No I wasn’t insinuating that, I was just asking to please not lump us all together because like you, I love to learn the mechanics of fights. It just can’t be done with the go go go crowd.
How about a new dungeon group
Beginners
Normal
Heroic
I think it’s a pretty interesting idea. I wouldn’t mind a hard mode version of things, if we’re going that route. If the “slower leveling pace” means more in line with Vanilla, I’d be interested in giving that a try. As long as we can have characters in the same account that can use both modes, I think that’d be nice.
Someone mentioned the queue split, and I think that’s a real concern, but maybe having crossover as an option you can select would alleviate that.
Because???
All of this wouldn´t even be a problem if the tryhards, streamers and speedrunners would just accept the casuals in “their” game.
We played MMO´s long before influencer nonsense and websites with guides existed and we also had people that took the games more serious.
At Ultima we had rich folks that build houses and shops, people that looted chests in dungeons…, but they never treated casuals as a second customer or tried to expell them from the game.
It´s an attitude problem of the young generation these days, who are unable to accept other opinons or lifestyles but their own.
Amicable thought, but that doesn’t work here (per all of the argumentative posts here over which way/side is the right way to play).
I feel like casuals aren’t filthy, they are more likely to shower themselves than the sweaty tryhards imo
I’m more a filthy try-hard casual no lifer.
I enjoy war mode. Sporadic world pvp is still fun. Your suggestion does not seem like fun to me.
Hmm … I don’t think I fit in either of the OP’s buckets.
Forking the game may be a good idea in a few cases (PvP vs PvE being the prime example), but it’s not a universal cure to all conflicts of interest.
Think that’s a false assumption on your part.
Casual/relaxed players can be an expert in playing the game, just dislike toxic social interaction and gameplay (selfish vs selfless). The two are not mutually exclusive.
Oh My!! over the 20 years of playing this game I have done it all…there is no right or wrong way to play.
You realize that argument can work both ways, right?
To be clear OP one of your likes is from me but for the presentation and the humor!
The idea itself I say heck no to!
[Citation required.]
Maybe they just don’t like associating with toxic players but are good enough for the game. You don’t have to be at the top 1% to be good at the game.
Don’t think a forced divide would fix what’s ultimately a culture/attitude problem. On this topic, I wanna recommend the video “Why It’s Rude to Suck at Warcraft” as an examination of the whole thing, if you have the time/patience.
But yeah, I dunno. It comes down to people needing to learn how to work with others better more than anything else, I think.
They all give $15 to Blizzard each and every month. At the end of the day, it’s just a paid for video game.
As a try-hard I say we make filthy casuals just go to a different games.
As a filthy casual, I say the try-hards should go ruin someone else’s game.
It’s not a matter of whatever way you play, but one of being grouped with like-minded people or not.
Fundamentally, the RDF is mixing people with low ilvl gear with people with high ilvl gear (laziness on the devs part, or a lack of quantity of players if segregated causing long queue times reasons), which mixes together the two mindsets, which cause conflict in gameplay styles.
(And, I’ve been playing twenty years as well, since day 2 original Vanilla.)
I don’t think it’s difficult to estimate that healers and tanks tend to be more advanced roles, and more experienced players play them.
What do you think would happen to the noob queue without the pool of experienced healers and tanks to form groups with? They already need call to arms satchels to incentivize them to queue.
Splitting healers and tanks is probably a bad idea.