Final fantasy 14 has solved player housing

Silvermoon is my house. But of course, Blizz is going to bulldoze it down and probably plant an Alliance castle in its place

Lucky for me, I can always take over one of the billion homes in WoW. Actually of thinking to make that Night Elf fortress in Feralas mine.

Tell them to go live at their new tree.

:crab: :izakaya_lantern: :crab: :izakaya_lantern:

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WoW had “Garrisons” back in the day, and that was just fine.
They should be able to do “player housing” using that same system, at the least, and just make it so it’s not a “garrison” but “housing”-focused. That’d be cool.

They have one: they tried it and discovered that players in general care more about the social element, and that the game wasn’t ever designed with player housing in mind.

But Ion has openly informed us that they want to take another crack at it. But that it is also immensely more difficult than any other MMO because WoW is that damn popular. So designing a system meant to be effective on a personal level to deliver what people want is… tricky to say the least. Because it cannot do any of the following things:

  • Make players more distanced/anti-social from one-and-another (a huge reason why Garrisons ‘failed’)
  • Have too many utilities because that leads to players distancing and making themselves more anti-social.
  • Have too few utilities because then players wouldn’t care too much about it (WoW’s playerbase that engages with current or evergreen systems almost universally have the mentality of “What am I doing this for…?” so it still requires some utilities to exist.)
  • Provide no player power so you cannot have it serve as a traditional progression system in WoW, and instead have to be designed more like our current professions work but serve a fully cosmetic purpose - in essence, said housing needs to be styled in the way that Skyriding/Dragonriding customization options function).
  • Need to provide more customization options than what Dragonriding did, because people want things to be more personalized and have this idea that mere customization options isn’t enough so you also need to have control over the physical space … which is tricky because WoW isn’t designed with that in mind.
  • Make it a system where the immediate reaction isn’t “So when are we getting X thing because without it, there’s no point to it” which is the argument people levy against Garrisons not being player housing (mind you, “X” in this case is roughly an infinite number of different things … of which it is impossible to have reliable data for what folks actually want without making a system and seeing it fail or succeed).
  • Make it compatible with Guild housing, or make a coherent argument why personal and/or guild housing wasn’t possible.
  • Find a way to temper people’s expectations since WoW will at best be able to do instanced or HEAVILY phased housing, which the Garrisons were.

I’m gonna stop here, but do understand… this is not anywhere near what an exhaustive list of all the issues that need to be solved before they even attempt it again. They have mentioned it in interviews at this point, so it is clear as day that they have a team working on trying to solve these things either full-time or part-time. So it is plausible that we might see it within a few years, maybe even before the end of the Worldsoul Saga?

I wouldn’t keep my hopes up though since there’s A LOT that needs to be fixed to make it work, and WoW ain’t designed with any of those things in mind. But I will say this much … it is entirely possible that the Warband feature of TWW was one of the updates they needed to make in order to make it work, think “One house per account” rather than what, again, Garrisons were where each individual character had their own Garrison.

So they are working on it… but this idea of “they have no excuse” is beyond laughably wrong.

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We had “Player housing” WoW didnt do it so well.

Wildstar had housing fixed almost a decade ago. (RIP Wildstar… Yes I know private servers exist lol)

Still some of the best housing in an MMO I’ve seen because they give you a sizable chuck of land to just build on. Sure they are instanced but if yours is unlocked for the public anyone could swing by.

FFXIV’s housing is not good. You literally have to use bugs and exploits (non banable ones but they are what they are) to really make use of their system when decorating.

So if anything I would prefer something like Wildstar

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fixed that for you

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They do for houses but not for apartments as far as I’m aware. I can’t see how they could ever get rid of it for houses given that there’s a limited number of them and if they were all taken up by inactive players that’d be no good.

They can just straight up copy EQ’s system. Allows for some fun and freestyle customizations. They can reuse assets from the rest of the game and tie them to achievements, crafting and drops. Imagine doing Hellfire loremaster and getting a bunch of Fel Reaver parts to put in your house.

Fix existing weapon models to be “placeable” in the house.

I don’t think it would be that difficult. I have an established house in EQ right now and it was a lot of fun to make. And I’m speaking about a game with a fraction of WoW’s resources that pulled it off.

Yeah see, here’s the problem with FFXIV’s housing system.

If you want a house, and I mean an actual house not an apartment, you not only need to get really lucky and have a ton of gil to purchase and build it, but then you’re trapped in the game if you want to keep it. Because what FFXIV does is if you haven’t gone into the interior of your house for 45 days, they bulldoze it to free that housing lot up for other players to purchase.

45 days. That’s not even 2 months.

So once you’ve got a house, unless you want to lose it? You’re playing FFXIV forever. Until they shut down the servers at any rate.

That, to me, is disgraceful. Especially since absolutely no other MMO with a housing system does this. ESO, GW2, RIFT, SWTOR etc. Once you purchase a house in those games (or are given one in the case of GW2) it’s yours forever. You can leave the game for 2, 3, 6 or even 12 months or more and when you come back, your house will be there just the same way you left it. There’s no entrapment.

Hell, even though WoW doesn’t have player housing in the way other MMOs have, what it does offer in the form of garrisons it’s still better than the forced entrapment of the FFXIV housing system.

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That still has all the issues I had with FF14’s housing when I last looked into the game.

These are games, I don’t want to feel pressured to log in, lest I lose something.

I’m sure it has its benefits, but it definitely isn’t the style of housing I want in WoW.

This was largely due to a combination of the mission table in WoD encouraging regularly returning to your Garrison thanks to relatively short mission times and the ability to build a number of amenities within the Garrison that discouraged going out into the world to access said amenities.

Neither of which are things players tend to want with player housing and are instead symptoms of Blizzard making Garrison’s an expansion feature of WoD instead of an evergreen system.

This is false. Player housing doesn’t need anything like that. It doesn’t usually in other MMOs and sees plenty of engagement. WoW players aren’t some unique breed of customer.

People generally don’t want player power tied to player housing. Player housing is an avenue for activity players can engage in outside of player power - just like Pets and Pet Battles are.

It can actually tie into professions, giving people another thing they can specialize into and make gold off using the professions that are already in the game. It’s not all that hard to think of things a blacksmith, leatherworker, tailor etc. might be able to make that could be used to furnish a house.

Garrison’s show that WoW can, at the least, provide points that you can select and slot options into. Just have that be areas within a “house” instead of separate buildings.

Also, this is an RPG - customisation is sort of part and parcel with the genre.

This seems disingenuous.

Player housing isn’t some mysterious unknown entity. Blizzard aren’t breaking ground here. There are plenty of systems they can use for inspiration - as they’ve done with plenty of the other systems they’ve introduced into the game.

No argument needs to be made here. This is nonsense.

I don’t recall the main criticisms of Garrison’s being that they were phased. We could drag people into our Garrison, which seemed to be plenty for most people.

The main criticisms of Garrisons when it comes to them being “player housing” was the fact that they had limited customisation options and weren’t really housing.

Outside of the player housing aspect, it was the aforementioned issue with the mission table and other aspects that encouraged spending too much time inside of the Garrison.

To be frank, that list wasn’t meaningful in any way.

They could have the plots be "phased, that way players can just choose a location that suits them and then get their own version of it.

Granted, I don’t know if that’s possible within FF14. It is possible within WoW though.

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Hmmm… if only there was a game you could play with housing so you werent stuck somewhere without it. :thinking:

That’s honestly great for FFXIV if they let you do that with apartments. The wording makes it sound like there is potential for it to be housing plot specific and not include apartments.

That said, Housing in that game is also inherently a somewhat social thing. You see your neighbors and stuff. And that’s an aspect you basically miss out on entirely by not having a physical outdoor plot (on top of the obvious downside of just not having an exterior to decorate for fun).

So while I think the solution they’re using is solid in a vacuum, it’s still not perfect, and in the context of FFXIV it’s still less than ideal.

It’s all instanced anyway. No reason to restrict it in the way they do.
And if there is a reason, then it’s just an incredibly poorly designed / coded game.

Competing over plots and paying surcharges sounds like a step backwards from garrisons.

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The game has trouble with gathering nodes, resetting weekly quests and general storage. No chance housing would work.

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And in EQ2 housing was kinda useless, just like its useless in FF. The only game that i have seen housing actually be part of core gameplay was SWG and even there it was a mess with dealing with harvesters.

In the end its adds nothing to the gameplay and is a pointless feature.

i play ff14 and yes this is an improvement but they STILL only have houses for less than 10% of the population, so so much for the “solved player housing problem” come on now

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EQ2 and I believe Rift as well. Both gave players full XYZ axis control within an instanced housing area, leading to all sorts of creativity. People who don’t know what housing would provide, have clearly never felt the pure joy of creation within those games.

Several popular styles off the top of my head I saw:
Sculptures. Using furniture and objects to create other objects like big dragon sculptures, new furniture or new homes.

Mazes (a classic building bit of fun) and jumping puzzles.

“Whodunit” style homes. The house has a story or mystery that is shown with created scenes. (EQ2 allowed players to write books, cards, placards, welcome mats, and more that could be placed in homes to give players a story to read as they moved around from room to room). Sometimes rewards are involved if the players sends the homeowner an in-game mail with a correct answer to the visual mystery.

Guild-hangouts, club houses, and night clubs (for the social side).

People are creative, give them an outlet to be creative and you have content for free. It is a pity that Blizzard hasn’t taken advantage of that.

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Ion doesn’t want player housing. He is happy with WoW being an esport and not a MMORPG.

I agree that some things work in certain systems and not our own, but why not a Warband house?

You can add a friend whos active, and they could make sure it didn’t get demolished.

It’s what me and a few mates do.