FF14 is better than WoW

I just started playing FF14, and wow, it’s a superior modern MMO to WoW in every way, shape, and form.

It has a better story, is more in depth, has more content, and just a better treatment of its playerbase over all. On top of that it gives the players so much freedom to do what they want. Oh yeah, it also has player housing, something that people asked for in this game a long time ago and have never gotten.

While you pay for a sub, at least you feel heard, not like this game.
At least you know what you are paying for with the sub.

People should try it out, nice aesthetic and a team THAT LISTENS.

So yeah, FF14 is a better game. But I am a sad person and I want everyone on the WoW forums to console me by also showing appreciation for FF14 and saying that it’s a much better game.

Also even if I’m already playing FF14, I have no life and I still want to hangout at the WoW forums to tell people how FF14 is a much better game.

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This is a fresh and original take.

I play both games. They both do things right and wrong, but usually WoW ends up having better end game, and 14 has better “it’s new and fresh” main story that feels important.

In 14, I feel more invested in the NPC characters. In WoW, I feel more invested in my own character.

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The FF14 actually listens to their fans. They listen to what we want. They listen to our hearts.

They listen to our thoughts. They listen to our parents as well. The experience is much more satisfying and the community is even better.

It’s just a better game overall and people should really give it a try and get their money’s worth.

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Sometimes they do, sometimes they don’t. Is not all sunshine and rainbows either.

People have been asking for relevant 4-player content, more challenging content at end game besides just savage raids, less gender locked cash shop items, etc.

Some of it has come to pass, but not most of it.

There’s still nothing to do endgame besides the same old 4 savage “raids” ever tier, there’s still no equivalent to mythic plus scaling difficulty, no challenging or fulfilling combat content that increases your characters power (southern front was an abject failure), and furthermore no reason to improve it anyway, and while there’s less gender locked items on the cash shop, they instead spilt the costume into two different $18 cash grabs so if you actually want to mix and match the male/female outfits, you have to pay double.

People asked for male viera, and they didn’t get it. They got lion men that nobody asked for.

So I would say they are better at appearing to listen to their players on low hanging fruit like glamour slots, belt slots that nobody cares about and ultimately don’t affect the game on any meaningful way, and giving players more housing plots that are very limited and hard to obtain for the average player. WoW is basically the same, but doesn’t communicate it nearly as well or effectively.

We did get high elves, after all. Of a fashion.

Needless to say this is what I have been waiting for in an MMO to suit my need to collect things. WoW has fallen woefully behind, raiding has gotten stale, M+ isn’t fun, and countless other issues with nothing fun and casual to fall back on when those things get to be boring or stale.

Focusing an entire game around the raid experience (and a lot of people leaving in frustration over how bad the raid experience is currently) as an MMO is just not cutting it, guys.

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But having nothing to do when you’ve finished everything isn’t fun either.

Don’t get me wrong, I play both games and find enjoyment out of both. But generally speaking wow keeps me coming back more (although SL not as much) because usually there are paths to keep improving your character and content that makes that progression meaningful.

Meanwhile shadowbringers alone has had more meaningful main story than the entirety of wow, and acts itself as a stand alone single player experience that is good enough to be a numbered final fantasy game.

So, it depends.

Hi Salhezra. I just saw the new ffxiv trailer and am wondering how the game is now. I last played ffxiv back in heavensward.

Most of the english players in my server Masamune have moved to Tonberry. Should i just reroll and buy the skip potion or transfer my old character since i do have decent progress on him. Garet Jax - Masamune

Am planning to change to hrothgar as well if ever i do come back to ffxiv. Which is more fun nowadays between DRK and WAR. Wish WAR is a dps class though for my Hrothgar lol.

You mentioned there is nothing else to do at endgame? what about housing and crafting and pet collection? very tedious?

Appreciate your advice since you play both and have not touched ffxiv since end of heavensward.

Hey there.

The game is still really fun. If you enjoyed Heavenward for the story, Shadowbringers is way stronger in that department. I spent a good 35-40 hours doing just the MSQ from all of 5.0 content. It also had a very satisfying end to 5.0, and all the way to 5.3/5.4.

As far as buying a skip potion…If you have already done the ARR and Seventh Astral Era quests, but are wanting to start over…I wouldn’t criticize anyone for wanting to skip that part. But if you are starting now with the intent to play Endwalker, then you’ve got several months to take your time and enjoy the story. They did recently revamp the MSQ, and removed several of the “go here and talk to npc” quests in SAE and ARR specifically.

The only thing is stormblood… It wasn’t my favorite expansion, and it’s generally not liked as much but the community. Is still good, and pacing is way better than ARR/HS.

The beauty of 14 is fantasias are relatively inexpensive and often go on sale, so I don’t think it’s unusual for people to change that race often.

I have all the tanks at 80, and there’s been some changes since HS. There’s no more detriment to using tank stance, so stance dancing isn’t necessary anymore. Also, tank threat is incredibly easy. They all also share a generic defensive toolkit, in addition to job specific tools. In the past they made you choose skills from other jobs, but now all get them all. No more having to level up GLD just to get provoke if you wanted to be a WAR or DRK instead. All tanks have an active mitigation tool they can use one themselves or another, to encourage synergy with off tanking. Damage is good and well balanced among all tanks, so it’s mostly play style that will be the determining factor. Because you don’t have to stance dance anymore, it often really does feel like you’re just doing a dps rotation, which is still quite satisfying.

I’d have to say that WAR feels more like a WoW DK than the DRK does. WAR has “beast guage” which is just your generic secondary resource that every job has now, but unlike the other tanks, some abilities (like the gap closer) require beast gauge, so you can’t charge at the start of the door like all the others. They have some mitigation abilities, but what makes them feel more like wow DKs is a ton of self healing that doesn’t negatively affect dps output compared to the others. They have a self buff they need to maintain, but it’s a pain because it’s a third hit of a single target combo.

DRK on the other hand have a self buff that’s easy to maintain, but costs a lot of mana. Theres a single target and multitarget ogcd ability that maintains this buff. DRK has no more dark arts, so if that’s something you liked about HS DRK, unfortunately that aspect of amping up your abilities is gone. That said, DRK often feels like a mini WAR because both have a burst window where they can do a ton of damage, fitting in 5x spenders in an ability window that makes them free. DRK self healing sucks, but it has the BEST damage mitigation in the form of The Blackest Night, a 25% health damage shiekd that you can cast on anyone.

As far as endgame - there’s normal raids, alliance raids, trials, and level 80 dungeons. None of these offer meaningful gear, they just have glamour’s and tokens for gear that is okay. Most often the gear dropped by these content, and even the token gear, is debatable quality compared to crafted overmeld gear.

The high end end game is limited to EX trials and Savage raids, which are not really “raids” in the sense we see them in wow, but just platform bosses. There’s good gear to be obtained there, but it doesn’t do anything really since once you’re done, that’s it. Unlike in wow where if you truly wanted to, you could keep powering up to try for higher keys.

Housing is like a lottery of campers- because theres limited availability and the method of how houses are released, it’s very difficult. I have a house and so does my wife, but only because we camped them like crazy. I would say your average playing will unlikely to be able to realistically own a house in this game. On top of that, you must maintain an active sub or you lose it since you must enter your house every 30 or 45 days or something.

I can’t speak for crafting personally, because I do not like it. My wife is max 80 on all crafting jobs, but she has voiced get frustrations with it. Still, it’s a million times better than wow.

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Oh and there the southern front - a farmable zone to continually upgrade weapons and gear - but it’s not really challenging or fun, not like M+ anyway.

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Oh so if I start a new character I do not need to level other jobs to unlock cross job skills and advance jobs? this is nice. I remember leveling even healer jobs just to get the cross job skils for my paladin lolz.

You recommend just starting over in Tonberry or pay for a realm transfer?

Yea I read about DRK losing DARK arts hence thinking of making a WAR instead. I loved dark arts back in Heavensward

Am thinking at least during content drought we can continue to invest in our FC housing and crafting unlike in WoW where if you stop raiding there is literally nothing to do anymore except level alts

It doesn’t have the same requirements that in aware of…I leveled most of the base classes a while ago.

New jobs all start at a level relative to the expansion they were introduced -10 levels. They don’t have any requirement other than to buy their respective expansion and have any combat job at a certain level. I think it’s the max level of the previous expansion.

It’s up to you - I think of I was away for a long time, I would like to start over personally.

Of all the tanks, I still feel DRK is the most skill based. It’s easier to screw up than the other tanks, but feels great when you pull it off well.

My preferences goes:

DRK > PLD > WAR > GNB. The first there generally have the same burst window (paladin are pretty sick with requiescat, intervene, and confetidor), but gunbreaker feels just wonky to me. Like it doesn’t make sense as a tank.

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Eh, I play at a “king of the casual hill” sort of way. I do keys up to a certain level and use the goal of increasing my key level proficiency as my measure of progress.

In 14, there’s casual content, which is pretty much 90% of everything, and then savage raids which is pretty minimal content.

There’s no farmable mid-range content for people to hammer away at that scales for players at their own pace.

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Yea Paladin was so fun when i was tanking on him. Great mitigation, cool armors, and great visuals. TBH I wish they did not make GNB a tank. I want to be like Squall haha

Yes i know the new jobs starts at their respective expansion level. but what about old jobs like monk dragoon bard etc? do we still need to level their base jobs to get them and their cross job skills? i remember leveling most jobs to at least 20 to get them haha

If you liked paladin in HS…new paladin is pretty much the epitome of what an mmo paladin should be imo.

They have an OGCD gap closer, with 2 charges.

They basically have rage from wows warrior, and is used specifically for defensive. You can use for shelltron, which is basically wow warrior shield block, or intervention which reduces friendly players damage.

They have a magic ranged dps and a physical dps/mp recovery window.

They also have a 2-hit aoe combo that recovers Mana, a group-wide damage shield divine veil, and a cone behind DR that looks SICK.

https://i.embed.ly/1/image?url=https%3A%2F%2Fthumbs.gfycat.com%2FDentalBiodegradableKiskadee-size_restricted.gif&key=b1e305db91cf4aa5a86b732cc9fffceb

https://youtu.be/5bk92nI8zQ4

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Cross job skills are gone. They have role abilities now instead that each role has determined to require.

So that system of leveling other jobs for skills is gone.

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This is good. Make rerolling a new character easier.

Which do you find better for you atm? WoW or FFXIV? I only have time for one hence really need to think about it. I admit am loving SL and the potential storyline because of a lot of iconic character we have now like uther, kaelthalas, arthas and tyrande playing prominent roles in the future.

Is hard to say. I would say shadowbringers MSQ is good enough to warrant playing even if you quit after finishing it.

And I haven’t done much of SL end game…I leveled up to 60 on my DK, did all the mythic dungeons the first two weeks, then stopped to play CP2077 when that launched lol.

By the time I was finished with that, I was way behind and started exploring other classes.

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There is sale now of Shadowbringer so it is very tempting. 20 dollars to get both shadowbringer and stormblood in one expansion pack haha