Except I am not using as the basis for why we should have two different versions of the game.
So what you’re saying is maybe the RDF needs to auto-separate the two groups based off of ilvl and/or IO similar to the way pvp games do with rating?
Deal.
There’s always this point of intersection where the Mythic+ bro’s meet the more casual player-base - usually normal/heroic dungeons in the first few weeks of an expansion. It’s a cesspit of toxicity. Thankfully we’re almost through that. And thank goodness for follower dungeons.
I agree with you but that is not the point. The point is that enough players believe it to make a casual option completely DoA, imo.
The only thing they really should do is give an optional toggle for queue content where you want to be put exclusively with those who also toggle the button. The toggle can be either for left of bell curve or right of bell curve gameplay, but just so the choice in made.
Like plays with like. In any event, it is a self-fixing problem anyway because next Tuesday queue content returns to the domain of the left of bell curves as anyone with any kind of half decent endgame aspirations is moving onto content that gives purples and likely leaves queue content for those it was meant for.
That is the most frustrating part of things now. There is literally nothing of worth to do for right of bell curves except waste time in toothless pleb content where even us playing on 1% outskills and stresses out left of bell curves.
I chuckled.
Excellent syntax.
Yep. Under the theory that those who have high ilvl gear can roll through a instance at a way higher level, while those with a low ilvl gear need to take it slow, and friction occurs when the two types are in the same group.
The forums are not an accurate measurement of “enough” players. The hardcore players (endgame raiders, etc.) that may think that way are a small minority of the player pop.
this would never work. for one, splitting the community is in itself already a terrible idea.
for two, there is ALWAYS a top end and bottom end in any community.
so you split the “casuals” away. a part of that casual community will eventually develop into being the better players, even as bad as they are. i.e. the king of the beggars and his royal court.
same thing for the speed demons.
Dividing the community is not community building.
This is in the works but it will be a slightly different system. Once classic catches up to retail they will integrate the two into the same client. This is partially in effect now. After that there will be toggles for Classic, TBC, WotlK, Remix, current xpac etc.
There wont be any single server they will all be connected and cross realm and all the player bases will exist in a fluid state ontop of each other. Everything will scale everywhere no matter what expansion or version of wow you are playing.
Kinda gross tbh
Yeah its probably gonna be like Split Pea soup mixed with Clam Chowder kinda bad.
OP could do that on his own but he wants to impose things to other people.
Great vid, I enjoyed it. But it focuses on the raiding portion of the WoW playerbase, which is significantly smaller (just way louder) than the casual portion of it.
There’s a silent portion of a playerbase that doesn’t get represented. Addons like Altoholic might indirectly hint at their existence, but it doesn’t capture the full picture. There are likely tons of people who prefer solo play or simply don’t enjoy raiding anymore, even if they used to. There’s probably a significant chunk of players who log in occasionally for nostalgia or specific goals, like a coveted mount. An option to play a slower game with easier raids that are not designed to be played by AI would bring a lot of those people back.
This idea loosely reminds me of an idea that came to me yesterday.
My idea is basically: Dungeon Pitstops. Torghast and Delves have them kind of. Torghast was the vendor before the boss and Delve is the check point stone.
When they design dungeons, they should put pitstop bubbles in them. One, they could double as respawn points, so you actually know where it is and what it looks like, it’s 2024 can we start organizing things?
The pitstops would have a repair vendor. There would be a bubble that resets mobs if they enter it and reset respawns them so you can’t use the pit stop to exploit. Then the pitstop would give the option to pause the timer of a key. If you pause the timer, combat becomes locked, nothing can be killed and nothing can be damaged or effected.
What’s the point of it? To see respawn points and to be able to pause the timer. I can think of so many instances where it would’ve been nice to be able to pause and regroup in M+, especially after boss wipes.
So you actually believe a casual queue is viable? Like there would be enough players queueing that they would wait less than an half an hour for a tank and healer?
The queues already become divided, that’s what M+ tiers are. They stratify players into skill levels over time.
The problem right now is that M+ is closed and everyone is squished into the same tier of content.
M+ doesn’t have queues. I don’t follow.
I like how some people think being a “no life tryhard” is when a player actually knows how to play their class, instead of someone who actually learned to play over the years of playing a character.