lol, no it’s not. It has very little end-game by comparison. It’s only better if you’re the type to have minimal amount of time to play. It doesn’t even have proper pvp or world content to keep you entertained, and the raids are much smaller with only 4 bosses in rooms that you teleport into. (the only other raid being LFR style catchup gear)
You think because I note FFXIV itemisation flaw and that it’s dull that I think that’s all that matters? FFXIV has very little side content as well. PvP is a big one to mention here in that it’s just bad and may as well not exist, and the open world content is as dry as the sahara.
You run out of content too quickly, so unless you’re a roleplayer you won’t have much at all sticking you around. FF14 fans say that’s as designed, that they don’t want you to play endlessly. There’s a difference between that and just how barebones FFXIV really is, it’s so barebones that even FC’s are affected in that people quit the game too much and no real community is held. It’s a bunch of individuals basically playing a singleplayer game that’s not even that good, with restrictive systems in a game that is carried by its story.
And I predict that story won’t stay as good, already there was some grumbling regarding one side of the story in ala mhigo during Stormblood. In Endwalker the current arc is gonna “end”, and I don’t see them getting people as engaged with whatever comes after.
That’s just factually incorrect. Especially relative to WoW.
until you even criticize the game then they’ll belittle you, call you dumb, post lengthy essays about how you’re doing things wrong or using counter-arguments of “It gets better after ARR” or “Wait until endgame”
No it’s not. I played FFXIV for long enough to know this much. The fact that dungeons are nearly entirely pointless and that there’s nothing like a keystone system, as well as that the pvp is dead are already two huge hits to side content. FFXIV open world is dead with very little reason to go out there, especially if you’ve done the few beast tribe quests already.
Compare those few things to WoW alone already and even you have to admit that WoW has way more and that’s without me actually getting into the details. It’s not just WoW either, other MMO’s also have more side content. ESO for example.
I don’t understand what you mean by little time … To master the mechanics of an EX-Primal it takes about 3 weeks of trial and error. To master raids it takes you months with a guild.
The only thing that is easy in FFXIV is the expert roulete dungeons and that is not end game.
A week of FFXIV in raids looks like this
Tuesday 8pm 10pm: 2 Raids weekly clean of each one
Thursday 8pm 10pm: 2 Raids weekly clean of each one
Saturday 8pm 10pm: Ex-Primal 4-5 runs
That’s by far the most dishonest lie i’ve seen yet in the defense of FFXIV. It absolutely nowhere even near takes that amount of time to learn an extreme primal. You can do that on the first attempt, at the most depending on your group it can take up to 5 tries. If it’s really bad then up to 10. It absolutely does not take you MONTHS to learn the savage raid fights either, those are usually down on the first week and can be learned by pugs. It’s only ever the last one that’s a real obstacle regarding this, so either whatever FC you are in is really really really bad or you’re just being dishonest here.
An extreme primal you can do day one clears of, for savage raiding you can probably day one clear the first two out of four reliably even with pugs. And mind you I played on the crystal server, which has a reputation for being the worst for raiding.
Perhaps you think because this is the WoW forums you can bend the truth a little, you are wrong in this. 3 weeks of trial and error, lmao…
The ignorance in your post says it all, you’ve never played FFXIV.
No group not even “Hardcore” raids included where I am that we have been about 5 years since ARR-Shiva, heavesword, stormblood, shadowbringers.
We have never been able to “Kill” an EXTREME-PRIMAL in less than 1 day in progression, I mean 2-4 hours wiping over-over, with best slot item, coordination in discord all the experience of past Savage-raids.
No one can pass a primal extreme or a raid on the first few tries. He’s shamelessly trolling.
"Simply all the mechanisms that an EXTREME-PRIMAL requires or a SAVAGE-RAID requires trial-error many, many attempts.
It takes the PuGS groups in the LFG 3-4 weeks to win 1 single over-over attempt.
Good luck with diamond weapon and see if you make a video killing it on the first try, ok? . One thing is you dis-agree and other you start say nonsense “Trash” like “you can one shot ex-primals on ffxiv”.
I’ve literally played it since ARR, and have played through Heavensward, Stormblood and Shadowbringers. I absolutely know what i’m talking about when it comes to FF14 which is why your lies don’t work and why I am well aware of its flaws.
Yes, really. Stop lying and being dishonest. pugs for these happen literally day one and yes, people clear them just fine. Extreme primals in particular are meant to be lesser content that drop weapons below the item level of savage “raids” (let’s be real here and just call them savage boss fights, there’s no actual raiding). It’s really not that hard. These literally get farmed for their mount drops. by pugs, and it certainly doesn’t take them weeks for these to form. You can find these party finder groups day one, and the sooner you do it the better so you don’t get stuck with the truly incompetents, but even then for extremes it’s never that hard to get that first clear. It’ll take you but one half-decent group to get it cleared and from that point forward it’s on farm easy as can be since you can put as the requirement that the players have it as duty completed.
You must be having a laugh while typing this, what a bold faced lie. 3-4 weeks??? I don’t even know what to say at this point, this is just a straight up hardcore lie. Nothing in your post remotely meets with reality and it’s just complete garbage.
You’re the one trolling, clearly. Who the heck takes 3-4 weeks to clear something like Diamond weapon. At best you’re highlighting that the FFXIV defense force here is extremely, extremely casual if you and your FC can’t even manage that.
If there is a misunderstanding. You are talking about “Wins” and “Clears”.
The extreme primal yes they are “Cleared” the first night by the raiding guilds after being wiping for 2-3 hours and Yes some PuGs in LFG achieve it in the first 72 hours.
Savage-raids usually tier 1-3 “Raiding-Guilds” finish them in 3 days. Tier 4-5 that can take up to a week, depending on how often they run
In these you are right and that is where the confusion is
I’m talking about “Farming” Ex-Primals and Savage-Raids with your guild consistently winning in less than 1/3 tries.
Consistent EX-primals & Raids Tier1-3 farms usually start in week 3-4, when the MTQ-CAPTURE video walkthroughs are out and many have been training the fight for weeks
On the other hand the level 4-5 raid farms those “Only occur with raiding-guilds” In the Raid-Finder / LFG you will never see 1/100 wins of this content.
Finishing if you are right the Wins pass within the first 72 hours many of them of “Luck” between Pugs but the consistent farming takes weeks.
Where I disagree with you is that you implied that “Any Player” walks past an EX-PRIMAL or a Savage-Raid. When it is not like that, to pass those battles you must be rehearsing trial-error for hours. But if you are Healer or Tank is harder , because you have much more responsibility than a DPS.
Actually level 75 now
Ah so you finished your insufferable “mandatory” grind of FFXIV? your 150 hours of suffering?
Not counting the “Dungeons”
lV 1 -> 50. ARR It’s like 35 hours in “Speed-run”
Here we start with the naruto-type filling …
Lv 50 -> (A Realm Awoken) 60
Lv 50 -> (Through the Maelstrom) 90 minutes
Lv 50 -> (Defenders of Eorzea) 90 minutes
Lv 50 -> (Dreams of Ice) 90 minutes
Lv 50 -> (Before the Fall - Part 1) 45 minutes
Lv 50 -> (Before the Fall - Part 2) 90 minutes
The naruto refill finish…
Lv 50 -> 60. Heavensward About 25 hours
Start filling naruto one more time …
Lv 60 -> (As Goes Light, So Goes Darkness) 45 min
Lv 60 -> (The Gears of Change) 60 min
Lv 60 -> (Revenge of the Horde) 30 min
lv 60 -> (Soul Surrender) 60 min
Lv 60 -> (The Far Edge of Fate - Part 1) 20 minutes
Lv 60 -> Patch 3.56 (The Far Edge of Fate - Part 2) 15 min
The naruto filling is finished thank god
Lv 60 -> 70 Stormblood 25 hours
It starts again naruto refill…
Lv 70 -> (The Legend Returns) 40 minutes
Lv 70 -> (Rise of a New Sun) 30 minutes
Lv 70 -> (Under the Moonlight) 20 minutes
Lv 70 -> (Prelude in Violet) 20 minutes
LV 70 -> (A Requiem for Heroes - Part 1)
Lv 70 -> (A Requiem for Heroes - Part 2) 40 mins both
The naruto refill finish…
Lv 70 -> 80 Shadowbringers 25 hours
First expansion the refill its a little "Better"
Lv 80 -> (Vows of Virtue, Deeds of Cruelty) 60 min
Lv 80 -> (Echoes of a Fallen Star) 60 min
Lv 80 -> (Reflections in Crystal) 90 min
Lv 80 -> (Futures Rewritten) 60 min
Lv 80 -> (Death Unto Dawn - Part 1)
Lv 80 -> (Death Unto Dawn - Part 2) 60 mins both
not to be that guy but your rebuttals reek of damage control (and not in the good way)
Just tell me if you are willing to do that MANDATORY grind because it is not optional. If you do, believe me, you have my respects
It’s actually great so far. Enjoying it!
- The leveling experience still exists in FFXIV. In addition to the MSQ, there are leves, FATEs, duties, side quests, beast tribe quests, hunt bills, and challenge logs to provide a diverse experience when leveling your main and alt classes. Furthermore, you have control over your leveling experience. If you want to run FATEs above your level you can do that. If you’d rather punch down, the game lets you do that, too. Granted, it will scale you down to the upper end of the FATE’s level range, but you’re still going to feel OP. In contrast, WoW provides one generic experience with character level scaling in addition to item level scaling. That level 5 wolf in Elwynn Forest that was a challenge at level 5 is now just as much of a challenge at level 45. That’s just dumb.
- Professions are way better in FFXIV. There’s an actual crafting rotation that you have to learn, and executing it well results in higher quality products with better stats. In contrast WoW gives you a one-and-done system where you press a button and then AFK while your character churns out garbage. Plus, crafted gear in FFXIV is actually relevant at the beginning of a given tier. In WoW, the crafted gear is complete garbage from day one.
- The same tried and true badge system from TBC/Wrath/Cataclysm that most of us loved back in the day still exists in FFXIV. It’s completely absent from modern WoW.
- There’s a wide variety of end game content in FFXIV: hunt trains, crafting, raiding, duty roulettes, and the Golden Saucer (kind of like the Darkmoon Faire but better). In WoW there’s just raiding, M+ dungeons, and PvP.
And that’s a huge plus, in my opinion. It makes the classes way easier to balance, which is why FFXIV always has balanced jobs while WoW is constantly juggling nerfs and buffs in an effort to balance their broken systems. I don’t need to download a third party addon to run simulations on my FFXIV gear in order to determine what’s good or bad for my class. I can just look at the gear and know. You’re perceiving a huge flaw in WoW game design as a strength, and I don’t understand why.
The lack of a keystone system is a huge strength. The keystone system is a breeding ground for elitism and toxicity, and it’s destroying the game. You’re blind to that fact because you personally prefer that style of play, but the majority of us play video games at the end of the day to escape the performance reviews, deadlines, and merit pay that we’ve been contending with at our RL jobs all day.
FFXIV isn’t what WoW should “have been,” it’s closer to what WoW was back in the Wrath to Mists days. Blizzard just continually screwed everything up since WoD.
It’s not, it’s an MMO that has an entirely different design philosophy than WoW. It’s far more story focused and it’s more comparable to saying its a FF game with extra multiplayer attached. It is not very MMO compared to WoW and other games in this genre.
Jesse Cox recently made a video on this actually that goes into design differences that’s quite good, there’s one point I disagree with but overall he’s pretty spot on and that it appeals to two different sets of players.
Then why are you still here