Make it so if you do not have pvp gear equipped you are given max pvp ilvl (everyone regardless of what theyre wearing is 344) template stats, and if you want specific stats you buy pvp gear so you can adjust it to what you want, theres no disadvantage only lateral changes to your gearing. THEN you get rid of versa and bring back resilience undo the crit nerf in pvp, and then add multistrike back into the game. boom the game is fun again.
all this instead of doubling conquest gains?
there shouldnt be a moment in time where one player has a better gear advantage than another. commonly at the beginning of the season you see people with 4pce raid tier and mythic items walk into arena/SS and spend mythic crests on bis statted pve gear for the first 2 weeks, this is to combat that.
if everyone is max ilvl then gearing is just for feely stuff everyone is always at max strength all the time.
only reason you buy stuff is if you want to try out diff stats like mast heavy or haste heavy or crit heavy without being punished and having 0 gear (which is the only reason you buy gear anyways)
This also removes the conquest cap, so you can just buy whatever you want and you just queue.
Personally, I’d be ok with this and wouldn’t really care, but this is an rpg and gear/gearing should matter. Its also never been easier than it is right now to gear for pvp.
I think they should go the other way with it and make pvp gear ilvls in pve upgrade as you get higher rated. Mythic raid gear being bis/near bis in pvp, yet pvp gear stays at champion track the whole season is criminal
the rpg aspect of wow is in the pve side of the game. imo pvp should be log in queue and just play. no pve tier set bonus only a custom pvp set bonus, no proc trinkets just normal on use.
biggest issue is the stats for pvp gear are actually worthless because of versatility. which is why i think you just remove versatility IMO
That is not true it depends on the spec
honestly probably the best solution
it’s easier to say you don’t enjoy wow really - if i want to raid key and pvp on one character you don’t deserve to be equal to me if you’re only doing arena. you’re using 100% of your playtime in one area of the game
regardless, blizzard clearly aligns with what you’re saying and that’s why we have the gearing we have today. the real problem is the crawl of going honor-> conquest; not some random nonsense about multistrike or removing vers
it’s been that way, even now you aren’t forced to do their omnium folio garbage
only classes that like versa as it stands rn is arcane mage, fire mage, outlaw rogue, sub rogue, boomy, and demo lock.
thats a really weird way to think about things? the best pvp the game has ever seen was in legion/mop, and all i did was improve on the system.
also isnt that supposed to be where class mastery takes over? if youre 10x better than me at playing wow arena it should be demonstrated through gameplay not because you wasted all your pve ilvl first 2 weeks of the season?
thats just not actively true right? if you log in as a fresh lvl 90 and queue youre going to get dumpstered unless you have 30k conq stacked up and sent full pvp gear to your alts.
and tanks, and it has a lot more value in m+ than raid.
Also, not every class just goes full vers in pvp, I have quite a few haste/mastery pieces on my rdruids which is also optimal in pve
with my proposed system you would have whatever secondaries you wanted. 3 stats equal weight whatever combo you wanted
Plenty more like it but no worries
you can go look at mythicsim if you want, but its really inconsequential, 37 specs and like maybe 6 like verse.
Just go play Heroes of the Storm or League.
legion was dogwater for a multitude of reasons and mop classic died in a month LOL.. even though mop was fun gameplay, it had nothing to do with gear. maybe streams made you think that way
both pve and pvp peak when there’s crossover between the two because it has more players total. plus when gearing is easy higher MMR games suffer since no one has a main character. fotm rerolling / leapfrogging etc
the game as a whole bleeds when it panders to those who “won’t” do something
if we’re both playing for X hours per day, and a third of my time goes into each content, i should never be better than someone who only does arena
i didnt mention mop classic, i said mop since i played that xpac, what was bad about legion from your perspective, i played at like a 2500-2600 level in that xpac and didnt think anything was inherently bad with the pvp itself mainly some class balance issues, and the initial grind for pvp talents which only had to be done once for the xpac if i remember correctly.
like what, sl s1? bfa, two of the worst xpacs to ever exist? also fotm rerolling is going to be bad because you can play almost every dps spec with an xbox controller.
this has nothing to do with my system at all, i dont see what your issue is. youre still going to be “better” you just dont have to worry about gear, you level a character, set up keybinds, pick out whatever pvp talents you want, and press q and youre done. you could never touch gear again and be the same skill/gear level you are and nothing changes. unsure where the disconnect is stemming from.
legion was a mess in general, class design, balance, short seasons handing out rewards to said bad balance. list goes on, it was bad in all ways besides accessibility for new players
try TBC-> mops1. any xpac after that had trash playrate until end season, besides most of BFA and slands s1 weirdly
sure it does, you’re suggesting pve gear to give no edge when it takes infinitely longer to get that gear. means less people play the game. ease of gearing makes people whine about balance. while one dimensional gearing makes high mmr worse
if you want
- level up
- keybinds macros
- talents
- q up
that’s what we have now, the primary problem with now is that it takes too long to go from 0->playable… hence why i said double (probably triple rly) conquest. but see that’s more a byproduct of the reward structure and lack of general fun the game offers, so if you’re in that position i’m assuming you’re fotm rerolling or weren’t playing
getting full honor gear now takes about as long as getting a single piece did back in tbc/wotlk, and conquest gear/weapons isnt tied to rating anymore. Its literally never been easier to go from 0->playable
class design was incredible in legion so thats surprising, balance could have been better i agree, i dont know what rewards were handed out, 2k for elite set, 2350 for tabard, 2400 for enchant and % based glad and r1. weird take.
id like to see the numbers but sure.
thats not what im suggesting, i want gear to have 0 impact on pvp in general outside of pvp gear to manipulate secondary stats, thats it.
should people not be complaining about class imbalance as opposed to gear?..
most people who pvp in any game want this.
the way the game functions as it stands right now, it is a waste of time to play until they realize they messed up mmr and inflation and then over inflate it to achieve whatever your goal is. and unless youre going for rank 1 there is no reason to play passed 2300.
this is only if you start playing when the season is released. try playing a brand new character in honor gear 2 months into a season. it is actively unplayable unless youre a healer.
while i def wanna agree, if blizz doesn’t want all aspects to have relevance to player power, the lid’s already off
conquest 2x or 3x would make gearing honor-conquest not completely miserable