, 75%!! That’s insane. Trust and believe, I’m a Divine Storming fool in M+.

I understand why some people love to choose Crusading Strikes, I get it. But for me, Templar Strikes all da way.

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Don’t look at sims. They always stated Templar was better than herald before, which wasn’t the case. Now they’re neck and neck and sims do say crusader strike is better, hence why I switched but in reality, the dot is doing dumb damage. The sims just aren’t working correctly it seems.

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umm?? no?? sims are a great tool and alot of my raid encounters when i focus on st almost tough or near touches my sims.

templar sims were neck and neck with herald but you had to have near 100% uptime on the boss and there were accounts where people were that level of uptime to push templar to its limits. herald however was the go too due to its offhealing and general ease of access in mythic prog.

dont discredit sims when you dont know the reaosn why x and y ended up x and y

sims are working correctly 100% and theres new templar logs to show case it like how there was logs showing that pre buff templar was possible if you got luck ywith mechanics like patchwerk based sims are based on.

this really just sounds like a skill issue on your part if templar strikes is doing that much more

also disclaimer, tempalr strikes is bugged to do more, but sims already account that since it wasnt fixed all beta and prepatch

read above, you can still touch your sims especially now with templar being giga buffed to have near 0 downtim punishment with sth.

2 seconds of downtime isnt going to make csaa lose value compared to templar strike